Sure you can sit inside the longer focal length of a wider angle screen but curved would be better if it were a focal length that resulted in a focal point where you were sitting. I've read people's reviews of curved screens where they were wishing it was even more curved for that reason (especially in regard to VA shift). For farther viewing a wider angle would be more beneficial. I'm not saying it's unusable in either scenario or curvature it's just not optimal and you aren't able to change the static curvature so that is a trade-off to me. It would be better if we had no bezels and if we had some kind of flexible oled tech, at least at the transitions. I actually like the idea of one large curved screen but I to me all the ones they've made so far are extremely short in height, especially the 34" diagonal ~ 13" high ones.. so they end up looking like a belt window slot rather than a full window so to speak. I think a 19.6" high (height of a 40" 16:9) ultrawide at "8k" x4320 60hz height with "4k" x2160 120hz height integer scaling would be perfect, preferable in OLED, later in mini LED FALD, dual layer LCD, and micro LED. Unfortunately that probably won't happen. Years later hopefully VR and AR will have ultra high resolution and be capable of making screens in virtual space with high detail to whatever porportions you'd want. In the more realistic nearer future, I'll probably end up with 55" hdmi 2.1 OLED (or 48" depending on release date) and run a 21:9 resolution on it while gaming, and keep other screen(s) on the side for desktop/app use without burn in risk.