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Sounded great up until the "Players who only play for free will be able to jump in warzones weekly, but only a few times before they're locked out of the content and asked to pay"
sounds pretty fair to me.
Not really. When I tell my buddies about the restrictions they are going to say no and ask me what the release date is for GW2.
You also have to consider that GW2 will cost $60 while SWTOR will be free. No reason not to try SWTOR if your interested in it.
Star Wars: The Old Republic Going Free-to-Play
Play up to 50 and with all the original race and class combinations.
Star Wars: The Old Republic will add a free-to-play option this Fall. Those who opt to play for free will have access to all the story content for all eight classes, and will be able to level a character all the way up to the current cap of 50. Some content will be restricted, though, and will only be attainable through paying a monthly subscription fee of $14.99 or using an upcoming in-game currency called "Cartel Coins" to make purchases (subscribers also get monthly allotments of Cartel Coins).
haha, oh well hope it does well for all the SW fans out there. I for one won't be going back.
It is surprising though. Warhammer failed far more miserably than TOR and still isn't F2P, so I never would have guessed they'd do it for SWTOR.
What happens if I decide to change from being a subscription player to a Free-to-Play member? What will happen to my credits, inventory, bank items, and characters?
Your account will automatically be downgraded and it will operate under the Free player restrictions. You will need to choose what items to keep with you within the restriction levels of the free access. Furthermore, you will be able to see, but not use, your excess credits, inventory slots, bank tabs, and extra characters.
Hope this helps clear it up a little!"
i think ima just play guild wars 2
http://www.darthhater.com/articles/swtor-news/21125-electronic-arts-q1-fy13-earnings-call
2:00: Call starts, introduction
2:03: Disappointing performance of Star Wars: The Old Republic was offset by powerful performance of Battlefield
2:07: Frank Gibeau will provide an update on SWTOR later in the call.
2:11: Lowered expectations in SWTOR, future outlook affected by it.
2:14: Giving people choice along side subscriptions should give people plenty of options and drive players to the game. Mentioned break even point was 500,000, SWTOR is well above that but under 1 million total subscribers. Offering two-tiered pricing plan in November. Cancelations: 40% turned off by monthly subscriptions.
2:16: SWTOR will retail for $15 along with a free month of subscription. Premium players: $15 a month, currency for boosts, customizations, and faster level progression. Free: players move at their own pace and comfort level, can buy new stuff when/if they want.
2:20: Our diversity allows us to make up for a miss on one franchise (SWTOR) with a hit on another (BF3).
2:24: Q&A starting now
Personally I don't think it *quite* deserves the incredible amount of trash talking TOR receives.. there really isn't any other MMO that I'm interested in (I got bored with WoW long ago.)
I still subscribe because my friend plays it and we're still leveling up some characters and doing lots of pvp together. I'm still having fun. We are in a guild also that is very casually working on the Ops(raids) they have so far.
Personally I don't think it *quite* deserves the incredible amount of trash talking TOR receives.. there really isn't any other MMO that I'm interested in (I got bored with WoW long ago.)
The way the game works many players level solo as much as possible because of the way the story dialog works. By the time they hit 50 they don't have a clue what their class is other than spam maybe 3 moves that they used to level with. So they fail at the first dungeon they run, get called a noob, and quit.
When I raided we would designate people to be class leaders. Then we had those guys instruct the pugs how to setup their action bars, what every move did, and when to use them. I remember having a warrior in our group who was so bad that we actually stopped to make him proper gear to get past the boss where you fight your own class solo.
I blame this on bad game design where you encourage players to fend for themselves as it's annoying to group up because of people being on different parts of a story. Of course this is just my opinion.