spine
2[H]4U
- Joined
- Feb 4, 2003
- Messages
- 2,722
Ok, so we've all heard how wonderful and amazing tessellation is/will be; how it will revolutionise gaming etc, but there's something I'm a little hazy on...
As I understand it tessellation takes a low polygon count object and massively boosts it to create rounded edges. What I don't get is how can you possibly do that unless you have an existing high res model to base the new polygons on?
I just don't see how you can magically take an existing low polygon count model and and make it smoother in all the right places. What if it's a space marine (highly likely) with a gun (highly likely); surely you wouldn't want the gun all smoothed off? I remember seeing the truform patch for Quake and it looked shit for this exact reason.
So basically it seems to me that tessellation is little more than advanced geometric LOD handling. You will always need to draw information from an existing 'full' polygon count model. Is that correct?
If so, why is this so revolutionary? Is it simply a breakthrough via the DX11 API that allows this to be done very efficiently? Is that all it is?
As I understand it tessellation takes a low polygon count object and massively boosts it to create rounded edges. What I don't get is how can you possibly do that unless you have an existing high res model to base the new polygons on?
I just don't see how you can magically take an existing low polygon count model and and make it smoother in all the right places. What if it's a space marine (highly likely) with a gun (highly likely); surely you wouldn't want the gun all smoothed off? I remember seeing the truform patch for Quake and it looked shit for this exact reason.
So basically it seems to me that tessellation is little more than advanced geometric LOD handling. You will always need to draw information from an existing 'full' polygon count model. Is that correct?
If so, why is this so revolutionary? Is it simply a breakthrough via the DX11 API that allows this to be done very efficiently? Is that all it is?