ghostwich
2[H]4U
- Joined
- Sep 10, 2014
- Messages
- 2,237
I had to split it into two posts since this is over 20,000 characters (this forum's limit per post, TIL):
Gear Sets
- D3-FNC
- 4 pieces: When used, your Ballistic Shield has no skill mod active. It will no longer remove Critical Chance from your weapon.
- Characters will now automatically switch to their sidearm if the SMG runs out of ammo.
- Reclaimer
- 2 pieces: +30% Support Station range.
- 3 pieces: +50% Support Station duration.
- 4 pieces: All Support Station mods are active at the same time.
- AlphaBridge
- 4 pieces: Now only provides the 3rd (free) talent of the unused weapon instead of all three. All talents ignore unlock requirements.
- Tactician’s Authority
- 2 pieces: +15% Skill Haste.
- 4 pieces: Now consumes the skill power buff on skill use instead of after 10 seconds.
- Banshee’s Shadow
- 4 pieces:
- While Rogue, all ammo is completely refilled every 30 seconds. Damage taken from non-rogue players reduced by 10%. (no change)
- While not Rogue, Damage to Rogue players is increased by 10%. This bonus is increased to 20% for 10 minutes after being killed by a rogue.
- 4 pieces:
- Deadeye
- 4 pieces: Now only works with zoomed scopes.
- High-End Named items become Exotic:
- This quality comes with a new item color.
- Exotic weapons have been removed from the Advanced Weaponry Vendor.
- Updates sources for Exotics: Some sources have been moved around. We also added more sources with chances to drop any Exotic.
- Exotics Caches have been added to the game. These guarantee an Exotic item when opened.
- Phoenix Credits cap has been increased from 2000 to 5000.
- The scavenger box in the Base of Operations will now properly scale with world tier.
- Weekly Assignment Caches will now guarantee an Exotic item.
- Exotic items sold at Vendors have had their prices slightly increased.
- Gear Set items have been lowered to be equivalent to High End prices.
- Recalibrations are now unlimited. This means that once a stat is picked for recalibration, it can be recalibrated as many times at the player has currency to pay for it. The cost will increase at first but eventually cap and no longer increase.
- Base damage on all weapons has been reduced to balance correctly with the reduced damage mitigation from the change to Armor (note that NPC health and damage has also been adapted to preserve the Time to Kill and Time to be Killed values pre 1.6).
- SMGs have been given back their Critical Hit Chance, with a maximum roll of around 22%.
- Coolheaded will now have a small cooldown to not trigger repeatedly with automatic weapons.
- L86
- Base Damage increased by 4%.
- Damage falloff at range reduced by 40%.
- Provident talent: The last bullet of a magazine deals 10% more damage. (Instead of 60%)
- All Named Weapons are now of Exotic Quality.
- Exotic weapons now each have a unique talent in the 3rd free slot. The other 2 talents are rolled randomly from the list of talents available to this weapon type.
- Exotic weapons owned pre-Update 1.6 will have the new unique talent added and their remaining talents randomly rerolled.
- Exotic weapon talents are not transferred to the other weapon when using AlphaBridge.
- Exotic talents cannot be recalibrated. See above for more information about how recalibration works for legacy items.
- Exotic weapons each received a unique descriptive lore text in their UI.
- Some Exotic Weapons now function as Gear Sets: The unique talent unlocks when two specific Exotic weapons are equipped.
- FAMAS is now an Exotic weapon and Uncomplicated its unique talent. It has been renamed Bullfrog.
- Base damage increased by 11.7%.
- Tommy Gun
- Carefree: Hipfire damage is increased by 11%.
- Medved
- Center Mass: Shoots heavy slugs instead of buckshot.
- Hungry Hog
- Glutton: Killing a target increases your damage dealt by 10% until you stop firing. Multiple kills stack this bonus up to 5 times.
- Tenebrae
- Lights out: Destroying an enemy weak point resets skill cooldowns for you and your nearby group members. This talent has a 10 second cooldown.
- Pakhan
- Pakhan: Each kill makes the next reload have 20% extra bullets compared to its base.
- Liberator & Centurion (Weapon Gear Set)
- Free Republic: Each shot with the Liberator grabts +5% to you next headshot damage with the Centurion. Max is 200%. Kills with the Centurion grant +10% RPM to all weapons for 10 seconds.
- Valkyria becomes Hildr & Eir (Weapon Gear Set)
- Valkyria: Each hit with Hildr increases critical hit damage by 1% to a max of 30. The bonus decreases by 1 every second. This bonus only applies to Eir.
- Hildr cannot crit.
- Cassidy
- Boomstick: Double trigger fires off both barrels in short succession.
- Urban MDR
- Base damage increased by 65%.
- Distracted: Your damage is increased by 18% against targets with status effects.
- Warlord
- Play rough: Damage taken is reduced by 20% while firing. The taken damage is applied when you stop firing.
- Thompson M1928
- Carefree: Hipfire damage is increased by 11%.
- Damascus
- Quickdraw: When drawn weapon damage is increased by 20% for 2 seconds. After that weapon damage is decreased by 20%.
- Golden Rhino
Golden Rhino: Increase stagger by 200%. - Historian
History repeats: Each bullet embers itself in the target and detonates 2 seconds later for 700% of the user’s Firearms. - Caduceus
- Caduceus: Each Critical Hit heals you and your group for 1% of the user’s Skill Power. This talent has a 0.2 seconds cooldown. A player can only be healed by one Caduceus at a time.
- Midas
- Midas: Each bullet you hit with reduces your damage by 1% and your target's damage by 1% to a max of 20%. The effect is reduced by 5% per second.
- Showstopper
- Base damage increased by 11%.
- Civilians will now always drop Target Intel when helped.
- Collectibles will now reward players with more XP when picked up at level 30.
- Crafting High End pistols will no longer cost Division Tech
- Updated Survival Cache content: it no longer has a specific drop that weights towards weapons introduced in Survival and has a more generic drop instead. Exotic items have a small chance to drop as a bonus.
- Reviving players from downed state will now cost a Medkit.
- When matchmaking in Solo PvP Survival, players will end up in a guaranteed Solo instance where grouping is not possible.
- Players can no longer “loot and kill” other downed players in PvE Survival.
- Supplies available around the different spawn hideouts have been rebalanced.
- Killing NPCs will now grant Underground XP instead of normal XP. This means that players will no longer earn normal XP when playing Underground.
- Underground Caches now guarantee two items instead of one. Exotic items have a small chance to drop as a bonus.
- Increased the Weekly Rewards on all Challenging and Heroic Incursions.
- [PC Only] Several improvements and bug fixes made to gamepad support on PC.
- Fixed a bug where sometimes consumables would not be consumed when used in Survival mode or normal gameplay.
- Fixed a bug where the game would return an incorrect out of playable map area error in DZ06.
- Fixed a bug where the UI would incorrectly reflect the protection bonus from Hunter’s Faith. gear set talent when two or more players had the 4-piece bonus active while in close proximity.
- Fixed a bug where players could accidentally use consumables while browsing the emote wheel.
- Fixed a bug where the Pulse Master skill would not always trigger the early warning for hostile characters.
- Fixed several instances of Ballistic Shield becoming unusable.
- Fixed a bug where Recovery Link would not trigger correctly.
- Fixed a bug where players would be unable to do anything for a few seconds after using a skill.
- Fixed a bug where the UI QuickNav function would not work properly.
- Fixed a bug where crafting material quality would not scale properly with world tier.
- Fixed a bug on PlayStation 4 where players would be stuck in infinite loading.
- Fixed a bug where weapon talents would not activate if the character attribute values were equal, but not higher than the requirements.
- Fixed several instances of delay when using First Aid.
- Fixed a bug where Vigorous talent would not work properly.
- Fixed a bug where players would be able to use consumables infinitely.
- Fixed a bug where the Competent weapon talent would not work for certain skills.
- Fixed a bug where the Coolheaded weapon talent would reduce consumable duration.
- Fixed a bug where the NPC audio would not work after ending a Survival game mode session.
- Fixed a bug where a Favorited item could be accidentally marked as junk.
- Fixed a bug where NPCs would often get perfect aim.
- Fixed a bug where mods could be unequipped randomly when relogging into the game.
- Fixed a bug with Mobile Cover where talents Adept, Competent and Capable would stay active until either the cover was destroyed or the player changed cover.
- Fixed a bug where sometimes the player would lose input functionality after closing the stash.
- Fixed a bug where the Signature skill cooldown would not update on the party’s UI if used outside of party range.
- Fixed a bug with the Chromatic aberration graphical setting.
- Fixed a bug where crafted level 34 extended magazines would roll with lower stats than intended.
- Fixed a bug where the Nimble talent could revive the player from a downed/dead state.
- Fixed a bug where enemies would be stuck behind a door during a mission in the Garment District.
- Fixed a bug where Brycce Thompson would randomly repeat some of his lines even after the player completes the related mission.
- Fixed several instances of FPS drops and freezes.