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In an attempt to survive more than a few minutes I tried playing on unpopulated servers, but it’s then that you realize how little there is to do in War Z. At this point there are no vehicles you can fix, no interesting structures to explore (all the buildings are generally empty husks with signage that tells you what it’s supposed to be), and no good use for the safe zones. The safe zones in particular are disappointing, since prior to release they were touted as places you’d be able to create and give out quests, which could create vastly more exciting player interactions. For now they’re places you can make transactions between players, or access your global inventory, only to be shot the second you leave them by players just waiting to prey upon you.
Considering all the videos showing the many problems of WarZ, I find it highly suspect when someone like you says it has "amazing game play" and "thebest game I played in 2012 and one of my best purchases" especially since it is basically just a generic shooter.
Wait, let me guess, you also loved "Big Rigs: Over the road racing" too right?
Wait, DayZ is awful, but WarZ isn't because it has "potential?"
I am having a really hard time understanding how people can get lied to about a game over and over, have it be a shitty mod of another shitty game, miss almost every feature promised, get kicked off steam for the previous items, and yet is somehow a great game to some people.
I play it with a huge group of friend and we pretty much own all other non-hackers in the game. I think about 60-70% of players are using hacks and its very very frustrating since this game is so addictive and requires a level a patience/skill/communication like no other.
In fairness I can see how playing with a group on teamspeak going around beating up and pubstomping solo players might be fun for the lulz - for a while anyway - but then again thats not really a sustainable business model for the game since the majority of players are going to be lonewolves, and so getting slapped down if not by hackers then groups of people on comms coming at them like 5v1 team deathmatch, well that seems like the ultimate way to frustrate the bulk of the playerbase and kill the game faster.
But ignoring that for a moment, the biggest problem I see - besides the dysfunctional developer with stage three aspergers and a plate in his head, continues to be the fact that there is no point to the game, no ultimate objective.
Apologists try to spin it as "thats the beauty of it, its a sandbox and you can do whatever you want", but I'd say thats just a lack of vision and laziness. And so even disregarding all of its other fundamental flaws, its still a glorified tech demo at best.
Apologists try to spin it as "thats the beauty of it, its a sandbox and you can do whatever you want", but I'd say thats just a lack of vision and laziness. And so even disregarding all of its other fundamental flaws, its still a glorified tech demo at best.
Wait, did someone seriously just say The War Z had better graphics than ArmA 2: OA? Are you fucking kidding me?
Wait, did someone seriously just say The War Z had better graphics than ArmA 2: OA? Are you fucking kidding me?
WarZ is in another level completly.
Low res textures?? Have you seen WarZ on the highest graphic settings probably not.
What other games makes your heart beat raise when your entering a shoot out
where you stand to lose everything?
I never said either game was good or bad. I said one, in my opinion, was clearly better than the other in it's current iteration in terms of it's potential to succeed (and the fact that it is "playable" -- I hardly consider DayZ playable). DayZ as a *mod* can never succeed to the potential that WarZ has as a standalone game with a development team (albeit a BAD development team). I have sky high hopes that the developer of DayZ will take all of these things into account and try to replicate the few good things WarZ has managed to accomplish (namely it's simplicity of the UI and the way zombies interact). If they are able to get away from the crippling effects of a locked down ArmA engine, I think it will be successful. In that case, I will have no problem dumping WarZ for a much better game. However, if the DayZ standalone game still suffers from many of the issues it currently faces on the ArmA engine, I wouldn't waste a single penny on it.
we need a TRUE zombie survival mmo
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Somebody will eventually. War Z, Day Z, The Walking Dead, etc., They are all working and leading their way up to this. At some point some company is going to realize there is a real demand for a true Zombie Apocalpse World MMO and make one. It wouldn't surprise me if it was already secretly in production somewhere. Just a matter of time I'm thinking. War Z and Day Z are just two early and incomplete attempts so far. That doesnt make them bad games per se. Just not quite a full blown MMO as most MMOs go.
Yeah, the bottom level.
I have, there is no comparison. I've watched multiple video reviews with them running everything at max ultra, and yet every single one of them pointed out how the textures were on the low-res side. To quote one instance:
"GRAPHICS IN GAME:
Now onto the graphics. After looking at all the pictures on the internet and all of the hype over this AAA graphic bullshit. I was tremendously underwellmed by the graphics in WarZ, I went through every option to see what the difference was, and there wasn't much, to say the least. When maxed out on Ultra, it just looked like the basic lowest graphics models with just shit loads of bloom effect. It really wasn't all that great, very disappointed with that. When in game I was looking at all the textures and shader models and I just felt like I was playing WoW, All rock textures look like they were from WoW, the trees were a little better, but that was about it. The Zombie models are decent, however, but they do still look just about as good as the L4D skins, so I am not too amazed by that. In comparison, the DayZ graphical content is a lot better, when you go from lowest graphics to the highest, you do actually see a fundamental difference. The textures all change to a lot better quality textures and the shadows and bloom (I fucking hate bloom by the way) don't make up the difference in the graphics, unlike WarZ. The car skins are very good, the different skins for survivors are very good (well that is if you have all of the DLC for ArmA II of course, but this review is based on the assumption that you do.) The floors, walls, houses, trees, grass and cliff faces are very good. The Zombies in DayZ look like a failed MythBusters Halloween party, though. They are not very good at all, in my opinion."
DayZ.
Ohh for the idiots talking about everything that is missing, Its an Alpha not Vanilla.
The latest update really took this game to next level too.
Blah blah blah.. and at the very end.. and I quote "His opinion" LOL
WarZ is far superior.. Too bad you cant see.
Not with them clunky controls and bland graphics.
DayZ fan boy
Ohh for the idiots talking about everything that is missing, Its an Alpha not Vanilla.
WarZ is far superior.. Too bad you cant see.
Blah blah blah.. and at the very end.. and I quote "His opinion" LOL
Not with them clunky controls and bland graphics. Your better of DL GTA SA DayZ mod.
Go play your bland DayZ fan boy and stop hating on WarZ.
Ohh for the idiots talking about everything that is missing, Its an Alpha not Vanilla.
The latest update really took this game to next level too.
Somebody will eventually. War Z, Day Z, The Walking Dead, etc., They are all working and leading their way up to this. At some point some company is going to realize there is a real demand for a true Zombie Apocalpse World MMO and make one. It wouldn't surprise me if it was already secretly in production somewhere. Just a matter of time I'm thinking. War Z and Day Z are just two early and incomplete attempts so far. That doesnt make them bad games per se. Just not quite a full blown MMO as most MMOs go.
they've improved the bugs immensely in dayZ. the inventory system is still jacked, but the doorway bug hasn't been an issue for a looooong time
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Uh... by a long time are you measuring in seconds so it seems like a lot of time due to the slightly large number? Because just last night I was laying down in a small shed with a front and back door during the day. Zombie started to walk in, so I jumped out and started to run out. Obviously the Zombie seen me and started running towards me, soon as I got to the door, I got caught up and zombie got me, killing me. So was a new version released this morning that addressed it?
I've been playing for the last 3 months and haven't gotten totally stuck in a doorway. maybe when I go in sideways, I get a little push back.
you're doing it wrong?
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Skillz said:Quote:
Originally Posted by Pringle
I've been playing for the last 3 months and haven't gotten totally stuck in a doorway. maybe when I go in sideways, I get a little push back.
you're doing it wrong?
Posted from Hardforum.com App for Android
Ive only been totally stuck in doorways while in the prone position. Standing up i only get hung up in doorways sometimes.