HardOCP News
[H] News
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- Dec 31, 1969
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This video gives me a warm fuzzy feeling all over. I can't wait until this game is done! Thanks to Simon D. for the heads up.
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You expected that it would use the engine developed in 1993 for MS-DOS?looks good, but this seems more like a remake than a remaster, it is on a totally new engine with new art, animations, only thing same would be the story right?
Why not? Seems perfectly portable to Win 10.You expected that it would use the engine developed in 1993 for MS-DOS?
If you want to try a slightly more modern version of ss2, there is an unofficial update (dx9 multimonitor etc). As well as a few weapon/texture packs for downloadI never played (or heard of) the system shock series originally. By the time I didi felt it was too outdated for a play through.
I never actually played the first System Shock, but this looks pretty good. I may pick it up if the reviews are favourable.
the same studio doing this is working on SS3
You expected that it would use the engine developed in 1993 for MS-DOS?
I looooooved System Shock 1... more than SS2 (I know, crazy huh?)
This looks as close to the original as possible, and what most fans want from a "remaster", not changing much of anything except better texture/lighting/models (even though architecturally the ship looks identical).... very well done, can't wait to play it!!!
Proof of that? As far as I can see, Night dive studios owns the rights to the name System Shock only.
Well the original dialogue is still there, as is the original level design. You can call it a remake if you want, but it's changing less than almost any remake I've heard of. I think remaster is fair enough.looks good, but this seems more like a remake than a remaster, it is on a totally new engine with new art, animations, only thing same would be the story right?
Well the original dialogue is still there, as is the original level design. You can call it a remake if you want, but it's changing less than almost any remake I've heard of. I think remaster is fair enough.
Like many others, I played SS2 but never SS1. I switched over from Amiga gaming to PC right around the time SS2 came out. Still one of the best I've ever played. I would love to see how it all began.
One side-note that comes to mind: In Fred Saberhagen's Berserker stories, one of the creepy details he mentions about the AI killers is that they speak to humans using recorded bits of conversations from past encounters with humans. Their jumbled, sing-songy vocal patterns would be ridiculous if not for the extreme deadliness/remorselessness of the entity doing the talking. I think the way SHODAN speaks reminds me of that idea.
Interested for sure, but the lighting looks terrible to me.
I don't agree. I think the lighting looks good, but there is an abrupt quality to some of it. I'd have to do some comparison, but I'm wondering if they're preserving some of that from the original. There were definitely areas where you'd need this to be pretty similar in a faithful remake/remaster. As far as just the lights and surfaces themselves, I think it looks pretty nice.
Everything looks cartoonish. This whole room is blue. This whole room is orange. I played SS2, not SS1 so maybe thats how it is supposed to look.
Like many others, I played SS2 but never SS1. I switched over from Amiga gaming to PC right around the time SS2 came out. Still one of the best I've ever played. I would love to see how it all began.
One side-note that comes to mind: In Fred Saberhagen's Berserker stories, one of the creepy details he mentions about the AI killers is that they speak to humans using recorded bits of conversations from past encounters with humans. Their jumbled, sing-songy vocal patterns would be ridiculous if not for the extreme deadliness/remorselessness of the entity doing the talking. I think the way SHODAN speaks reminds me of that idea.