HardOCP News
[H] News
- Joined
- Dec 31, 1969
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There is a new post on the Bethesda website today outlining the graphics technology of Fallout 4. Pretty interesting stuff. I snagged a handful of screenshots for those of you too lazy to click the link.
As always, our world features fully dynamic time of day and weather. To create that volumetric light spilling across the scene (sometimes called god rays) we worked with our friends at NVIDIA, whove we worked with dating back to Morrowinds cutting-edge water. The technique used here runs on the GPU and leverages hardware tessellation. Its beautiful in motion, and it adds atmospheric depth to the irradiated air of the Wasteland. Like all the other features here, weve made it work great regardless of your platform.
As always, our world features fully dynamic time of day and weather. To create that volumetric light spilling across the scene (sometimes called god rays) we worked with our friends at NVIDIA, whove we worked with dating back to Morrowinds cutting-edge water. The technique used here runs on the GPU and leverages hardware tessellation. Its beautiful in motion, and it adds atmospheric depth to the irradiated air of the Wasteland. Like all the other features here, weve made it work great regardless of your platform.