a funny I just saw
Thanks for the great news Serpico. I loved the first game and was really hoping the sequel could live up to its expectation.
Loved the last one hopefully they will make this one free on steam like the first one so I can pick it up
Easy GOTY for me, and I haven't even cracked the co-op yet.
Easy GOTY for me, and I haven't even cracked the co-op yet.
They're different.Is co-op a complete set of different puzzles?
They're different.
Unless AS chops off like 8-10 hours, as much as I'd like to stay up and play Portal 2 at 4 in the morning
You didn't actually try to play it online did you? I can't imagine that would go over well.![]()
Out of all of this what I find most amazing is the fact that PS3 users (or console users in general) get the game before PC users...
Of course I'm just basing this off the recently locked thread on Steams forums, I do not keep up with console game release dates because I don't own a console and do not care so this information which I got from a Consoletard could be wrong
You didn't actually try to play it online did you? I can't imagine that would go over well.
Also, a big thanks for not posting any spoilers, and a big screw you you evil bastard, for getting it before me.![]()
Not released on Steam yet.![]()
Maybe in the future, Valve will require online activation on the consoles and lock users out til release date that way. Force users to have a net connection on their consoles. Why not? I'm already forced to have a net connection on my PC for most games.
What time is this game actually supposed to be released without all this potato nonsense? Releasing it at 4AM on Tuesday instead of Noon doesn't do shit for me.
Noonish. Thats why I said Valve is the only winner. At best it would only be at midnight to match retailers.
If that's what all this was for, just to coincide with the physical disc release, that's a real kick to the nuts.
If that's what all this was for, just to coincide with the physical disc release, that's a real kick to the nuts.
Dependent on the Wiki being up (it's been getting hammered all day), the info on the individual potatoes is found here.
Is it just me, or does the counter not move forward any faster after a game's CPU time is "finished"?
I checked the release time yesterday and today, before and after the two games collected enough CPUs, and the timer seems to be the same as it would be if there was no progress at all.
So in summary, the only winner in the potato sack deal is valve.
Something is happening, Potatos are dropping at an alarming rate
10:50 - Engaging starch-based power cells
11:00 - Reboot safety test protocol initiated...
11:00 - Relaxation chamber locks released...
11:00 - Involuntary hazard mitigation associates have assumed testing positions...
11:00 - Pre-release lethality assessment initiated...
Well actually "alarming rate" is a little much, at this rate the game will release at a prime time time EST (assuming once the count hits 0)
Edit, someone figured, 700 potato's per minute=11 hours till it hits 0 = a midnight release
Potato's are dropping even faster so "alarming rate" still stands
Something is happening, Potatos are dropping at an alarming rate
10:50 - Engaging starch-based power cells
11:00 - Reboot safety test protocol initiated...
11:00 - Relaxation chamber locks released...
11:00 - Involuntary hazard mitigation associates have assumed testing positions...
11:00 - Pre-release lethality assessment initiated...
Well actually "alarming rate" is a little much, at this rate the game will release at a prime time time EST (assuming once the count hits 0)
Edit, someone figured, 700 potato's per minute=11 hours till it hits 0 = a midnight release
Potato's are dropping even faster so "alarming rate" still stands