At CES, The Tech Report got a private demo of a prototype Vive headset with Tobii eye tracking baked in. The demo starts with an accurate setting of interpupillary distance, which with today's headsets is a bit of guesswork. After that came several demos, including robots that could tell when you made eye contact with them, and a couple games where the writer notes a substantial difference in accuracy and intuitiveness.
This looks incredible to me. higher resolution displays, wider FOV, and eye tracking seem to be the future for VR. I personally can't wait for the tech to keep maturing, but it seems we're hearing less and less about VR recently, and I hope that doesn't mean the market is dying.
All told, Tobii's demos proved incredibly compelling, and I was elated to finally experience the technology in action after hearing so much about it. The problem is that getting eye-tracking-equipped headsets onto the heads of VR pioneers is going to require all-new hardware—the company says its sensors require a companion ASIC to process and communicate the eye-tracking data to the host system, and it can't simply be retrofitted to existing HMDs.
This looks incredible to me. higher resolution displays, wider FOV, and eye tracking seem to be the future for VR. I personally can't wait for the tech to keep maturing, but it seems we're hearing less and less about VR recently, and I hope that doesn't mean the market is dying.
All told, Tobii's demos proved incredibly compelling, and I was elated to finally experience the technology in action after hearing so much about it. The problem is that getting eye-tracking-equipped headsets onto the heads of VR pioneers is going to require all-new hardware—the company says its sensors require a companion ASIC to process and communicate the eye-tracking data to the host system, and it can't simply be retrofitted to existing HMDs.