A Texas company called Thrust Vector is using an Oculus Go inside airborn training aircraft to simulate various scenarios. The cofounders say they've flown "probably 2 dozen full approaches in full VR, all the way down to about 50 feet above the runway." The current incarnation of the system uses Unity, Mapbox, and an ADS-B sensor called Stratux to generate the simulation, but the company says they want to use more powerful headsets in the future. Check out a video of the system here. The idea is that with a "PC-driven VR system such as the Oculus Rift, we can create an endless array of training scenarios; poor weather, equipment failures, even combat scenarios with virtual ground and aerial targets. And unlike a simulator, the trainee will feel every stick input for real. The irony here is, many people using VR flight simulators experience nausea, because they’re seeing movement that their body doesn’t actually feel. Having VR in-flight can actually prevent nausea, because your sight is now in total agreement with your vestibular system." Nagle added that he believes "FAA approval is usually relegated to things which are permanently mounted in the cockpit. Nonetheless, we look forward to working with the FAA as we refine the technology to make sure we stay within the boundaries of common sense and the regulations. After all, ultimately the goal is to improve safety, not compromise it."