The state of VR - Lost it's steam?

Discussion in 'VR & Head-Mounted Displays' started by Factum, May 31, 2019.

  1. Hakaba

    Hakaba Gawd

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    Sorry man I do not see the “pattern.” Systems are under $1000 and fully portable ones are under $500.

    Love the Power Glove reference, but it never worked in that capacity. Huge difference between touch controllers allowing you to interact with the environment, and me swinging my arms wildly while pinching my fingers to keep Mario from jumping to his death.

    Either way, VR is more accessible today than it was years ago. Quest is the first true portable system, yes we had the Go but.... Yeah.
     
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  2. bobzdar

    bobzdar [H]ard|Gawd

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    iRacing.

    Quest is selling like hotcakes. 2nd gen headsets are launching. I'd say it's following the typical Gartner' curve.
     
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  3. noko

    noko [H]ardness Supreme

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    Quest is the Christmas game device for this year.
     
  4. Dayaks

    Dayaks [H]ardness Supreme

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    My entire family loves our vive pro. Except for mom. She’s never tried it. She sucks the life out of any situation though.
     
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  5. lostin3d

    lostin3d [H]ard|Gawd

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    I completely agree with both. Ebb and flow and it's always been that way.

    Around 10 years ago I thought about having been around from the age 3 foot square b/w t.v.'s with a 25" screens and then b+w pong to full color 3D 1080P home projection along with monitors that had 120+hz 1080p pnaels For current display tech it would be easy to write paragraphs about all the options we have today from VR to monitors to t.v.s, etc. The 'publicity' of VR has gone back to a slow simmer just as it has done with 3d in the past but that doesn't mean it's gone. I'm off the deep end when it's come to display tech. I love my eye candy. I didn't jump into VR since my budget is tied up in other directions but I keep a watch on it's progress. Each limitation will get nibbled away. When enough 'little' details, and perhaps one major, are resolved then the media will jump back in for coverage again.
     
  6. {NG}Fidel

    {NG}Fidel [H]ardness Supreme

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    They need better vr head sets and they need to make the first gen one's cheaper. Move the market forward in both adoption rates and luxary.
     
  7. ole-m

    ole-m Limp Gawd

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    399 rift S, no sensors just 2 cables, install a program and off you go..
     
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  8. {NG}Fidel

    {NG}Fidel [H]ardness Supreme

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    I honestly didn't know lol. I'll look into it.
     
  9. Lifelite

    Lifelite 2[H]4U

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    This

    Rift S is STUPID easy.... Back in the DK2 days, it took 30 minutes and an act of god to get everything working great...3-4 years later it's maybe 5 minutes to get into a game and play.

    Also worth mentioning the Quest...which is probably the best AAA "average joe" gaming one can get. A buddy has one and he brings it to parties and such and it's always a blast.
     
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  10. Hagrid

    Hagrid [H]ardForum Junkie

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    Sometimes easy isn't always better. People just getting into VR, that I would agree on the easy part.
     
  11. MavericK

    MavericK Zero Cool

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    By now I was expecting new VR systems to be cheaper, but in reality...not so much, as we see with the Index. It needs to be way more affordable for a quality experience than it is now.

    I wouldn't say it's so much out of steam as that it's puttering along until we get either some bigger breakthroughs in screen and rendering technology, or some decent price drops.

    I recently moved my office into the room which was previously dedicated to VR, so no more having to lug my rig across the house to play VR now. I would expect to use it more in this setup (even with slightly less room space due to desks) since it's just already there and ready at all times now.
     
  12. Aireoth

    Aireoth 2[H]4U

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    The hardware end is dropping the ball with incremental improvements coupled with high prices. If VR is to take off, the price of entry for the original systems needs to fall under $300 range for a complete system and new systems need to have substantially more features, particularly around resolution and FOV, their pricing won't matter as much if people can get in with a decent system for under $300 to wet their whistle and create a broader player base for new programs.
     
  13. Hagrid

    Hagrid [H]ardForum Junkie

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    Good luck with that. VR is already pushing the limits on the cards. The new HMD's need at least a 1070. There are systems for cheap that are stand alone.
    You want cheap, then you are going to get a cheap headset. You are not running just 1 monitor but 2, and it takes quite a bit of power at a decent frame rate.
     
  14. kdh

    kdh Gawd

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    are you ffmpeg'ing your way to victory with this?
     
  15. modi123

    modi123 [H]ardness Supreme

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    Still waiting for my Augmented Reality rocket to launch.
     
  16. Dayaks

    Dayaks [H]ardness Supreme

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    So you really need consoles to have a cheap addition that is a bit more robust than playstation VR.
     
  17. sethk

    sethk [H]ard|Gawd

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    VR will be mainstream when it has:
    • No wires
    • barely heavier / more cumbersome than a pair of sunglasses
    • Controllable level of isolation
    • just works instantly with no hassle in any space
    • Full library of killer games / apps
    • locomotion and nausea problems solved
    • Sharper displays
    • install base of 50million+
    • Under $300
    ..all at the same time.

    So faraway and yet tantalizingly within reach. Where are you when we need you Steve Jobs?
     
  18. Hagrid

    Hagrid [H]ardForum Junkie

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    Yeah, might be a while. :)

    VR is awesome, I feel bad for people playing on 2D screens. :)
     
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  19. sc5mu93

    sc5mu93 [H]Lite

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    I'm pretty happy with my wireless HTC Vive currently. I will be upgrading my video card from a RX 580 to another AMD card in the near future - and replacing the POS HTC wands with Index controllers. But there really needs to be a push by the VR manufacturers for high powered wireless VR. That is where the experience is amazing. I really like the Valve Index HMD, but will not purchase without wireless. Fingers crossed the HalfLife VR experience comes out soon. Guessing it will be tied to Knuckles controllers - so that upgrade will be necessary.
     
  20. Grimlaking

    Grimlaking 2[H]4U

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    VR isn't falling off but it defenitly isn't taking off like a rocket either. Growth is happening but it's slow because too many people don't get the technology or have the ability/desire to make the financial investment into it.
     
  21. shaolin95

    shaolin95 2[H]4U

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    Also I think people that experience the mega crippled phone or similar VR "experience" gets a terrible impression of how good this really is. Get any Star Wars fan standing in front of Vader walking towards you in a real VR setup and its game over for pancake gaming :D
     
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  22. Supercharged_Z06

    Supercharged_Z06 2[H]4U

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    The main obstacle holding back mass VR adoption right now is the fact that it still takes a fairly decent PC to begin with to drive it properly (the vast majority of folks simply don't have that) combined with the fact that there's still an extra $300-400 minimum entry price point required for the VR equipment itself. Those are pretty big obstacle holding back mass PC VR adoption. Folks may want it, but sinking ~$300-400 into the needed PC hardware upgrades AND buying the VR equipment is still a definite roadblock. However, VR is chugging along just fine with the enthusiast gaming crowd (those that already have good PC hardware) and are making the leap to VR.

    Right now the Quest is responsible for driving up VR adoption rates more than any other device, especially when it comes to the beginnings of making the needed in-roads towards mass VR adoption - and the Quest actually does a passable job at introducing folks to what can be called a "good" VR experience... which will only get better as the tech progresses and gets cheaper. While I'm all about the high end PC VR experience myself, I can see the Quest as having the biggest impact towards mass adoption for the remainder of this year... especially with the upcoming holiday season looming.

    While I'd say VR is here to stay and plenty healthy at this point... real mass adoption levels when it comes to VR is still a ways off... at least another 5-10 years. The hardware just need to continues to evolve and get cheaper/better/faster and more comfortable. VR definitely isn't going away... it has fully arrived and will just continue to grow and chug along at a slow/steady pace until the tipping point where VR tech/comfort/cost all hit a sweet spot making it a "must have" item for everyone, much like the radio and TV did before it.
     
  23. Hagrid

    Hagrid [H]ardForum Junkie

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    Yeah, I think I am going to get a quest for the wife.

    Yeah VR is a bit more expensive if you want the full graphics and effect. GPU's definitely need more power for the power users. I would love to see if they can make sli/cfx work really good with VR, and the software makers used it. It's also a good investment in your health as there are many games that can give you a good workout.
     
  24. Youn

    Youn [H]ardness Supreme

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    quest ftw, not sure if it's worth it for me as I'm still not seeing enough longer game experiences, although surely what's there is quality, it doesn't feel like the system is worth it compared to a console at that same price
     
  25. Lifelite

    Lifelite 2[H]4U

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    So Oculus had a bunch of reps go all over the US to demo the Rift...they need to do that more often. I feel like if more people experienced a proper VR headset with touch controllers, it wouldn't take long to go from a niche market to blowing up.

    I usually shit on the PSVR headset, but honestly, they are doing pretty well, all things considered. Hopefully next gen will pick up the ball and run with VR headsets.

    ANOTHER THING we need is great games. There are only a handful of really good devs that are making proper AAA VR games....I think these two alone are going to be great:



    Skip to 1:30 if you don't want to deal with intro.

     
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  26. Eivind68

    Eivind68 n00b

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    As mentioned in this thread, VR has several problems to overcome before it is a mass product. But one of them is a proper system for movement.
    Teleporting around is very artificial, using a gamepad/joystick can cause nausea when you move in another direction than you are looking, so for shooters/open world games you`d need an affordable VR threadmill.
     
  27. Youn

    Youn [H]ardness Supreme

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    Nah you get used to it especially nowadays. Mouse and direction pad was never "proper" either but most of us don't even recall how awkward it was the first time. Maybe it's currently similar to when tank-controls were considered the new thing and we'll soon find a better technique, but it didn't stop games like resisent evil from becoming hugely successful... And I think that's where most of us are kinda stuck... still feels like the killer app hasn't arrived. Boneworks looks promising I must say, but it may only be akin to something like Alone in the Dark compared to RE
     
  28. Bowman15

    Bowman15 [H]ard|Gawd

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    It's the future like Linux desktop

    or

    3D television, the tech just has to get better

    or
     
  29. Youn

    Youn [H]ardness Supreme

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    ^ uh, no... nearly everyone who has tried vr likes it and wants more. Nowhere near the same reaction with linux or 3dtv
     
  30. polonyc2

    polonyc2 [H]ard as it Gets

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    VR loses its luster fast...it's great when you first get it but it's more of a novelty...most mainstream games are never going to support it and that's why it'll fail or remain very niche...all you'll get are pretty simple almost child-like games that show off the tech...I hear that Resident Evil VR game is pretty cool but that's the exception and not the rule
     
  31. Gorankar

    Gorankar [H]ardForum Junkie

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    I'd say that depends on the game. For Elite Dangerous, I had a hard time even playing it flat screen after trying it in VR. Space/Flight/Racing sims in VR with appropriate controllers make going back to "2D" seem like the proverbial poor cousin.
     
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  32. Snoflo

    Snoflo Limp Gawd

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    I've been sitting on the fence since forever. My only VR experience is with Samsung's Gear VR on an old Note 4 phone. I have a computer that's VR-ready but something keeps holding me back from making a purchase. Can anyone guess when we'll reach "Ready Player One" level of immersion / reality type experience? :) After I read the book I always had the feeling that humanity may find its way to the Oasis someday.
     
  33. Hagrid

    Hagrid [H]ardForum Junkie

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    The content is still getting up and going. It's not going to happen overnight. But the games that are out blow away regular 2D games. Watching a screen
    is just boring and 0 immersive. Boring is my own personal opinion, but immersive? Hard to be immersive on a flat screen.
    It's still not for everybody.
     
  34. shaolin95

    shaolin95 2[H]4U

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    Couldnt disagree more! If you try REAL good VR the effect is the opposite you want more and more and going back to pancake is way less exciting.
     
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  35. Dayaks

    Dayaks [H]ardness Supreme

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    Just in Q4 2018 Sony sold 700k headsets. The Occulus Go headset sold 550k. Rift and Vive sold 290k. Just in one quarter.

    Headsets alone are in the billions of dollars/year range. I think the more powerful next gen consoles are really what will allow the common folk into the tech.

    We must be in the tens of millions for headsets sold by now. I think the tech is more widespread than people think.
     
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  36. Armenius

    Armenius I Drive Myself to the [H]ospital

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    VR is amazing, but I think there are a lot of people like me who dislike the idea of strapping a device to your face just to play a video game no matter how little its size or weight is.
     
  37. Deadjasper

    Deadjasper [H]ard|Gawd

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    Tactile feedback is the key. :cool:
     
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  38. Deadjasper

    Deadjasper [H]ard|Gawd

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    Depends on what you're looking at. :cool:
     
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  39. RazorWind

    RazorWind 2[H]4U

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    Cockpit games.

    I've put in about 800 hours with Elite Dangerous, according to Steam, and of that, 99% of it was VR. ED's biggest fault is that it's an MMO, and it thus comes with a semi-unnecessary volume of grind. There is fun to be had, but it's almost work getting to it.

    Imagine, though, a VR X-Wing vs Tie Fighter game. The original was way ahead of its time in the sense that it was built around the prospect of multiplayer before that was practical for everyone. It would totally work, now, though, and it seems like something that could be made E-sports friendly.
     
  40. STrooperTK421

    STrooperTK421 Limp Gawd

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    This is EXACTLY why I'm going to get in on VR with the Rift S. Couple this monkey with a kick ass HOTAS setup and foot pedals and its game on bitches. Overload and Elite: Dangerous are the two main titles that I am looking at, and though my humble frankensystem isn't the best, it should do just fine especially when I replace the stock CPU air cooler and get my videocard cleaned up and overclocked. While yes, many titles are just demo's to get people used to playing in the virtual world, I don't think that it is going to remain as such for very long.

    The first VR headset I used was the Oculus Quest - and that shit blew my mind, I'm ready for a whole lot more.
     
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