The Division - officially announced for PC!

Discussion in 'PC Gaming & Hardware' started by Blade-Runner, Aug 20, 2013.

  1. ghostwich

    ghostwich [H]ard|Gawd

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    We could have an [H] reunion weekend or something :)
     
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  2. TaintedSquirrel

    TaintedSquirrel [H]ardForum Junkie

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  3. jmaker

    jmaker Limp Gawd

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    Yeah that's really neat of them doing that. I hope it really is to help the game and not some PR stunt. I don't even mind if those guys like Marcostyle and SkillUp go. I just hope a lot more 'normal' people get to go as well. I want to see Frraksured from here go and help, that way he can report back here what's coming out. :)
     
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  4. harvestor

    harvestor [H]Lite

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    Have they given a release date for 1.4 and the next dlc?
     
  5. jiminator

    jiminator Capt Obvious

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    october for 1.4, before end of year for survival dlc. that is all anyone knows :)
     
  6. Lith1um

    Lith1um 2[H]4U

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    I wonder how many people will come back, because the current numbers aren't looking good at all.

    Tom Clancy's The Division - Steam Charts

    2,127
    playing 15 min ago

    2,961
    24-hour peak

    113,877
    all-time peak
     
  7. GOD'SlittleSERVANT

    GOD'SlittleSERVANT [H]ardness Supreme

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  8. TaintedSquirrel

    TaintedSquirrel [H]ardForum Junkie

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    The fact that Ubi had a year's worth of DLC planned and the game was basically dead a few months after release is pretty sad.
     
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  9. jmaker

    jmaker Limp Gawd

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    Yeah that's only Steam though. I don't use Steam for this game. I launch it from Uplay. Where's the Uplay charts? I'm not saying that a lot of players have not dropped off, but that can't be indicative of the whole player base.

    I'm sure a lot of people will come back to check out 1.4 and beyond. Doesn't matter, I'll keep playing. I still find some cool people just match making. Had a really fun group last night wandering all around the Dark Zone.
     
  10. jiminator

    jiminator Capt Obvious

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    The chart is not a good overall assessment of the number of people playing, it is meaningless in that regard. It is more about the % people still playing vs the max. I suspect consoles and ubi will have a similar drop although not as dramatic. For comparison rainbow 6 launched in dec, had a 39k all time peak, and still has 14k daily peak. The numbers are just vastly different. Tom Clancy's Rainbow Six Siege - Steam Charts
     
  11. ghostwich

    ghostwich [H]ard|Gawd

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    Steam numbers don't catch Uplay direct also?
     
  12. TaintedSquirrel

    TaintedSquirrel [H]ardForum Junkie

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    You can play this game through UPlay without even having Steam installed.
     
  13. jmaker

    jmaker Limp Gawd

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  14. Frraksurred

    Frraksurred 2[H]4U

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    Unfortunately I really don't see Survivor doing much for the game, but that may just be because the game mode really doesn't interest me. I will gladly be proven wrong.

    I think they are on the right track, fix the game first. If they get the game to a "fun to play" state again, that will do as much for the player base as new DLC. Then when more DLC does come around, the returning crowd will stick around longer. The final DLC for "year one" looks to include an additional area atop the existing DZ. So, they really need to get the DZ figured out before they expand it to that degree (map in the last story mission looked to be almost double the size of it).

    I agree with jiminator, this game was designed to be Ubi's Destiny and there is a lot of life left in it. People are always going to run off to other games for a while (nothing was going to keep me from Mankind Divided no matter how fun this was), but these are the type of games that become our 'main thing' we keep returning too. Ubi needs to make good on this before attempting D2 or their hype train will get derailed by the Community.
     
  15. Frraksurred

    Frraksurred 2[H]4U

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    Man, I would love something like that! But my work would knee cap me if I took more time off, lol (took my first trip to Europe this year to see my daughter who was deployed there, used a lot of vacation).

    I think having so much content planned so fast was a lot of the problem. They created such a break neck pace for themselves that all their fixes could be little more than reactionary. There was no time to really delve into it because they had obligations they had to meet. It's why we are going to have to wait for content now. Regardless, they are sticking with it, so I'll continue to give them the benefit of the doubt.
     
  16. polonyc2

    polonyc2 [H]ard as it Gets

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    of course it is...taking consoles out of the picture (which will always have higher player numbers), the Steam charts show who is playing and charts the game from release until the present...don't know how much more info they could give...I'm sure Uplay's player base is not greater then Steam's...the fact is that the game dropped fast and the number of current players is very small...what does Rainbow Six's numbers have to do with The Division?
     
  17. Frraksurred

    Frraksurred 2[H]4U

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    MacroStyle's suggestions for 1.4



    Not sure I agree with everything, but for the most part I think he's on point. Glad he's getting to go to Massive and give his input.
     
    Last edited: Sep 4, 2016
  18. TaintedSquirrel

    TaintedSquirrel [H]ardForum Junkie

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    It would be really great if they turn this game around Diablo3-style. A lot of wasted potential here.
     
  19. damstr

    damstr [H]ard|Gawd

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  20. jmaker

    jmaker Limp Gawd

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    Hopefully everything these guys talk about in this video. Very long, but they go through all the major issues in the game.

     
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  21. gamerk2

    gamerk2 [H]ard|Gawd

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    The biggest issue me and my friends see is the endgame difficulty/loot imbalance. We've basically hit the point where we need better gear to do harder missions, but need the better missions to get said gear. At this point, we're doing basically just the two easiest weekly HVTs and praying for 229 weapons/268 Armor (Even though its 90% Lone Star; just need the toughness). Pretty much that's all we do now, and we don't play anymore because there's no point until we get said drops.
     
  22. jmaker

    jmaker Limp Gawd

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    Yeah you need better gear to complete the missions/incursions but the only way to get better gear is to complete the missions. I know that's one thing they should be working on.

    I'm still going strong. Mostly doing 4 horsemen every day. Still looking for a badass M1A. I get a few here and there. I think Brutal, Deadly,Capable would be perfect. Or a 229 Competent Destructive Ferocious. Perfect AlphaBridge combo there. I want to try solo Heroic runs soon.
     
  23. Frraksurred

    Frraksurred 2[H]4U

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    Sorry I'm getting to this so late, but here's Thursday's SoTG. Primary topic was 1.4 changes:



    Key take aways:

    • Rebalancing of NPC damage dealt and damage received.
    • Rebalancing of gap between new / unoptimized and fully min / maxed players of the same gear score.
    • Rebalancing of gear and weapons in relationship to the above actions.
    • Rebalancing rewards for Hard - Challenging - Heroic so players can gear up for more effectively (not have to play Heroic in order to have the gear to survive Heroic).
    • Focus of making post level 30 gameplay as rewarding as pre level 30 gameplay.
    • No new PvP features or major changes until they can assess the success of the above changes. PvP alterations will come in later patch, not 1.4
    • Public Test Server opens on PC ONLY, first for a select group on Sept. 15th, if that goes well, then to all PC Division owners on the 19th.
    Sounds good so far, they assured more detailed info would follow.
     
    Last edited: Sep 10, 2016
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  24. jmaker

    jmaker Limp Gawd

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    The special report and PTS have been delayed.

    But at least they said Falcon Lost will now have checkpoints! Yay! Nothing worse than getting to wave 14 or 15 and wiping.
     
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  25. gamerk2

    gamerk2 [H]ard|Gawd

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    Pretty much this. My group is hovering around 212 gear score, and we're just starting to farm 240 Gear via Underground on Hard. Have ZERO chance of passing an incursion or Challenging mission right now, and honestly, I don't think even with all 240 gear we'll have the DPS. So we're all just saving up phoenix credits, getting to Underground rank 40, and hoping for some decent 229 weapons on sale (or better, a weekly HVT actually dropping one).

    Also, a Daily HVT of Rank 33 (Challenging) would go a long way to speeding up this process and keeping us on more then one hour a week. Hint hint...
     
  26. gimp

    gimp [H]ardForum Junkie

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    A couple/few of the folks that were part of the "ETF" have posted what info they can.
    It's a nice summary, and it certainly sounds like Massive is trying to move in the right direction.

    wtf, why can't I just post a URL to the reddit post? Forum keeps auto-formatting with the media=reddit tag.

    Code:
    https://www.reddit.com/r/thedivision/comments/52hvtz/my_elite_task_force_summary_and_impressions/
     
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  27. Porter_

    Porter_ [H]ardness Supreme

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    really impressed with how committed Massive seems to be. still tons of potential in this game, and i personally have had a blast with it.
     
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  28. dirksquarejaw

    dirksquarejaw [H]ard|Gawd

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    Skill Up's take on what the patch should include. Including an interview with the devs etc.
    Really interesting video, well worth the listen/watch.


    State of the Game September 8th, 2016 | Forums
    Edit: looks like Massive has postponed the public test server from this Thursday until a future date.
    Thoughts?
     
    Last edited: Sep 14, 2016
  29. Frraksurred

    Frraksurred 2[H]4U

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    Glad they are paying some attention to Crafting amidst all the other changes. Eager to see how this all plays out.
     
  30. gimp

    gimp [H]ardForum Junkie

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    It sounded like they postponed the PTS due to wanting to make changes based on the feedback of the ETF.
    I'm hoping that is accurate and truthful, and would show that they really are listening to their users.
     
  31. dirksquarejaw

    dirksquarejaw [H]ard|Gawd

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    That is my hope too, and not just dragging us along for nothing.
    I'm all for waiting on the test server or patch/update until they have the bugs/issues fixed. We don't need another rush job where it breaks more than it fixes.
     
  32. jiminator

    jiminator Capt Obvious

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    some changes have been detailed in the SotG, source
    Code:
    https://www.reddit.com/r/thedivision/comments/52v1yd/state_of_the_game_september_15th/
    Update 1.4 changes
    General changes
    • Fixing enemy health and damage post level 30 so that it is linear and not exponential
    • Time to be killed in comparison: Now it takes 2.1 seconds to be killed by a standard Riker – it will be 6 seconds in 1.4.
    • Time to kill in comparison: Now it takes for an unoptimized build / unmodded ACR 3.8 seconds to kill a Riker – it will be 2.1 seconds
    Difficulty progression / changes
    Now you can play normal/hard mode missions without big problems – but the gap between hard and challenge mode is huge and you basically need challenge mode gear to even play that content.

    Reworking the difficulty scaling in endgame

    • Greater granularity
    • Even transition to endgame not huge difficulty spikes
    • Better loot and mission rewards
    • linear equipment progression
    • Support solo players
    • RPG/Shooter experience back
    • Clearer path through endgame, what to do, where to get better gear and how to improve your character.
    New World Level
    • Players can now select the World Level when they hit level 30.
    • You are able to set the level of the NPCs and the loot to a specific level.
    • Named roamers are back in the open-world (Bullet King lives!) and now you can farm open-world again
    • The World Level can be changed at any time
    • There will not be level 34 / 35 NPCs
    • The World levels will be unlocked as you progress
    The World Level will affect the enemy levels of:
    • Missions
    • Open World
    • Incursions
    • Underground
    World Level impact
    • Tier 1 (Level 30 enemies – GS 163 loot (rare 182)) – no challenge mode
    • Tier 2 (Level 31 enemies – GS 182 loot ) – challenge mode is available
    • Tier 3 (Level 32 enemies – GS 204 loot )
    • Tier 4 (Level 33 enemies – GS 229 loot ) – heroic mode in Incursions
    Normal / Hard / Challenge / Heroic selection
    • Challenge-mode will not be scaled to four players per default, so you can play it solo now.
    • When you are in a group, the enemies still scale up to the number of players.
    • Elite NPCs are now smarter than before – so they will not be just bullet sponges but move faster and more tactical.
    • Heroic will only be available for Incursions
    • This difficulty will not increase enemy level – but the amount of loot you get
    • That is the same for solo and group players
    Gear Score Changes
    • Max Gear Score will be 229, so Gear Sets have the same as the highest possible high-end
    • High-End items will be more important now, since they are at the same level as Gear Sets
    Loot
    • All enemies are able to drop the best loot of that Tier. But of course trash mobs have a less chance than a named enemy.
    • Trash-mobs in Incursion are not included in that.
    Matchmaking
    • You matchmake with people on your World Level
    • You can also play with players on a higher World Level and get the loot-drops from there (power leveling)
    • You can also join players in a lower World Level to help them out
    Dark Zone / PVP
    • Dark Zone selects the World Level for you
    • PVE Dark Zone: they are listening, but there will not be specific Dark Zone Changes in 1.4
    • The World Level also applies to the Dark Zone
    • The Dark Zone Bracket is still calculated based on your gear score
    video:
     
  33. gimp

    gimp [H]ardForum Junkie

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    Only had a chance to watch the first ~45 of the SoTG so far. Had to head off to work :(
    But, I'm getting more and more hopeful.
     
  34. Frraksurred

    Frraksurred 2[H]4U

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    The Change Log looks promising. I liked pretty much every solution they were going with. Still have to see how it actually 'plays', but I like what I see so far.
     
  35. jmaker

    jmaker Limp Gawd

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    Awesome stuff coming our way. Here's a short version Marco put out if no one wants to watch the full SoTG.

    Heroic mode is only going to be available for Incursions. I don't know if he made that clear.

     
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  36. Frraksurred

    Frraksurred 2[H]4U

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    Uh, jmaker you beat me to it. I was just about to post that video. I'm blaming it on being at work. ;)

    EDIT: Arrekz did a rundown video as well, which includes several little details MacroStyle didn't have in his. It still sounds like good news all around.



    EDIT #2: Skill Up adds his spin on 1.4 also, largely the same info with very little new info, but he's excited which was fun for me to watch, lol.

     
    Last edited: Sep 16, 2016
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  37. VF31Tomcatters

    VF31Tomcatters Gawd

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    1.4 looks promising I hope it brings back some life to the game. I like the world tier system.

    Finally upgraded PC(see sig), game runs much smoother and I'm seeing better frames
     
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  38. Porter_

    Porter_ [H]ardness Supreme

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    nice congrats on the upgrade. i did a similar upgrade (from 2500K/980 Ti to 6700K/1070 SLI) and it made a huge difference. game runs fantastic now.
     
  39. Kwaz

    Kwaz Whine & Cheezy

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    How long would it take to catch up with you guys? I have one max level character but haven't played since a few weeks after launch?
     
  40. jmaker

    jmaker Limp Gawd

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    Well if you can find a group to do Dragons Nest 4 Horsemen, then it won't take long to gear up. But who really knows how everything's going to work and feel when the update comes out.

    They said new blueprints are going to be coming out, so I'm just grinding 4HM, deconstructing everything, including gearsets, saving any decent performance mods, or even any god roll like weapons, or gear.

    I'm almost maxed out on Fabric, weapons parts are close to 500, and electroncis/tools are around 300. I'll start selling stuff when everything gets to at least 500.
     
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