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I've been looking forward to TW3 for a while, but I'm now concerned that it's too big - it will take too long to complete.
Sure, unless the game itself isn't captivating enough to hold your attention for the required amount of time to actually finish it. Granted, I don't see that happening with Witcher 3 but it's certainly a possibility.Shit, thats a great problem to have.
Having never played the Witcher series, I'm definitely looking to pick this up.
However, as an RPG fan, it looks like character customization is slim to none. Why did they choose this route instead of letting us create our own Witcher?
Having never played the Witcher series, I'm definitely looking to pick this up.
However, as an RPG fan, it looks like character customization is slim to none. Why did they choose this route instead of letting us create our own Witcher?
Because thats how the previous two games were so why change now.
You're playing a characters story that has existed for a decade. The Witcher didn't start off as a completely free roaming RPG like the ones we have today. You played as Geralt and you were a man on a mission. Now its been years and he's starting to show his age, I like the progression of his character throughout the series.
they keep hyping the side quests as not being the same old repetitive fetch-type...so if they can nail that aspect then this could be special
So sequels are to mirror the previous games?
lol, I think not.
Why repurchase the same game over and over?
The game looks fantastic, just curious why they didn't add it.
Life IS a fetch quest. Interesting to think about though. If the side quests are as compelling as the main quest, then we need to come up with something new to call them. Branched-quests maybe? It seems to me the definition of a side quest (or side anything) is the addition of something a bit more trivial or less important to the main.
I guess that even a trivial side quest though, if it actually had some greater impact to the whole story would be fine too though.
Sorry, that just struck me for some reason and now I'm overthinking it.
it's not that the side quests have to be as compelling as the main quests (though that would be nice)...it's that RPG side-quests are usually tedious and repetitive- pick up 12 flower branches, go here and deliver this, kill this guy etc etc...they need to make them more interesting and hopefully tie-in to the main story in a meaningful way
So sequels are to mirror the previous games?
lol, I think not.
Why repurchase the same game over and over?
The game looks fantastic, just curious why they didn't add it.
The Witcher is based on a series of (very popular) polish books. It follows Geralt, who is the main character of said books.
Making a game based on the books and then allowing you to change his character would make no sense.
The game follows Geralts story, and allowing you to change him would have altered the story/focus of the game. He's an established character that people know.
I'd also like to point out, that while you can't actually change his physical features (IE Skin tone, facial structure) you CAN change his hair, beard, and you build him up (in terms of skills) like you do in most rpg games, shaping him into how you want him to be. There's still very much an "rpg" like character progression to Geralt, you just can't make him into a woman or change his actual visual appearance (aside from hair).
Oh, I agree completely. ...cough ***Nirn Root*** cough... Definitely familiar with them. (actually the Ultima games had some really nice side-quests and even full chunks of maps that were completely optional to explore)
I just started thinking about what would make better side quests.
IMO....
Variance. We all know that doing a side quest (IE, not the Main Quest) is not necessary to beat the game and is there for your simple enjoyment, and the benefit to your character and his/her progression.
There should be varied types. I personally think a fetch quest here and there is not a bad thing. A simple contract between you and someone who needs some simple firewood or something, but can't get it for themselves.
"I got 20 gold but can't get my own firewood because of x. Will you bring me some?"
Completely believable. As long as they're not all like this, sweet! It's kinda nice having a couple simple quests in your log to work on while you're doing other things.
Same with kill quests.. I like a good kill quest now and then.
Along with these types though, there should be some other, more story-driven side-quests which aren't necessarily part of the main quest, but have their own unique side-story if you will.
Again, variance. Not only should you have a lot of varying kinds of side-quests, but the quests themselves... say one kill quest compared to the next, should vary. Not just in subject (kill this bear vs kill this thief), but also in events which transpire during the quest... perhaps if you don't do x or y, you actually fail to kill the bear and something else happens. Perhaps you could only get some of the requested items. Instead of making the quest simply non-completable, have the quest giver be like... "the fuck, you only got 5? well fine here's what's going to happen"
Make some unexpected shit go down.
Also, varying and meaningful rewards would be nice. If you always just got gold for a side quest.. /yawn. But sometimes it could be an item this dude had lying around.. sometimes a good item, sometimes not. Maybe the dude actually stiffs you on payment...but this is just part of the side quest, and it moves on... or maybe it doesn't and you have to threaten him, or kill him, or just let bygones be bygones.
And finally, i'd say to have a mix between quests that you know where to go to complete, and quests that you have no idea where to go to complete. Nothing kills immersion and mystery more than a damn quest marker showing me the exact path to follow to get to this "elusive" ghost that's haunting the town. If the ghost is so elusive, how in the hell do i have this yellow arrow pointing me to it? But again, variance--sometimes the quest giver should be able to tell you exactly where to go. Other times, perhaps they have no idea how you'll complete the task they're asking of you.. they just know they need something done.
Basically what i'm saying i guess, is hand-crafted quests. Nothing like the abomination that was/is the Bethesda's Radiant Quest System. It sounded great in theory, but ended up having the complete opposite effect for me, where I gave absolutely zero shits about those quests because i knew they were the same randomly generated boring nonsense time and time again.
Oh yea one more thing... the start of quests. Vary how you get these quests. Having all the quests come from the inn keeper is lame. Sure, sometimes, perhaps the inn keeper needs something done. But other times, you should just stumble into a side quest... Nehrim did this very well. I remember stumbling across some looted wagon and finding something which I weren't quite sure about. Some hints at something. Then later I come across this ruins which reminded me of something I read in the clue... wait, could this be the place???
Has w3 been downgraded@the last moment or will it look like the e3 trailers?
Downgrade is confirmed along with all the other "Consoles look the same as PC" bullshit CDPR has been spinning.Has w3 been downgraded@the last moment or will it look like the e3 trailers?
AngryJoe Plays The Witcher 3: Wild Hunt! [Preview Build]
https://www.youtube.com/watch?v=lJpWBMH9EtQ
Downgrade is confirmed along with all the other "Consoles look the same as PC" bullshit CDPR has been spinning.
By the powers of the internet combined!Confirmed where?
Downgrade is confirmed along with all the other "Consoles look the same as PC" bullshit CDPR has been spinning.
They said the same thing about Witcher 2 and it wasn't true."No loading screens unless you fast travel" is very cool. Not being able to seamlessly enter and exit buildings or dungeon without some kind of transition or black screen was always kind of annoying in the past.. same with Skyrim.
Not sure where you guys are getting this downgrade talk from
A game can be downgraded and still look gorgeous.
It just doesn't look as gorgeous as it did before. The downgrade has already been proven in the comparison pics/videos at least 6+ months ago.
Witcher 3 is still a good looking game, though.
They said the same thing about Witcher 2 and it wasn't true.
It had the same kind of transitional load screens like Skyrim.
Witcher 3 will be the same way, most likely.
Another good video from Gopher, he talks a LOT about his thoughts on the game and his experience which I found to be the most insightful of all the videos I've watched so far.
https://www.youtube.com/watch?v=94R0Ji39E68