Honestly, I think this is the last time I preorder a Valve product. I think it had great production value and was well polished but I still felt burnt on it. First, it was REALLY short. Beat both MP and SP with screwing around, in 10 hours. I felt like my hand was being held the ENTIRE time.
It was extremely crappy in MP because the first couple levels in each section were so easy a 5 year old could do it. I know they were trying to reintroduce the different elements but it was just irritating. I already beat SP and I am not mentally handicapped so I dont really need to know how to use a portal again. I feel like they should have just left it alone and made all the levels in MP real levels and not teaching ones. If someone does not understand it, tough, go play SP. I actually found some of the MP levels to take a bit more thinking than SP which was nice but I really wanted this hardcore, mensa, you are never going to figure it out difficulty in at least 1 level.
SP was polished, had a nice story but was lacking in any depth. There was 0 difficulty in the puzzles. The only time I had to really sit and look around was later on when I was trying to figure out how to get from point A to point B. Essentially looking for a wall to put a portal on. The puzzles on the other hand were just a cake walk.
Dont misunderstand me, I enjoyed it but it was more of a $20-30 enjoyment if that. I am really curious if we will see custom MP maps. I honestly have not even looked into yet but I was wondering how that would work out, especially if Valve is probably planning on paid DLC at some point. At least I would be pumping out cheap DLC for this as I think MP is genius. My hope is that we will but I have a bad feeling it wont be possible because you have to use the hub and Valve will not release an SDK for the MP side so they can capitalize on DLC. I hope not but you never know.
Then again Valve, as usual, will not release the SDK For 6+months because thats how they operate.
It was extremely crappy in MP because the first couple levels in each section were so easy a 5 year old could do it. I know they were trying to reintroduce the different elements but it was just irritating. I already beat SP and I am not mentally handicapped so I dont really need to know how to use a portal again. I feel like they should have just left it alone and made all the levels in MP real levels and not teaching ones. If someone does not understand it, tough, go play SP. I actually found some of the MP levels to take a bit more thinking than SP which was nice but I really wanted this hardcore, mensa, you are never going to figure it out difficulty in at least 1 level.
SP was polished, had a nice story but was lacking in any depth. There was 0 difficulty in the puzzles. The only time I had to really sit and look around was later on when I was trying to figure out how to get from point A to point B. Essentially looking for a wall to put a portal on. The puzzles on the other hand were just a cake walk.
Dont misunderstand me, I enjoyed it but it was more of a $20-30 enjoyment if that. I am really curious if we will see custom MP maps. I honestly have not even looked into yet but I was wondering how that would work out, especially if Valve is probably planning on paid DLC at some point. At least I would be pumping out cheap DLC for this as I think MP is genius. My hope is that we will but I have a bad feeling it wont be possible because you have to use the hub and Valve will not release an SDK for the MP side so they can capitalize on DLC. I hope not but you never know.
Then again Valve, as usual, will not release the SDK For 6+months because thats how they operate.