- May 4, 2006
This was applied tonight. let us know if it still happens.R7 Server build has been implemented. Please let us know how it does.
- Fix for rubber banding
- TDM/SQDM spawn point fix
- 2 crash fixes in end of round
- Fix for connection problem when joining password protected servers
- Removed ‘vars.allUnlocksUnlocked’ once ranked server settings are enforced, this may come back in some form.
May have gotten better when you played. It was definitely there for about an hour. I don't remember the exact time I played on this server though, I spent several hours playing last nightDidn't notice it at all tonight.
DoneRevert the conquest servers to 64 players! gogogo!
The R7 patch was applied at around 9:30PM ESTMay have gotten better when you played. It was definitely there for about an hour. I don't remember the exact time I played on this server though, I spent several hours playing last night
Don't get me wrong either, this server is still one of my favorites. I was just pointing out that there was extensive lag for a period.
Well look into the maps without a teamswitch. We already have hardcore servers and nobody played them.Might I suggest a map rotation idea.
Could we just play one round per map? Games last a significant amount of time and I've found that the servers I find most enjoyment from are those who change maps instead of swapping teams and playing the same map again. Feels kind of stale, ya know? It's just an idea of course.
Also, any plans for hardcore?