GJSNeptune
[H]F Junkie
- Joined
- Mar 31, 2004
- Messages
- 12,372
Doom 3.
God-damn modern graphics! In older games, you could tell parts of the wall or floor that were programmed with actions. You knew where monsters would jump out.
In Doom 3, everything looks the same. You have no idea where or when something will jump out, and most of the monsters come from behind you. Whenever I'd hear a monster emerge, I first turned a 180 and by then I was usually getting hurt.
So it's not so much scary as startling.
Sometimes I had little desire to load the game 'cause I was getting tired of saving my game after every monster I killed.
God-damn modern graphics! In older games, you could tell parts of the wall or floor that were programmed with actions. You knew where monsters would jump out.
In Doom 3, everything looks the same. You have no idea where or when something will jump out, and most of the monsters come from behind you. Whenever I'd hear a monster emerge, I first turned a 180 and by then I was usually getting hurt.
So it's not so much scary as startling.
Sometimes I had little desire to load the game 'cause I was getting tired of saving my game after every monster I killed.