Titanfall - Respawn Entertainment's first game

quadnad

Supreme [H]ardness
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Oct 24, 2005
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To be honest I haven't played Titanfall much at all - I'm a little bummed at the purchase really. Not much longevity for me.
 

polonyc2

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Oct 25, 2004
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To be honest I haven't played Titanfall much at all - I'm a little bummed at the purchase really. Not much longevity for me.

I loved the beta but didn't buy the game for the same reason- the game would get old quick...would play (and enjoy) the hell out of it for a few weeks and then get bored of it...plus the $60 intitial price was too steep for the value...still thinking about getting it when the price drops under $20 but by that time there might not be any point...best to wait for Titanfall 2 where hopefully the developers learned from their mistakes and improved the experience

I'm hesitant about Watch Dogs for the same reason...eventually hacking everything will lose its appeal
 

collegeboy69us

Supreme [H]ardness
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Jul 27, 2003
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I loved the beta but didn't buy the game for the same reason- the game would get old quick...would play (and enjoy) the hell out of it for a few weeks and then get bored of it...plus the $60 intitial price was too steep for the value...still thinking about getting it when the price drops under $20 but by that time there might not be any point...best to wait for Titanfall 2 where hopefully the developers learned from their mistakes and improved the experience

I'm hesitant about Watch Dogs for the same reason...eventually hacking everything will lose its appeal

I'm in the same boat about watch dogs. I haven't really spent any money on games since I bought BF4+premium at release (gotten more than my moneys worth)

I need a new game - Watchdogs looks good, but there are so many ways they could screw it up. It seems every other video they release looks half assed and boring. Its not a day one purchase for me - I have no problem waiting a week or two, if they are all glowing reviews its probably worth 60 dollars. If not, I'll wait till the 40 or 30 dollar level.
 

polonyc2

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I need a new game - Watchdogs looks good, but there are so many ways they could screw it up. It seems every other video they release looks half assed and boring. Its not a day one purchase for me - I have no problem waiting a week or two, if they are all glowing reviews its probably worth 60 dollars. If not, I'll wait till the 40 or 30 dollar level.

you can get it for $40 right now...Nvidia is bundling the game with certain video cards so people will be selling the codes for relatively cheap...exhibit A...

http://hardforum.com/showthread.php?t=1818288
 

ReconSniper

[H]ard|Gawd
Joined
Apr 3, 2002
Messages
1,860
I bought it at launch and have played it for a dozen or so hours. I play it every now and then when I'm bored now. The game needs a refresh already in my opinion. Just needs more content I guess. I do not regret the purchase though.
 

Airbrushkid

2[H]4U
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Aug 27, 2007
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2,182
Does't matter if you pay $60.00 or $10.00. No one is playing. I just like fool bought it thru origin sale. Went on twice and no one is playing.
 

cageymaru

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Apr 10, 2003
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Does't matter if you pay $60.00 or $10.00. No one is playing. I just like fool bought it thru origin sale. Went on twice and no one is playing.

I just loaded it up and was in a full lobby within 3 seconds of choosing multiplayer. I was playing on the East Coast server.
 

Armenius

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I just loaded it up and was in a full lobby within 3 seconds of choosing multiplayer. I was playing on the East Coast server.
Yeah, you're going to have a hard time finding people playing Campaign, especially when you first try to start it.
 

Ragenrok

Supreme [H]ardness
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May 15, 2007
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Played last night, had full games in hard point within 10 seconds all night. Games very much alive
 

djoye

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Aug 31, 2004
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I tried it out and it seemed alright. I played the first campaign map and I had no idea what was going on but my team won. I was primarily just checking out its performance, graphics, and sound. Of course it performed well cranked up, since it is a Source engine game. The graphics look fairly decent and it has proper 7.1 surround support (with the exception of the broken center channel) so I definitely like the audio.

Other than that, the game seemed fun. I might buy it when it gets below $30, of course, there probably won't be any people playing online then and if the campaign requires online players then that will be a bit awkward.
 

BiH115

Gif Guy
Joined
May 12, 2011
Messages
9,327
Anyone here still playing this? Last post was a week and a half ago. It's on sale on Origin for $30 at the moment, considering picking it up to be my "mess around for a bit then log off" shooter.
 

Elios

Supreme [H]ardness
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Aug 12, 2004
Messages
7,249
i like it and still play seems most people got bored of it sadly and went back to call of dude bro and shitfield 4
 

Whach

[H]ard|Gawd
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Dec 22, 2011
Messages
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I've been trying to play on and off, trying to finish the campaign mode with victories with both factions. Problem: the ability to switch sides. Tried for 20 mins to get a game on the right faction. Gave up in the end after being red faced. Otherwise, the gameplay is quite fun once it gets going. I can definitely see it becoming tedious quickly though. Having said that, it's definitely not a 60$ game, especially considering it's cod brethren has a playable single player mode. 30$ sounds about right, and that's what I paid.
 

deff

2[H]4U
Joined
Feb 20, 2008
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2,515
Is anyone still playing this game? It seems like it fell off of the radar a couple of months after release.

I ask because Origin has it on sale for $40 and I was thinking about picking it up, but not if its pretty much abandoned.
 

MavericK

Zero Cool
Joined
Sep 2, 2004
Messages
30,228
I thought about picking this up once it hits $20 but I wonder if anyone will even be playing it by then.
 

polonyc2

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Oct 25, 2004
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Is anyone still playing this game? It seems like it fell off of the radar a couple of months after release.

I ask because Origin has it on sale for $40 and I was thinking about picking it up, but not if its pretty much abandoned.

Titanfall is getting a new DLC next week and a big new patch as well which adds an in-game store as well as multi-GPU support...so it seems the game is still doing well...

http://www.gamespot.com/articles/watch-titanfalls-frontiers-edge-dlc-in-action-laun/1100-6421273/
 

dirksquarejaw

[H]ard|Gawd
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Oct 3, 2006
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1,958
I've been playing the game with no problems finding full servers. Once I've gotten into a game it maintains the same people in it from the start.
 

y0bailey

Gawd
Joined
Mar 31, 2003
Messages
555
50 hours in I was bored beyond reason. Replay value is low. Zero dlc's purchased. Pc community near dead.

Wouldn't pay more than 20$ for it.

I am never pre ordering an EA game again. I have under 10 hours of bf4 played and 50 of tf. PC gaming is basically dead unless you are valve.
 

Colonel Sanders

Supreme [H]ardness
Joined
Sep 26, 2001
Messages
4,391
The DLC map pack system killed off the PC community that was small to begin with. Hopefully this will be (yet another) lesson for developers that match-making systems require absolutely everyone to be on the same page as far as match making lists. The only reason CoD got away with it is because of the massive playerbase on consoles meant even with fragmenting matches between who has DLCs, there were always plenty to play against.
 

polonyc2

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Frontier's Edge review

Frontier's Edge, the second set of Titanfall DLC, arrives alongside the most significant title update the game has received yet...The most prominent change to the fundamental game comes in the form of a new 'black market' for Burn Cards...With the increased power available to developers on Xbox One, Titanfall finally has some of its framerate issues ironed out...It's still not flawless, but there's noticeably less screen tearing and it now never drops into zoetrope mode when multiple Titans battle in a small area

This isn't an outstanding, revolutionary piece of DLC, but instead a further example of a team of experts plying their trade...Frontier's Edge doesn't look as spectacular as its predecessor, Expedition, but it feels like it has been designed specifically with how the community now plays the game in mind...

http://www.eurogamer.net/articles/2014-08-01-titanfall-frontiers-edge-review
 

Blade-Runner

2[H]4U
Joined
Feb 25, 2013
Messages
3,458
The DLC map pack system killed off the PC community that was small to begin with. Hopefully this will be (yet another) lesson for developers that match-making systems require absolutely everyone to be on the same page as far as match making lists. The only reason CoD got away with it is because of the massive playerbase on consoles meant even with fragmenting matches between who has DLCs, there were always plenty to play against.

This is exactly the problem, unfortunately EA and Zampella/West can't get it through their thick fucking heads that this approach to monetizing content for PC MP games simply does not work.

The game would sell like gang busters if they released the content for free, opened up the engine to modding and custom game types and provided a proper server browser, but these idiots are far too controlling and arrogant to accept that success depends on giving the community what it wants.
 

MavericK

Zero Cool
Joined
Sep 2, 2004
Messages
30,228
Everyone already bought the game, so they got their money...the diehards will get milked for the DLC and EA gives zero fucks about the community. Basically the same situation as, well, just about every other EA game.
 

Blade-Runner

2[H]4U
Joined
Feb 25, 2013
Messages
3,458
Not sure that "everyone" bought it. I certainly didn't, neither did anyone I know personally....and from the forums I frequent there was not unanimous praise or hype for it leading up to release. The fact EA has been aggressively discounting the game so soon after release makes me think that it didn't sell as well as they would have liked.
 

cageymaru

Fully [H]
Joined
Apr 10, 2003
Messages
20,171
Game is fun and the DLC maps are really nicely done. But all the DLC maps do is fracture the community. There aren't any "noobs" to get kills off of so it's really challenging to play. They should have made the DLC cosmetic in nature like taunts, color pickers, engine sounds, announcer voices, etc. With that said to get into a regular match it only takes a minute and a DLC only matchmaking is about 2 minutes tops.
 

refraxion

[H]F Junkie
Joined
Oct 3, 2007
Messages
8,422
Tried to get into this again. Just has no lasting appeal. Both on PC and xbone. Just not a very fleshed out game at all.
 

cageymaru

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http://www.polygon.com/2014/10/22/7040093/titanfall-co-op-mode-four-players

Titanfall gets 4 player CO-OP waves of Frontier Defense mode. Stream is live right now with the announcements!

http://www.twitch.tv/titanfall

Patch notes
http://www.titanfall.com/news/titanfall-game-update-eight


October 22, 2014
Game Update #8 Reveal

[bold text="New Features (All Platforms)

Welcome to our biggest update ever! There’s a lot of cool stuff included in this most recent update and you can learn more about the addition of ranked play in our recent blog update (hyperlink to blog). We’re also trying some experimental changes in this patch, which means we’ll work to fix anything that breaks as soon as possible and we’d love to hear your feedback through our social channels. The goal is to make your experience better than ever and we hope you enjoy this update.

Brand new cooperative game mode - Frontier Defense
Join forces with up to three other players in this cooperative game mode to defend a vital objective from increasingly intense waves of AI combatants.

- You and your team will face down familiar foes as well as the IMC's newest combat units: hordes of Grunts and Spectres, stealthy Sniper Spectres and Cloak Drones, explosive Suicide Spectres and Nuclear Titans, ranged Mortar Titans, and even melee-resistant Arc Titans!

- Supplement your firepower by earning and deploying stationary turrets around the battlefield.

- Leverage your full arsenal against the IMC without skipping a beat by using the new Loadout Crates near the objective to switch loadouts at will, while refilling ammo and ordnance.

- Pilots who fall in battle are flown back into the fray in a dropship that circles above the action before touchdown. Experienced Pilots always maximize their impact on the struggle below by firing from the side window of the dropship on approach.

- Seasoned players can challenge themselves to beat their best score. Try to earn 3 Map Stars on each map!

- Play in every corner of the Frontier, including the maps introduced in IMC Rising and every previous Titanfall expansion!

Ranked Play
Test yourself! Ranked play will enable you to work your way through an increasingly challenging set of Tiers by out-performing other Pilots in battle. This is not an exclusive mode or playlist and it works in all standard competitive matches.

In order to obtain the metrics we need to finalize the details, this feature will be launching in beta form.

The beta will last at least through October. After the beta, it will be open to all players level 32 or higher. A new season of Ranked Play will begin on the 1st of each month.

Looking for a beta invite? All Gen 10 players will receive beta access, in appreciation of their skill and determination. Gen 10 players may also invite other players to join in the fun. Gen 10 players are given 5 invites to Ranked Play, and 3 more invites per day. We may also expand beta access during this period.

Sudden Death in CTF
In Capture the Flag if the timer runs out and the scores are tied, the match will go into Sudden Death. Respawning is disabled, the first team to capture the enemy’s flag will win.

Map Stars
For an additional challenge while playing the game, we’ve added 3 stars to obtain in each primary game mode of each map. The stars you earn persist forever and you only have to earn each star once. To earn the star just play a match and reach the indicated score requirement. There are a potential of 504 stars to earn, and new Titan Insignias to unlock for earning a total of 30 stars combined for a game mode. You can view the progress of all Map Stars, and their requirements, in the “Levels” menu under “Personal Stats”.

Full Screen Minimap
To improve coordination among teammates, we’ve added the ability to bring up a full map by pressing Right D-Pad or “M” on the keyboard.

New Titan Insignias
7 new Titan Insignias have been added. 2 for Frontier Defense, 5 for Map Stars completion.

Private Match Burn Card Sets
Instead of using your regular Burn Cards in Private Match, you now specify a set of Burn Cards for the lobby. Each player has access to a copy of this set and may make whatever selections they see fit.
• Fair and Balanced—Set designed for competitive play.
• All Cards—One of every Burn Card.
• No Rares—Every Burn Card, excluding rare cards.
• Ghost Match—Collection of cloak-related cards.
• High Velocity—Collection of stim-related cards.
• Machine War—Spectres…fighting Spectres…with armies of Spectres.
• Fightin’ Titans—Collection of amped Titan weapons, anti-Titan weapons, etc.
• Amped Up—All amped weapons, all the time.
• CTF Competitive—Set designed for competitive Capture the Flag.
• LTS Competitive—Set designed for competitive Last Titan Standing.
• None—No Burn Cards.

Black Market Additions

New Titan OS Voices
This update introduces new Titan OS Voices to buy in the Black Market. Sid is aggressive and dominating, while Vanessa is warm and inviting. In addition, you can purchase Black Market versions of the Betty Titan OS in multiple languages.

Black Market—Forged Certifications
Completing challenges can be hard, but on the Black Market, cheaters always win. This update lets you buy “Forged Certifications” which allow you to skip all five tiers of a challenge. You won’t receive any of the rewards for those challenges. Be careful, though—there is a new Xbox Live Achievement, “Too Legit To Quit” (0 points), to reach Gen 10 the old fashioned way—without skipping any regen challenges! Players who are already Gen 10 will also receive the challenge retroactively. Skipping a challenge that is not a regen requirement will not affect the achievement.

More Featured Game Modes coming!

Deadly Ground
The floor is covered in deadly electrified fog! Play a variety of maps in Hardpoint, Capture the Flag and Marked For Death while staying off the ground. Deadly Ground is scheduled to launch as the new featured game mode on November 5th.

Marked for Death Pro
Do you like Marked for Death but pine for classic round-based intensity? Look no further than Marked for Death Pro, poised to launch on November 26th.

New Features (X1)

17 new Achievements
Gotta pop ’em all! Are you a bad enough dude or dudette to get all 2000 cheevo points?

New Features (PC)

New graphics quality settings: TXAA and HBAO
Got the GPU horsepower to take your game to the next level? Switch on HBAO for increased realism and shadows, and if you’re rocking a supported NVIDIA GPU you can also enable TXAA (2X or 4X) for increased fidelity.

Improvements and Optimizations

Load times are now significantly faster.

Specifically the time it takes to get from the main menu to a private lobby has been greatly reduced as well as the time to get from the game back into the lobby at the end of a match.

The load screen now displays the correct map name and game mode as early as possible. We managed to remove the delay before the next level showed up, and fixed bugs where the previous map and gamemode showed up in the load screen instead of the correct values.

Decal rendering optimizations were applied.

UI Improvements
The daily challenge menu now has a countdown telling you when new daily challenges will be available.

When abandoning a daily challenge, the selection will no longer return to the top of the list.

General
Changed the music that plays on the last round of LTS.

Gameplay Changes

Black Market Prices
Some item prices have been adjusted to align better with the rate at which people earn Credits.

Marked For Death
During the countdown, the player who will be marked is highlighted to his friendly teammates by an in-world icon and a minimap icon.

When you become the marked player, you now gain full minimap vision. (Previously, it gave you minimap vision of all players, but not AI). We’ve added a visual callout for this in the form of a bonus Burn Card indicator.

Rematch Burn Card
This is now disabled for use in Last Titan Standing.
Decreased the amount of time between using the card and respawning.

Weapon Burn Card Cancelled
The “Burn Card Cancelled” message has been modified to indicate if the killed player was actively wielding an amped weapon at the time of their death.

Burn Card Overflow Protection
You will no longer earn Burn Cards from kills if your total deck size has fewer than 16 free slots. You will still earn Burn Cards for all other activities such as completing challenges or successfully evacuating. This is to protect against excessive Burn Card overflow.

Voice Over
Toned down frequency of VO that tells you if the score lead has increased or decreased.

Minimap Alert
Shots fired without silencers will now make you appear on the minimap of all enemy players. Previously this was only up to a distance of 4000 units.

Bug Fixes (All Platforms)

Fixed artifacts due to interactions between Titan shields and particles.
Made challenge descriptions easier to read in the challenges menu.
Fixed some missing or incorrect data in the last game summary menu after playing in a private match

Gameplay:
Fix unsilenced Smart Pistols never showing up on the minimap.
Fixed a bug where the Extra Dash Burn Card could remove the Big Punch mod from Titans.
Fixed a bug where Gen10 players using Roll the Dice with a full Burn Card deck could overflow their available space.
Fixed minor variance in Titan shield regeneration time.
Fixed a bug where you could change your Titan’s loadout in the middle of its life, if your Pilot had just respawned.
Fixed a few cases where Titans could fly further than expected.
Fix view pop when rodeo-ing a Titan that then gets embarked.
Fixed a rare case where a neck snap might not neck snap.
Fixed getting under the map in Nexus due to nuclear eject.
Fixed rodeo animations getting cancelled suddenly due to a player embarking into his Titan.
Fixed Titan warnings for incoming hostile Titanfall and getting rodeoed not playing sometimes.
Fixed timer-to-next-Titan sometimes not displaying after respawning.
Fixed cases of missing attacker kill credit. When a Pilot suicides, if enemy player damaged them recently, that player now gets kill credit.

UI:
Fixed refractive effects in VDU.
Fixed menu navigation issues when level 50 in the challenges menu
The next map images in lobbies will properly clear when going in between menus.
Fixed a bug where your loadouts would look unchanged after editing a custom loadout.

Performance:
Frame hitch when Pilot connects or disconnects.

Bug Fixes (X1)
Fixed hitch when connecting to server.
Fixed hitch when other players connect or disconnect.
 
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polonyc2

Fully [H]
Joined
Oct 25, 2004
Messages
19,032
are the PC servers really that empty nowadays?...shame, the game had a lot of potential...I had a blast with the beta but realized I would lose interest quick so I never bought the game
 

Master_Pain

Supreme [H]ardness
Joined
Apr 13, 2007
Messages
4,725
damn, those are some good changes.

edit, people have been saying that the game was dead forever. I have no problem getting lobbies.
 
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