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Deleted member 126051
Guest
It's not gonna take 7-10 years for DX12 and Vulkan to proliferate that much. Those API's will expand much faster than DX10 and 11 did because they are actually a significant upgrade in performance and programmability.
This is pure supposition. And it's what's been said about previous generations of DirectX upgrades as well.
It'll make a bigger impact on lower-end hardware since it'll remove CPU bottlenecks and make the GPU the bottleneck more often. So it's not as irrelevant as you try to make it seem.
It'll remove them if it is used.
A) Unless you're a gaming programmer who's already dipping their toes into DX12, you likely don't know how easy (or stable) this feature currently is to implement.
B) Implementation of this feature may not make any sense in certain areas of gaming. Remember, we're not just talking the latest and greatest RTS/FPS/etc games here.
Anyway FX chips are still good for gaming, though of course the Intel chips have the strong integer cores which DX11 and anything before it prefers since those API's were multi-threaded, not truly multi-core.
Strong integer cores?
Recommending a super-gimped Pentium for a gaming box is a fucking joke unless the only game you're gonna play is World of Tanks and Starcraft 2.
The person DID say "light" gaming. So we're going to assume that they're probably NOT going to be rocking 4K or Eyefinity or taking all the sliders and setting them to "OMGWTFBBQ?"
They're econoboxes. Moderate resolutions at moderate quality levels.