Timedemo in Doom 3?

mikemodano9c said:
is there a command to loop the timedemo?

Good question and i'd like to know the answer.


This would be a great way to test overclocking stability.
 
mikemodano9c said:
thanks


is there a command to loop the timedemo?

hopfully its like in quake 3

make a demo.cfg file and but it in the base folder

timedemo 1
set demoloop "demo demo00000.dm_68; set nextdemo vstr demoloop2"
set demoloop2 "demo demo00001.dm_68; set nextdemo vstr demoloop"
vstr demoloop

then load the game and type /exec demo.cfg
 
mcryptic said:
hopfully its like in quake 3

make a demo.cfg file and but it in the base folder

timedemo 1
set demoloop "demo demo00000.dm_68; set nextdemo vstr demoloop2"
set demoloop2 "demo demo00001.dm_68; set nextdemo vstr demoloop"
vstr demoloop

then load the game and type /exec demo.cfg


that won't work...

when running that script D3 is looking in the \demos folder for that demo...of course the folder isnt created and that demo does not exist...

the demo1 we are running is built into a .pak or something...there is no \demos folder...

if someone recorded a demo and made a \demos folder and then changed the script im guessing that would work...
 
there's really no need to run timedemo in doom 3 more than twice. run it once, and throw the results away. the second time around, everything will be cached and you'll get a true performance figure. each run after that, you'll get results within 0.2 fps of eachother.
 
jester1176 said:
there's really no need to run timedemo in doom 3 more than twice. run it once, and throw the results away. the second time around, everything will be cached and you'll get a true performance figure. each run after that, you'll get results within 0.2 fps of eachother.

Like foofighter06 posted the reason we would like to loop the demo is to check system stability for overclocks etc. and it would be cool.
 
Wonder if the guys that made the Q3 Bench and CoD Bench programs will make one for Doom 3.
They were sorta like the UT2k3 [H]ardOCP benchmark and you could loop the different demos.

They were pretty coo.
 
jester1176 said:
there's really no need to run timedemo in doom 3 more than twice. run it once, and throw the results away. the second time around, everything will be cached and you'll get a true performance figure. each run after that, you'll get results within 0.2 fps of eachother.

Not even necessary, all you need is "timedemo demo1 usecache" The entire demo is cached before playback.
 
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