Intel_Hydralisk
Supreme [H]ardness
- Joined
- Feb 6, 2005
- Messages
- 4,743
Wasn't WoW the only MMO with a $60 pricetag?
I think AoC cost me $60... might have been $50. I don't remember.
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Wasn't WoW the only MMO with a $60 pricetag?
They could have done so much with SWTOR, SO much. Think about it, they had an ENORMOUS budget, yet they made a single playthrough story, that ends abruptly and leaves the player not having anything else to do. There wasn't even a social aspect at all, which is THE #1 point of an MMO. You don't play it to play it alone, at least that's my opinion anyway. They could have done meaningless things like housing, buying cosmetic things, pretty much stuff that doesn't really affect much, but people would have jumped all over it. World events, varied missions, just in general, THINGS TO DO. They didn't do anything new, and they didn't even become aware of it, if at all. How is that even possible?
MMO's were a niche market before WOW came onto the scene. Your average MMO had between 50k-200k subscribers and were doing well for themselves.
WOW entered the market and blew all previous competition out of the water gaining millions of subscribers in the first year. The rest is history, no other MMO has been able to achieve the success that WOW has.
Companies trying to replicate the WOW success have come to realize that it is all but impossible, the market is just not large enough for several 10+ million subscription based MMO's.
That's not to say that people will not pay a subscription for quality. Times have changed though, for a company to justify a $60 price tag + $15 a month requires offering an extraordinary experience. Maybe next gen MMO's with unique ideas and gameplay will be able to fulfill that promise. The only possible MMO I can think of on the horizon is Blizzard's Titan.
Commmmonnnn Elder Scrolls based MMO.
Release shitty clone of WoW - Check
Have playerbase nosedive when they realize it's just another poorly done McMMO - Check
Blame sub model for your own mediocrity - Check
The only thing they're missing is blaming piracy, but thankfully they can't do that since this is a service and not just a box sale.
Theres plenty of room in the market right now. You just have to make a game that is good enough to pull people away from their wow subscription. In order to do that, you need to make a game that either is *better* than wow, or brings something new to the table that people want to pay to play.
Not a single MMO so far has been better than WOW and nobody will take the time or money to invest into something new and exciting.
Theres plenty of room in the market right now. You just have to make a game that is good enough to pull people away from their wow subscription. In order to do that, you need to make a game that either is *better* than wow, or brings something new to the table that people want to pay to play.
Not a single MMO so far has been better than WOW and nobody will take the time or money to invest into something new and exciting.
Not a single MMO so far has been better than WOW and nobody will take the time or money to invest into something new and exciting.
Subjective. There are several MMO's I'd rather play than WoW. Better? Hard to say. Financial success isn't a good indicator of quality in every situation.
I play it (WoW) on occasion with a few friends, it's fun to knock out some achievements on a warm afternoon where running outside or biking would lead to heat exhaustion. It's really relaxing now, but you'd kind of expect it with an expansion around the corner, not that the game was every hard to begin with.
Classic WoW wasn't EQ difficult but it was still more difficult than current WoW and all of the other clones. It used to feel like an accomplishment when your group made it through Scholo or you took down a same level elite solo. Now you just face roll everything except for a few raids.
It's coming, but you probably don't want it.
"At this point in the evolution of MMOs, every MMO has tried something at one point or another that you're going to do in your game. There aren't any more truly innovative features."
-Matt Firor, Director of The Elder Scrolls Online
It's coming, but you probably don't want it.
"At this point in the evolution of MMOs, every MMO has tried something at one point or another that you're going to do in your game. There aren't any more truly innovative features."
-Matt Firor, Director of The Elder Scrolls Online
The problem I have with Elder Scrolls Online is that it's not going to be like an Elder Scrolls game that we've played before. Sure, there will be the Elder Scrolls mythos and background story, but that's it. It's going to be, going by everything I've read since it was announced, another traditional MMORPG.