RanceJustice
Supreme [H]ardness
- Joined
- Jun 9, 2003
- Messages
- 6,628
To me offering to sell someone chintzy cosmetic items that they don't need to play the game isn't making something pay to play...it's just pay to optionally accessorize. It's not like game companies weren't going to release crappy, unfinished games if it wasn't for micro-transactions...the only difference is that you can now pay more to finish the game where you wouldn't have been able to before lol.
But having a tattoo on my character doesn't effect the game in any meaningful way. It's just a cosmetic item, it's either worth it to you to pay for or it isn't but you have the option to have it or not which I see nothing wrong with.
You may not value that part of the game content, but perhaps I do. Cosmetic content is still content - treating it any differently is simply placing a tax on the way some people like to play versus others and its bloody frustrating if it happens your preference gets the surcharge. I make this sort of comparison. Imagine if you will a MMORPG where the developers require a real-money purchase to say, equip loot from raid/dungeon drops, or perhaps consumable keys to get into the dungeon at all. Or perhaps something comparable for PVP content. Maybe you really like raiding or running dungeons or PVP, so it sucks to have to pay extra but when you complain everyone else in the game player and developer alike says "Oh its just an option. You don't have to do THAT content. There's other stuff. You could craft, or sit around talking, or run the free quests etc... What's that you say? But the people who like to run around questing can do all of the quests without having to pay extra, so why do you have to in order to claim all that shiny raid gear?
That is my point. In my time in MMOs I've met lots of different players and during the Subscription era they all paid the same and played how they wanted. The guy who wanted to PVP all day wearing a motley array of mismatched min-maxer gear could do that, but so could the guy who wanted to collect all sorts of gear to make into fashionable outfits to show off to their fellow players while they socialize. With the advent of microtransactions, they knew that the amount of people who did the latter would be less, but their attraction to the game would potentially be more profitable because they stayed around with their friends etc... so they started charging for "cosmetics" . People who didn't care about them well..didn't care, so they'd wouldn't have a revolution on their hands. However, people who did care would now be tempted, irritated, to spend spend spend, especially when they put the really cool clothes behind the exclusive paywall. If these people got mad, they'd be a smaller percentage and the content for them is cheaper to make - charging $15 for an outfit vs $15 worth of new dungeons - so its easy money. Now, this actually failed during the early generation when there were players like myself who resisted this change and we were pretty much the only ones playing , but once the "Free2Play" gates opened and a new generation grew up ready to throw cash without thinking, it got even easier to justify it. However, the idea is no less repugnant.
Content is content, cosmetic or otherwise. Many people like to customize their characters for one reason or another - if they didn't, these companies wouldn't be charging or making lootboxes or other nonsense. However, I take exception these bad practices in general, but especially when it is biased in a way that discriminates and then tries to get out of it by saying 'its only cosmetic".