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I remember my parents buying me Phantasy Star IV from KBToys for $89.99.
Best. Birthday. Ever.
I assume that because economic cost is the cost that actually matters to the debate of whether or not games are too expensive.No I'm not. You're assuming people are talking about economic cost.
I assume that because economic cost is the cost that actually matters to the debate of whether or not games are too expensive.
If someone's wages aren't keeping pace with inflation, then their problem isn't the cost of games, it's their wages. There's nothing the gaming industry can do about that.
Too expensive implies some sort of value judgment, independent of their historical cost or inflationary index; looking at the CPI isnt going to definitely settle a value judgment (as this is impossible since value judgments are ultimately personal opinion and need no rationale). The article was, in any case, about whether they are more expensive.I assume that because economic cost is the cost that actually matters to the debate of whether or not games are too expensive.
This comment about whose problem it is, is a non sequitur. Obviously the game industry cant do anything about peoples income, but that has no bearing on whether games are more expensive than they used to be. They are independent questions. Incidentally, the article being discussed is entirely about the latter, and not at all about the former.If someone's wages aren't keeping pace with inflation, then their problem isn't the cost of games, it's their wages. There's nothing the gaming industry can do about that.
A few years ago games were $50 and now they're $60, I've not seen an increase in wage during that period, and I know a lot of other people have not as well, it's nothing to do with value of them jobs.
So yes games are more expensive, I can afford 1/6th less games.
You're oversimplifying. And you know what, you're still wrong. According to the US Census Bureau, median income in the US has grown from $34k/year in 1995 to $49.8k/year in 2009 (not adjusted for inflation). That's a 46% increase. Meanwhile, games have increased from $50 to $60 in the same period (note that I'm restricting this to CD based games), a 25% increase.The cost that actually matters is the price of the game compared to the amount of your wage, that decides how many units you can afford per pay cheque
In a lot of cases under this measurement games are more expensive (less units per time) that's through a rise in price of games, not because of a drop in wage.
Well for me, gaming, dollar for dollar, is easily the most inexpensive thing I do.
<snip>
On a cold, rainy Friday night, with the winds howling, and the rains lashing against my window, I want to be at my PC playing New Vegas or something, not in the city getting smashed, or sitting in a theater watching some crap movie.
It's not a non sequitur, it's completely relevant to the discussion. There's an assumption going unspoken in all of these dissenting posts that goes something like this: games are more expensive than they used to be, therefore it's incumbent on game companies to lower the prices.This comment about whose “problem” it is, is a non sequitur. Obviously the game industry can’t do anything about people’s income, but that has no bearing on whether games are more expensive than they used to be. They are independent questions. Incidentally, the article being discussed is entirely about the latter, and not at all about the former.
That's not true at all. At the very least, I am a dissenting poster, and I can assure you I don't feel that way.It's not a non sequitur, it's completely relevant to the discussion. There's an assumption going unspoken in all of these dissenting posts that goes something like this: games are more expensive than they used to be, therefore it's incumbent on game companies to lower the prices.
You're oversimplifying. And you know what, you're still wrong. According to the US Census Bureau, median income in the US has grown from $34k/year in 1995 to $49.8k/year in 2009 (not adjusted for inflation). That's a 46% increase. Meanwhile, games have increased from $50 to $60 in the same period (note that I'm restricting this to CD based games), a 25% increase.
So let's recap. This data is through 2009 and captures the effects of the recession. These are median wages, not means, so they're not biased by extra-ordinary gains to high income earners. We've trimmed the time period to not include cartridge based games which were significantly more expensive. And we're completely ignoring inflation, because for completely unsubstantiated reasons you don't think it matters.
These numbers are about as favorable to your position as we can possibly make them, and they still show that games have gotten cheaper (by your own metric) over the course of the last decade and a half.
For the large majority of people games have gotten cheaper. There's really no other conclusion to be made here.
Median wage increasing does not give you sufficient data to conclude whether "For the large majority of people games have gotten cheaper". In fact you can't even conclude that for a majority of people based soley on median wage.These are median wages, not means, so they're not biased by extra-ordinary gains to high income earners.
[...]
For the large majority of people games have gotten cheaper.
If you want, I can give an example income distribution which illustrates this.
Thank you for illustrating so well the point I made earlier in this thread (should have taken my own advice).Here is a rather pathological example which demonstrates this:
Consider the income distribution:
$10 - 9 people
$6 - 1 person
$5 - 10 people
Median income is $5-6 depending on your method of calculation.
$7 - 10 people
$6 - 1 person
$1 - 9 people
Median income is $6-7 (higher),but the majority of people have less money.
A few years ago games were $50 and now they're $60, I've not seen an increase in wage during that period, and I know a lot of other people have not as well, it's nothing to do with value of them jobs.
Actually just finished my masters in econI love all the economists in here.
Oh I completely agree. However, I think you'll find most of the people in here are still struggling too much with the concept that games have actually gotten cheaper to move on to discussing the reasons why that has happened.A very interesting read and I agree on your points. I'd like to argue (tangentially) that while game prices have effectively decreased in real value, it isn't because they have become deflationary, rather:
1. The tools to develop games have become more mature
2. More competition in the marketplace
3. A bigger marketplace
4. More talent to create games/more schooling etc., which along with the improved software development, leads to more efficient game-making.
I will also go out on a limb and claim that without my previous points, the real price of games should have increased, not decreased, over the past decade, from:
1. Larger demand - more gamers
2. Higher real income - both because of average median income increases, and because I would wager the average age of gamers has shifted higher, and middle-aged men who started gaming and continue now will have achieved wage increases from professional promotion.
I'm sure i've missed a bunch of other factors, but it is definitely something to consider. And as far as inflation goes, it is something most people don't correctly understand and tend to ignore; however, it is very real. It just so happens that the rate of inflation has been historically low throughout the last decade.
The real problem is that many games just aren't worth whatever they charge for them. Developers just aren't putting enough effort into them or pushing the envelope,and I blame the console market for that.
^^ this. When developers are releasing games that need to be patched before they can be played, there is something seriously wrong. Game quality has gone so prices should have gone down for inferior product anyhow.
Every game company who tries to sell a game for $60 can thank Activision when I don't buy it, I will never again buy another $60 piece of shit
If your this short sighted and stupid there is no helping you.
*sigh*You are talking about 10-20 years ago.
Back then how many people own this things, and now how many people buying it?
Do some calculation if you have too much time to do name calling...
We are talking about now, NOW... as in within 5-10 YEARS
Learn some basic econ 101 before you talk about something call "Short sighted"
there is something call "Supply and Demand", Price take a huge part of it...
I don't mind at all pay 60 bucks for a game if its top quality. And If I do mind I wait for a deal on Steam and I get it at the price I want. Patience wins this race.
We wish for the good old days, when gaming was a less expensive hobby and our dollar carried more weight.
If you don't like a game being $60, wait a month. Gaming is extremely cheap.