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But what the hell is Quick Frame Transport? Well, it's simply a large blanking interval.
HDMI Quick Frame Transport, while specified by HDMI, the fundamental technique also works on DisplayPort and DVI connections, since it's simply a large blanking interval. A refresh cycle is transmitted faster, with a longer pause between refresh cycles.
Also, some 240Hz monitors can only scan-out their panels at full velocity (1/240sec). So they have to buffer an incoming slow-scanning 60Hz refresh cycle over the cable, before scanning-out in 1/240sec. By using Quick Frame Transport, you can do realtime concurrent LCD panel scanout in sync with cable scanout, reducing the input lag of 60Hz or 120Hz signals (e.g. XBox One consoles) on a 240Hz displays.
"Quick Frame Transport" equivalent is already built into FreeSync/GSYNC. Variable refresh rate displays have have been doing this since 2012. Low frame rates shows large input-lag-reducing benefits on high-Hz variable refresh rate dispays, since those refresh cycles are delivered at full dotclock velocity of maximum Hz, even if you're just doing low frame rates (ala 40fps / 40Hz). The lag-reduction benefits show really clearly in the various Blur Busters GSYNC tests (including GSYNC 101). Quick Frame Transport is simply bringing these lag-reducing to fixed-Hz displays (benefits of faster scanout of low refresh rates).
Apparently the Shadow Boost setting on the XG438Q does...something.
TVs used to have more variance in this but now most have the same input lag regardless of resolution, HDR vs SDR etc. I know full well what you mean because using 4K DSR on my 1440p display initially feels less responsive but that is caused largely by fps dropping from say 100 to around 60. Try changing refresh rate from 120+ Hz on the desktop to 60 Hz and you will see the same phenomenon.
Damm I love the clarity @ 4K. Can't believe I spent my first 10hrs playing PUBG with 1440p scaling on this monitor, it was blurry as hell and did not realise it until I switched back to the native 4K. lol
I don't see non-gamers buying these. If you don't care about displayport enabling 120Hz and the gaming overdrive gains - a 43" 4k TV is just as good, better in some respects (higher contrast ratio, sharpness setting in OSD) for a fraction of the price at $230 - $370.
No "regular consumer" is buying any Asus product with gamer RGB bling on it lol, that's for sure. Not in a million years.
"Surprisingly, there’s no RGB elements into the monitor itself, though you do get this RGB Aura Sync ROG logo projector accessory that you can mount to the back if you want."
NU6900The image flickers at all backlight settings, but since the backlight flickers at 120Hz, this is not noticeable for most people.
The TV dims without much flicker for Backlight setting from '50' to '25'. Then it uses PWM flicker to dim for Backlight setting from '24' to '0'.
When the Backlight is set between '50' and '25' you will not notice any flicker, but instead you will notice more motion blur. As you lower the Backlight from '24' to '0', flickering will intensify and you will notice less blur along with the lower levels of brightness. Most people will not be bothered by the 120Hz flicker, but more sensitive people might be. During motion this flicker causes double image artifacts, as seen in our Motion Blur photo.
Local HDR contrast between the white areas and adjacent black parts was boosted a little to around 4700 - 4900:1 compared with the SDR contrast ratio of around 3800:1. The max HDR contrast ratio compared with black areas further away from the bright test area reached up to around 7000 - 10,000:1 and produced a nicely improved dynamic range.
Same thoughts here. Skott why don't you think gamers are buying these, as highly anticipated as they've been? If I were a regular consumer, I'd have my pick of plenty of 43" TVs and monitors (LG 43UD79-B, Acer ET430K, Philips BDM4350UC) that aren't marketed specifically to gamers, are a fraction of the price and have been available for months now. Given that they sold through that batch so quickly, I'm pretty certain that they were snapped up by gamers eager for a fast refresh large gaming 4K monitor.
Yeah so OD 5 is completely unusable. I have no idea why it's even included because it utterly destroys motion. Huge inverse/purple ghosting everywhere. Probably provided so that they can slap the 4ms label on the marketing material.
Good news is the Freesync implementation is basically flawless with my 2080 Ti. Testing pendulum demo to see how it behaves as it crosses under 48hz and there is no flicker or brightness change at all. Nvidia driver forces LFC very early as usual.
Using AC:Odyssey which is a Freesync flicker inducer due to the rough frame times in cities, no flicker either.
Those guys in the reddit thread suggesting shadow boost to correct text are insane. It raises the black level/gamma super high even at level 1 and makes blacks grey. Might as well have bought a TN panel at that point.
Calibration of this screen was a bit odd, and it was not possible for some reason to properly correct the colours and achieve a lower dE. On the plus side we did maintain the reliable default 2.2 gamma, and corrected the minor 3% white point offset, now measured at 6529k. Luminance was also improved thanks to the adjustment to the brightness control and we maintained a strong VA technology contrast ratio at 3818:1. The screen always operates with the wide DCI-P3 colour gamut and it's aimed at gaming and multimedia anyway where you probably aren't going to want (or need) to manage colours for accuracy as such. It was just a bit odd that we couldn't seem to correct the colours despite many attempts and with different settings and modes, for those who may want to do some colour critical work within a colour managed workflow. Probably not common on a screen like this though to be fair.
To get things nice and accurate, you do need to perform a full calibration, which fixes issues such as the weird yellow performance and also allows you to get sRGB accurate colors for general usage. It’s not a perfect result as you’ll see here from the ColorChecker test, where ideally there would be no colors tested with a deltaE above 2.0, but for a gaming monitor this is fine.
The monitor is also quite accurate when calibrated for D65-P3 performance, there is a small amount of clipping at the top end as gamut coverage is only 90% rather than 100%, but that’s to be expected. If you like a bit of oversaturation and like vivid colors, this will be a great monitor for you.
It seems like if you subtract about 1/6th of the monitor's diagonal size you get a rough estimate of a reasonable "nearest" viewing distance to work from. (rough "nearest" estimate, not necessarily "best" distance).
Easy way to use this display:
In the middle of the 20th century, an Austrian professor turned a man's eyesight exactly upside-down. After a short time, the man took this completely in his stride.
Professor Theodor Erismann, of the University of Innsbruck, devised the experiment, performing it upon his assistant and student, Ivo Kohler. Kohler later wrote about it. The two of them made a documentary film.
After 10 days, he had grown so accustomed to the invariably upside-down world that, paradoxically and happily, everything seemed to him normal, rightside-up. Kohler could do everyday activities in public perfectly well: walk along a crowded sidewalk, even ride a bicycle. Passersby on the street did ogle the man, though, because his eyewear looked, from the outside, unfashionable.
Some of us have to look at a monitor for many hours a day to make a living. And having something
that kicks ass for productivity and gaming is ideal. A 32" 4k120 IPS / 1000+ LED FALD would be worth it and so would a 32" 4k120 OLED 120FPS.
This 43" you speak of is a waste of time. Horrific VA smear. Moronic BGR pixel layout. Shitastic motion clarity. It could be $500 and I still would not bother.
Currently I am using a 27" Nitro 4k144hz 10bpc and it is a way better deal than that 43" IMHO.
I went from a Dell u3011 30" 2560x1600 IPS screen to my 2015 43" Samsung JS9000 in 2015. I had a lot of pro IPS prejudice at that point in time, but I was very impressed with the JS9000 and it's VA panel.
I have not noticed any ghosting what so ever on it in real use. (Sure I can tease it out with the little alien animation, but in real use I have never seen it even once)
IMHO 32" 4k is a total waste. Way too high PPI for the desktop. There is no reason for any 4k screen to exist below 40". None.
I'll admit that the 48" Samsung is just a smidge large for desktop use. 43" would be absolutely perfect.
I went from a Dell u3011 30" 2560x1600 IPS screen to my 2015 43" Samsung JS9000 in 2015. I had a lot of pro IPS prejudice at that point in time, but I was very impressed with the JS9000 and it's VA panel.
I have not noticed any ghosting what so ever on it in real use. (Sure I can tease it out with the little alien animation, but in real use I have never seen it even once)
IMHO 32" 4k is a total waste. Way too high PPI for the desktop. There is no reason for any 4k screen to exist below 40". None.
I'll admit that the 48" Samsung is just a smidge large for desktop use. 43" would be absolutely perfect.
Way too high PPI for the desktop. There is no reason for any 4k screen to exist below 40". None.
I get that people like high ppi but I personally prefer a 40" - 43" 4k for the massive increase in desktop real estate while still keeping 102 - 110ppi (or a bit more to your perpective at 3' away). In fact I have two 43" 4k displays at my desk because I want even more space.
View attachment 188040
The largest field of color in this image is 4k at the equivalent of about 41":
View attachment 188039
Just picked one up from microcenter a few days ago. Haven't really put it to the test yet thought. Text is definitely "soft" compared to the previous Seiki 40" 4K monitor that I had. Just out of curiosity...could the BGR be reversed via a firmware update?
I'd argue that ppi above ~100 is completely pointless on the desktop, without any merit or legitimate use case what so ever.
I'd argue that ppi above ~100 is completely pointless on the desktop, without any merit or legitimate use case what so ever.
If you're one of those people who likes to keep 27" displays 30-40 inches away, then yeah you're probably right. But that's not optimal viewing distance.
I can't believe that you are arguing that 30" is far from a screen. I mean, if you stand a screen on a normal desk, put a keyboard Infront of it and sit in a chair you'd have to lean in pretty extremely to get closer than that.
I had a work laptop up until I switched jobs recently that had a 2560x1440 screen in a 13" package and I hated it. Would have been much better at 1080p, but even that would have been a tad high for 13" IMHO.
Meanwhile my old 13" Dell with a 1366x768 screen feels perfect.
I can't believe that you are arguing that 30" is far from a screen. I mean, if you stand a screen on a normal desk, put a keyboard Infront of it and sit in a chair you'd have to lean in pretty extremely to get closer than that.
I also challenge the AA argument in favor of high PPI. High PPI does not diminish the appearance of aliasing at all, in my experience. It's still there, just smaller and still just as visible. And even if t did, that would have to be the worst possible use of GPU power ever when so many good and comparatively computationally inexpensive AA methods exist.
I'd argue that ppi above ~100 is completely pointless on the desktop, without any merit or legitimate use case what so ever.
Oh, come on! I feel like everyone here only looks at things from 2 perspectives:IMHO 32" 4k is a total waste. Way too high PPI for the desktop. There is no reason for any 4k screen to exist below 40". None.
The text looks clearly blurry at even moderately small sizes. I don’t know how you can act as though 110 PPI clarity at 2’ is as clear as we can see. Try it out! You may be surprised.I'd argue that ppi above ~100 is completely pointless on the desktop, without any merit or legitimate use case what so ever.