Ja, this is why I never rely on any automated tools to customize my Windows installation.Solution: needed to actually enable Xbox Live services. Then needed to install the Xbox software for cloud saves (which I want as I'll be playing on different systems). After a reboot, I was good to go.
[As background, the particular system was one on which Windows was loaded using the decrapifyer process which disables nonessentials -- this is great, but obviously targets Xbox stuff by default; another system that had been built up normally had no issue installing and running the game]
Or some people just like different things.
Agreed -- this was a first run on a non-critical system. I believe that I'll keep using the tool now that I've dialed it in a bit as it hasn't broken anything; I'm more surprised that the Windows Store could not provide a useful error, let alone starting the needed services given the obvious dependencies, or even just begun the installation prompts for them.Ja, this is why I never rely on any automated tools to customize my Windows installation.
The +1 in every attribute is probably the best first play option, so you are never really locked out of any play style. You can re-spec skills but you can't re-spec attributes. This gives you flexibility to try everything without starting a new character (common in RPGs).If you're looking for the best all around build, then I think this guy nails it. If you just want to enjoy the game on your own first, than maybe save this for later or skip it altogether. Either way, there are some great tips in this video:
like 3 are locked... i thought i was like 60/70% thru the game, even seemed like it in the final minute. Nope, ended earlier than i thought.So do all the planets get unlocked by the end of the game, or some remain locked for future DLCs?
I'm just curious because I feel I'm nearing the end of the main quest, but there are still 2 locked planets.
Agreed. The 90%+ ratings are way off IMO. I think the polish blinded folks to the fact that a lot of gameplay elements just aren’t implemented very well, and the lack of difficulty across the board is a severe issue.The further I get in the game the more little issues I'm starting to notice. Pacing definitely seems off. The level cap is 30. I just hit 15 and it feels like I only just got started. The choices that need specific stats seem awfully low. Just leveling up evenly hasn't excluded me from anything. Random people are joining my party for no particular reason except boredom. Why is there so much pointless junk to pick up? Are all of these dialogue options really leading to different results? There is also a Mass Effect 2 feeling of exploring the universe by visiting a hallway on each planet. There is no feeling of scope/scale.
It's still a fun game and the overarching story has my attention. I'm just now starting to side-eye those insanely high ratings a little more. While Fallout is repeatedly mentioned in the context of the game, I'd say it reminds me more of Mass Effect 2 than anything else.
I don't think you can say Bethesda is dead exclusively because of this game, but this game shows one of the big reasons Bethesda is dead. This game is good, not great, but it surely isn't the dumpster fire that is Fallout 76.It’s a good game, but the reviews saying “Bethesda is dead” are laughable.
To be clear, Outer Worlds was created by the two true original creators of Fallout 1 & 2: Leonard Boyarsky (Art Director) and Tim Cain (Producer/Director). What Bethesda has done is its own twist on the Fallout Universe which I personally dislike (3+. I realize I'm in the minority, but I'm a FO purist only like 1,2). Fallout 3:NV was also made by Obsidian making it (at least from a story perspective) the closest game in feel to the original two (with lead legendary writer/designer Chris Avellone at the helm). I'd recommend checking out various interviews Tim Cain and Leondard Boyarsky have done talking about Fallout's legacy and how that fits into the development of Outer Worlds.at least what this shows is someone else can make a FO style game and do it well. It definitely has issue but not breaking issues. I do hope this group can make some more of these but they need that big open world exploration thing. I wonder if that is a Unreal issue or not. That is the one thing I miss, just being able to wander off in some direction seemingly forever to just end up at some random hut with some kind of silliness or odd little story behind it.
I reckon that's accurate - one of the Obsidian devs mentioned that the game's been playable for two years. So considering I was able to play the game start to finish without a single bug or crash, and that this project was known to have a smaller, AA level budget and staff, its a pretty good level of polish even if it doesn't fulfill the people expecting Fallout 5 with 500+ hours of infinite and moddable endgame.The benefit to Behtesda's technology at this point is that it likely doesn't take as much effort to build/script out those thousands of encounters in their massive game worlds. Yes, this leads to bugs, but at least a sizeable game world like in Skyrim/Fallout3/4 can be cranked out. I would imagine any other engine just doesn't have the tools built to accomplish things as fast, and i'm willing to bet every task/quest in Outer Worlds took a decent amount of time to implement/test.
Bethesda is dead because of their own incompetence, this game just shows what you can do when you're competent. Of course you have to scale it for the resources and budget that went into this game vs Bethesda games.I don't think you can say Bethesda is dead exclusively because of this game, but this game shows one of the big reasons Bethesda is dead. This game is good, not great, but it surely isn't the dumpster fire that is Fallout 76.
It has always been billed as Satire. If you're watching Austin Powers and expecting Tears of the Sun, then I agree you've got the wrong game for what you're in the mood for. Come back to it later when you want something that is going to put a smirk on your face.I just did the Gravedigger quest seems pretty trivial and the characters talk like fruitloops. Not really immersive due to the humor.
You don't have to equip food items to use them a single time. You can use them right from the inventory. You only equip them if you want them to be used every time you heal.I'm one of those people that hates having 40 types of food that all does the same thing. Especially since it isn't an MMO that requires me to eat. It's like RDR2 all over again. I wish they just had 5-6 large buckets in my inventory instead. I also don't really care for the way you actually have to use items. It's a needless extra step to have to equip a set of items just to use them once.