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Theoretically, yes. But there are apparently a few places that are still possible to reach without cheating, so there are people claiming to have been banned wrongly. Also it doesn't really stop a cheater from picking up the bait items and dropping it where anyone else could come along and find it.
I said it once before, you could shit in a bag and write "Zombie game" on it and people would fight over who could toss the most money at me.
Great quote from Sergey Titov.
Finally found it. He made this post in May of this year, and later deleted his post. Google Cache no longer has it as well, and if anyone's caught posting it on the official forums, they get banned. Have a gander (did I really just use the word 'gander'?).
Sorry for the use of tinypic, imgur was being a snob.
So my question is if that pic exists why can't either Dayz or arma owners sue them and shut it down?
Still not sure how it ended up on Steam in the first place, without at least going through the Greenlight process.
to my knowledge Greenlight is a funding program for developers who don't have the time/money to put into a game idea they think might be a hit with users. This wouldn't qualify since they've been developing (using the term loosely here since it's level of polish and 'doneness' is up for debate) it on their own dime.
If anything this release will make Dayz standalone even better because WarZ will make all the mistakes.
Incorrect Greenlight is a voting and submission system Valve is toying around with to let users vet games for Steam to publish to relieve them of some the burden and allow users some input in the Steam Marketplace.
Kind of a LOL statement from one of the devs:
http://forums.thewarz.com/showthrea...oundation-Release-features-hackers-issues-etc
So basically they are admitting to releasing an unfinished game (calling it a "BASE", lol) with no mention of such on Steam, and also that people who speak ill of the game are "DayZ fanboys".
I also highly question that "93% approval rate". My guess is that's on their own forums, where if you speak out against the game you get banned, so it's probably all fanboys around there as well.
Also, I'm sorry, but a game that is as feature incomplete as this game is has no business being called anything outside of Alpha stage.
I hope this game fails and that the DayZ standalone is successful.
Day Z standalone will more than likely be just as bad judging by the work rocket has done. The sad thing is both games are an amazing idea just poorly implemented.
Oh, and it looks like all the negative threads on the Steam discussions are being deleted as well now.
I hope this game fails and that the DayZ standalone is successful.
Day Z standalone will more than likely be just as bad judging by the work rocket has done. The sad thing is both games are an amazing idea just poorly implemented.
I don't see why, the problems I see with DayZ basically stem from the limitations being that it's a mod for a clunky and unoptimized military simulator. We can at least hope that DayZ standalone, while still being based on the ARMA engine, will at least have the right optimizations and features that it needs from the ground up.
sergey just quoted
We've taken steps to correct this and format information presented on our Steam Store page in a way so it provides more clear information about game features that are present in the Foundation Release and what to expect in the coming weeks.
We also want to extend our apologies to all players who misread infromation about game features.
My parents always got infromation wrong too. Like when they named my brother Anfrony.
Still says 100 person servers Surgegay.
Before we dive into the transcript, which we're presenting only slightly edited to repair the overlapping chaos that inevitably happens in IM conversations and patch up some broken English, here's a brief summary of the events that led us here: Where the Steam store page promised multiple maps ranging in size from 100 to 400 square kilometers, buyers found just one roughly 100 square km map. Where it promised 100 players per server, it delivered just 50. Where it promised rentable private servers, levelable skills, and friends lists, there was simply nothing available but menu screen placeholders. That means that thousands -- likely tens of thousands (based on Steam's concurrent players stats) -- purchased this game while under the impression that had features it simply doesn't.
While the store information was amended this morning to move most of those claims -- except for the 100-player servers -- to an "upcoming features" section, that's a shocking breach of trust from the Steam's store, which has in the past been reliable when it comes to describing features. We've contacted both Valve and Hammerpoint for comment. Valve has yet to respond regarding its policy for fact-checking developer-supplied feature lists. We'll keep you posted on that, when and if we get a response.