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UE3 is really the only one I hate since it ruined an era of PC ports with its entrenched consolization concepts. Later versions got better, but it is still a pain in the ass making tweaks to get them to behave properly. UE4 showed off many promises of what is coming in UE5, and the ports using it are generally of a higher quality than they were with UE3.I used to hate unreal engine, but UE5 looks really impressive...
UE3 is really the only one I hate since it ruined an era of PC ports with its entrenched consolization concepts. Later versions got better, but it is still a pain in the ass making tweaks to get them to behave properly. UE4 showed off many promises of what is coming in UE5, and the ports using it are generally of a higher quality than they were with UE3.
Oh man that's interesting. I never really liked the crossbow mechanic all that much, some better ranged weapons would be a welcomed addition.According to the Witcher Wiki, School of the Lynx implemented early forms of guns for hunting monsters, this would be cool to have in the game!
Oh man that's interesting. I never really liked the crossbow mechanic all that much, some better ranged weapons would be a welcomed addition.
I have so many games on my backlog that I bought on sale that I'll probably get the newest Witcher when it's $9.99 for GOTY.
I don't think anyone did. They were only useful for a few specific events IIRC. They were annoying in the hands of enemies though, especially when the game decided that Geralt was not in combat and kept sheathing his sword while denying him the option to parry. I won't miss horse races if they're removed, either.I never really liked the crossbow mechanic all that much
I think it would be a mistake to make a Witcher game without Geralt as the protagonist. The whole universe really seems to be centered around him(especially with the wild elves backstory) and it would be hard to recreate that for a new character without wholesale changes or creating a Geralt light of sorts, of the already introduced characters the only one I can think of that might be good is a younger Vessimer(sp?). From what I understand the books go into more of the side characters stories but still all feature Geralt as the most important central figure, deviating from the books even more would give them more freedom but also make it easier to screw it up.
I suppose we'll see when it launches, hopefully it's the best yet in the series but TW3 is going to be a tough act to follow.
School of the Lynx is a fan fiction school that takes place after the games, it is the merger of the School of the Wolf and School of the Cat. So my guess is it takes place after the prevous games. I'm not a fan fiction lore expert, just learned this in some youtube video I watched last week.I hope its not a prequel. I'd like to see the main characters from the previous games in it, but have them be in the background.
Makes sense to focus on core competencies, clearly CD Project Red core competency is in building narratives / worlds. Unreal core competency is providing technological solutions to bring those virtual worlds to life. Unless you are someone like Id Software, it increasingly makes sense to outsource technical aspects of the engine so that you can focus on better world building / story.
Now it would be really cool if they remastered Witcher 3 in Unreal 5....... But I am probably the only person on planet that got distracted and did not progress much in Witcher 3..
UE4 had a few things working against it. They switched from a one-time fee for licensing to a subscription model similar to Unity, and Unity was the new kid on the block that developers wanted to use.It is interesting to see how trends go. For a while UE 2.5 and UE3 were very popular with many major titles. Gears of War, Mass Effect, Bioshock, Splinter Cell, Brothers in Arms, Rainbow 6 Raven Shield, Red Orchestra, Unreal Tournament, Killing Floor, Borderlands, Batman, Mirror's Edge.
UE4 had a lot of games, but not as many major AAA games. Seemed like developers were going back to making in house engines. Remedy, Ubisoft (multiple engines), EA, Crystal Dynamics, Sony (probably multiple engines), Avalanche, Dawn Engine for Deus Ex and more. Now, it seems like that is trending back to off the shelf engines. EA made Jedi Fallen order on UE, Crystal Dynamics is moving to UE, CD Projekt is among others. With the troubles of Frostbite recently I can see more EA titles outside of Battlefield going to UE.
Suppose new royalty models and further difficulties in designing modern engines is making the trend swing back.
and add multiplayer to all new games...
they also announced that they are working on multiple other new Witcher games outside of the main saga...
https://www.ign.com/articles/cd-pro...punk-polaris-canis-majoris-sirius-orion-hadar
Yea, I am tired of developers wasting dev time on crappy MP that no one is playing after day 1. Just stop and focus on making a epic new Witcher saga.
It seems like they are trying to tackle a lot of things at once. New Cyberpunk, new Witcher trilogy, and spin offs (even if done by 3rd parties) and multiplayer. Color me a bit skeptical that they can do all of this at once.
Marcin Iwinski announced he stepping down.
https://twitter.com/cdprojektred/status/1577319162782834689
In the case of BioWare, though, it actually worked. The MP in Mass Effect 3 and Dragon Age: Inquisition was pretty good.Hoping they can pull it off, but I'd be lying if the 'multiplayer added to all new games' doesn't raise red flags with me. It felt like, besides being purchased by EA, Bioware really started to spiral when they tried to push multiplayer components onto their games.
In the case of BioWare, though, it actually worked. The MP in Mass Effect 3 and Dragon Age: Inquisition was pretty good.
In the case of BioWare, though, it actually worked. The MP in Mass Effect 3 and Dragon Age: Inquisition was pretty good.
Yes, 10 waves. The group I ran with could do Gold difficulty matches in around 8 minutes on average. Platinums took 12-15 minutes depending on the enemy faction (Reapers were always the worst). The enemy waves and objectives got more interesting as BioWare released updates. It was honestly pretty lackluster at launch.I think it was underwhelming in ME3. Just wave based on a few maps. It was okay, but if I remember the waves were something high like 10. It would get old after 3-4 waves. And the gameplay wasn't exactly complex or good enough to be that engaging.