Tobii and Qualcomm Teaming Up to Bring Eye Tracking to Mobile VR/AR Headsets

DooKey

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Tobii and Qualcomm want to bring eye tracking to mobile VR/AR products. Mobile headsets using this eye tracking technology will take advantage of foveated rendering and allow high level graphics where the eye is looking in real time. This will enable devices to be more efficient and use less power. Some other nice features are interactive eye contact that will make immersion better in social scenes as well as improving hand-eye coordination. Overall, this is the next step forward for improved VR/AR devices and I hope they are successful in bringing this to market in the next generation of headsets. Check out the video from Tobii on eye tracking.

Watch the video here.

"Qualcomm is focused on transforming the way that people use mobile technologies for entertainment and productivity," said Hiren Bhinde, director of Product Management, XR Technologies, Qualcomm Technologies, Inc. "We added support for Tobii's eye tracking solution to our new Snapdragon 845 VR development kits to help developers create new experiences using a higher quality of gaze interaction that we think will ultimately provide consumers with more intuitive, visually immersive experiences."
 
"Hey dummy, stop reading on Facebook and look where you are walking." Says a 2020 AR device. Think of the number of dump people's lives this will save.
 
Pretty cool. By only having to render where a person is looking, assuming that would be less GPU power (unless it takes a lot of GPU power to figure that out...)
 
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