Ruoh
Supreme [H]ardness
- Joined
- Sep 16, 2009
- Messages
- 5,857
I miss the days of code wheels. IIRC, Sierra LOVED those things.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
I miss the days of code wheels. IIRC, Sierra LOVED those things.
Developers have been protecting their work for years, just not always in the form of DRM software.
I remember when you had to read specific pages and lines from manuals to prove you owned the game, or some kind of puzzle like a spinning dial that came with the game.
His statement is accurate.
Wolfenstein 3D, the earliest game in his last, came along after "when PC gaming was getting started". The games he listed don't match the time period he was describing. Maybe he started gaming on a 386 PC running DOS, but many of us were gaming on PCs before they had hard drives.
Apple II was released in 1977, Commodore 64 was released in 1982, Commodore Amiga was released in 1985.
Now let's wait 15 to 7 years for the market to mature on some of the most popular personal computers ever....
Wolfenstein 3D was released in 1992.
Those of us explaining how things were in the "old days" disagree with your assessment that the Apple, the Commodores, and the PC I gamed on the CoCo2. PC gaming was very much popular long before the 90's...lol, I was 20 and I'd been gaming *and* programming for a decade; they were very much more than "consoles". If they were consoles, like you claimed, however you'd undermine your argument that computer gaming wasn't popular until afterwards...uhm PC gaming did not get "popular" until the mid 90's(once the platform was unified under MS DOS-Win95 and Intel x86) all those other machines you mentioned were basically game consoles with the added functionality of some basic computing ability.. look at their software inventory and most of it was games (apple might be the exception)
btw i was not describing any time period just pointing out that a lot of big hits in the early years of PC had no copy protection or limited copy protection in the form of requiring the CD to play lol.....
I would argue that quality demos made people want to buy the game Doom 2 for example gave you the ENTIRE 1st episode......same with descent, Duke Nukem, etc and all of those games sold like hotcakes.....
uhm PC gaming did not get "popular" until the mid 90's(once the platform was unified under MS DOS-Win95 and Intel x86) all those other machines you mentioned were basically game consoles with the added functionality of some basic computing ability.. look at their software inventory and most of it was games (apple might be the exception)
btw i was not describing any time period just pointing out that a lot of big hits in the early years of PC had no copy protection or limited copy protection in the form of requiring the CD to play lol.....
Those of us explaining how things were in the "old days" disagree with your assessment that the Apple, the Commodores, and the PC I gamed on the CoCo2. PC gaming was very much popular long before the 90's...lol, I was 20 and I'd been gaming *and* programming for a decade; they were very much more than "consoles". If they were consoles, like you claimed, however you'd undermine your argument that computer gaming wasn't popular until afterwards...
Just so you know, we were gaming before hard drives, but that doesn't mean we were using cartridges if that's what you though. Some did, but my computer used a cassette deck (that's why I linked the wiki article explaining what it was) before upgrading it to a floppy (which was $399 at Rat Shack, iirc!).
We also gamed online, but we had to use BBS.
If you're our age then I'm confused by how you formed your opinion. But if you aren't our age then you might consider learning something instead of telling us how it *was* :\
No, Doom is responsible for popularizing the FPS genre and 3D graphics, not "gaming" (PC or otherwise) in general.of course games came on floppies and those things could be copied like mad (matter of fact it was easier to copy a floppy than a cartridge) C64 had tons of cames that came on floppy and or carts. PC gaming in the early 80's was more problematic due to umteen different versions of DOS out there all at differing levels of usability. sure a few games had simple copy protection like bad sectors in a specific spot but must were copy at will type of deal.\
btw PC is the accepted term for IBM compatable machines as IMB coined the term PC aka IBM PC.....so while the apple, commodore, TI, Tandy, sinclair, etc were all personal computers, no one is going to get them confused with PC gaming as I was referring to it. want to talk about old PC games lol Sopwith, King's Quest, Drangon's quest...lol now those were some old games...
btw Doom is largely considered the game that made PC gaming popular.....
I miss the days of code wheels. IIRC, Sierra LOVED those things.
A lot of Lucasarts games used it to. Secret Weapons of the Luftwaffe had all kinds of nose art on theirs.
Nonsense. Developers will always add in protection to their work, irrelevant if people are copying it or not.
What really enabled DRM is the fact that people still buy games with draconian DRM, if you keep buying it they'll keep using it.