Modred189
Can't Read the OP
- Joined
- May 24, 2006
- Messages
- 16,320
The nightly buids now are a lot more important though. the Mod devs can now depend on them for quicker and better management of broken plugins.
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The nightly buids now are a lot more important though. the Mod devs can now depend on them for quicker and better management of broken plugins.
Half blocks are really nice along with the other changes.
Has any decsion been made on what seed to use?
Hmm... the new behavior of Glowstone is interesting for sure...
http://youtu.be/N-c3Jc69lyw
Need to confirm if it's still working like this on release.
The ability for redstone to travel up a block but not down is huge. Plus with Glowstone acting like glass it doesn't cut off the signal if placed over the redstone.Not really a redstone expert but I just tried some of that and it works like in the video.
The ability for redstone to travel up a block but not down is huge. Plus with Glowstone acting like glass it doesn't cut off the signal if placed over the redstone.
Hmm... the new behavior of Glowstone is interesting for sure...
http://youtu.be/N-c3Jc69lyw
Need to confirm if it's still working like this on release.
No just Glowstone.Yeah if that's how it behaves on all blocks, it's going to break a bunch of stuff for sure lol
Dudewth:
once all of the plugins are updated and we are ready to update, can you post a day and a time or something of when you will update the server? I actually want to start on a fresh map when everyone else does, not later once people have had time to build stuff already. Also this would be interesting if a bunch of people all start at the same time then you have to survive together and make a mad dash to wherever you want to build.
We will use the "arr4ws" seed (let the jokes begin!) for the map.
Hi everyone. Since the server is dead running version 1.1 I am going to upgrade to version 1.2.3. Keep in mind, there will be almost NO plugins running. It will basically be vanilla. No /spawn, /home, /warp, etc. We will use the "arr4ws" seed (let the jokes begin!) for the map.
We might restart the map once we go official depending on how the building goes and if anyone is an idiot. I will be doing this tomorrow, Sunday, so stay tuned until then.
Dude, you have a time figured for when your gonna do this? I would like to join up and play a bit too.
im glad everyone will taste my seed!
Any chance the vanilla server will be up today? I'm itching to build
If anyone is curious what our new world is going to look like, I have a Dynmap running of a test world on the same seed here. The flat map should be fully rendered soon. 3D Map will take longer. This is a 4k x 4k map, so lots of room.
Yes, but it'll be later tonight. My computer is in pieces atm and I don't want to do all the server stuff on my laptop. I'm trying my best to get the computer up and running soon!
If anyone is curious what our new world is going to look like, I have a Dynmap running of a test world on the same seed here. The flat map should be fully rendered soon. 3D Map will take longer. This is a 4k x 4k map, so lots of room.
(Edit) I especially like how that dynmap is set up. Has it been updated to look like that or did you modify it to look like that?
My mom could assemble watercooling faster than you!
OK, I'm starting the process of going to 1.2.3. It looks like we may have some plugins. I'll update the thread once I get everything done with the plugins we have.
I ran in to some issues.
http://hardforum.com/showthread.php?t=1676328
Yeah watercooling is tricky business sometimes. Oh, be sure to set dynmap to lowres instead of very low. Looks much better.
I'm testing the few plugins we'll be running and will post back here again when it's open to the public. Shouldn't be too long unless there are some major bugs!