Blade-Runner
Supreme [H]ardness
- Joined
- Feb 25, 2013
- Messages
- 4,360
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Ugh, thought I was looking at a new Borderlands for a second with the cell shaded cartoon graphics. Don't get me wrong I like BL but there's nothing particularly new, revolutionary or nextgen about this game. Does MS really believe this will be their great white hope along the lines of a new Halo type franchise for Xbox? Then again I look at the latest CoD's and find the graphics incredibly dated and movements clunky so what do I know, this will probably sell fine with the younger "juicebox" target audience.
It doesn't look particularly interesting based on those videos. Seems like a BF/CoD/Brink mashup with mechs.
Well I had zero interest in the game before the videos. After watching the videos my interest level went to about 7/10 based on the fact that it has:
Mechs which haven't been done to death by the big FPS crowd shooters.
Ability to jump through 2nd story building windows.
Speed of CoD but different setting.
I still love playing Quake from time to time and watching these guy hit eject on the Mechs and fighting while free falling was fun.
The big negative was the sniping from top of buildings.
Overall I thought it mashed enough varying elements from different shooters together to warrant looking at the pricing of the Collector's Edition, and nearly go into cardiac arrest.
It'd be more intersting if the mechs actually had the physics/destruction that a mech should have.
The lack of the environmental destruction makes them seem very last-gen.
When you're in a giant mech you should be able to go through walls, knock over trees, etc just like a real tank could do.
It'd be more intersting if the mechs actually had the physics/destruction that a mech should have.
The lack of the environmental destruction makes them seem very last-gen.
When you're in a giant mech you should be able to go through walls, knock over trees, etc just like a real tank could do.
It'd be more intersting if the mechs actually had the physics/destruction that a mech should have.
The lack of the environmental destruction makes them seem very last-gen.
When you're in a giant mech you should be able to go through walls, knock over trees, etc just like a real tank could do.
I agree.
While I agree with you 1000% i think most are being hyper critical. We haven't played it yet. This is also their first title at the new studio. I would expect and accept nothing less than those things from a sequel. Keep in mind you also have to account for the engine. Which if people did, they would accept those shortcomings. I am only defending the title from being judged by its cover before release.
This is the team that created COD, but it isn't the team responsible for what we have been given the last few years. They have been gone since MW2. MW1 & 2 were solid titles. This is something new and i'll give them a chance to flop or succeed.
Keep in mind you also have to account for the engine. Which if people did, they would accept those shortcomings. I am only defending the title from being judged by its cover before release.
I am only defending the title from being judged by its cover before release.
It'd be more intersting if the mechs actually had the physics/destruction that a mech should have.
The lack of the environmental destruction makes them seem very last-gen.
When you're in a giant mech you should be able to go through walls, knock over trees, etc just like a real tank could do.
Why should we be apologetic of their choice of a dated engine for a 2014 title?
Isn't that just a limitation of the Source engine though? This is the first game from Respawn studios, they are licensing Source because its versatile and affordable. Seems like a sound business decision.
Its a brand new studio started up by 2 guys, and they are trying to mitigate risk on their new business venture. Can you do better?
It'd be more intersting if the mechs actually had the physics/destruction that a mech should have.
The lack of the environmental destruction makes them seem very last-gen.
When you're in a giant mech you should be able to go through walls, knock over trees, etc just like a real tank could do.
And what are people going to do when the whole level is... leveled in the first few seconds?
If they were not completely locking down the source engine from mods, I would agree with you. Respawn can have their idea of how to best play the game, but unless they are planning on gouging people with micro-transactions and DLC map packs there is no other reason to remove modding capability from the source engine on PC.
Varying degrees of destructibility. I'm sure there would be mech proof bunkers, just like there are tank proof ones now.
Source is the most versatile engine we've had on PC and games like TF2 are still going and generating sales years later because of that fact. Choosing to use Source and then locking down mods is basically just a giant middle finger to PC gamers. It's almost laughable really.
Yeah, but what about realism? We need more of that instead of fun gameplay apparently...
It'd be more intersting if the mechs actually had the physics/destruction that a mech should have.
The lack of the environmental destruction makes them seem very last-gen.
When you're in a giant mech you should be able to go through walls, knock over trees, etc just like a real tank could do.
I just want a mech game thats not a piece of shit . an updated mercs how frikken hard can it be. I miss my massive online battles.
I just hope this game isn't ruined with shitty lag compensation techniques.
I used to play CS back in they and Half Life TDM before that, I swear those games didn't have any where as bad lag compensation issues compared to games today.
Obviously the lpbs savaged everyone else but it was better than it is now, which is just a lottery.
There is a lasting community of players for twitch based skill fps games like CS.
Choosing to use Source and then locking down mods is basically just a giant middle finger to PC gamers. It's almost laughable really.
I believe this is the first time I see someone refer to CS as a "twitch" shooter. And you say you've been playing since 1.3.
Quake / UT / HLDM are skill-based twitch shooters, CS is not. Most people play CS with extremely low sens. Those who do not, can't do much. It's just how slow games work.
If you don't think CS is the pinnacle of competive twitch based shooters and has ben for the last 10 years then you are full fucking retarded. I honestly don't even have the adjectives in my bank to give you more shit on how stupid you are.
Since 2000 CS is the most competitive FPS game on the planet, and in 2014 still is.
nerd-aneurysm spotted. calm down. we're talking about video games here after all.
To be fair, CS:GO does have people complaining about CTD's (extremely rare, usually their fault), Disconnects (Usually its everyone all at once or just a few people), and DLC (Bravo Pack? Thats some cash grab stuff right there).I don't hear anyboyd in CSGO bitching about....
To be fair, CS:GO does have people complaining about CTD's (extremely rare, usually their fault), Disconnects (Usually its everyone all at once or just a few people), and DLC (Bravo Pack? Thats some cash grab stuff right there).
But I agree, CS is still the go-to for "skill". Unless you're talking about Dust2...which I wholeheardtedly believe that some players have been playing so long that they have simply memorized every possible combination of events that could ever happen, and therefore like playing a supercomputer in chess.
If you don't think CS is the pinnacle of competive twitch based shooters and has ben for the last 10 years then you are full fucking retarded. I honestly don't even have the adjectives in my bank to give you more shit on how stupid you are.
Since 2000 CS is the most competitive FPS game on the planet, and in 2014 still is.