Supreme Commander Forged Alliance FOREVER

Shadowspawn

[H]ard|Gawd
Joined
Sep 17, 2002
Messages
1,870
If you haven't tried this, you need to. PC Gamer mentioned it in their last issue so I checked it out. This is the slickest mod I have ever tried.

Basically, these guys picked up where the developers left off. They continued with the patches and fixed game play issues. They then created a lobby system that lets you load everybody's replays, even if they are still actively playing the match. Don't have the map? No problem, it prompts you and downloads the map automagically. They are even currently working on a Galactic War addition, allowing the various factions to battle and track their control of the universe.

Tutorials, leaderboards, tournaments, chat lobby...

This is why I remain a PC gamer. On consoles, games die when the developer stops updating them. On the PC, the modding scene keeps improving when the developer stops.
 
Is it worth getting for skirmish/campaign games? I don't bother with multiplayer and looking through their site I haven't found much that it changes outside of multiplayer elements.
 
Skirmishes are fun but TBH the bread and butter of this game is MP/co-op.
 
Is it worth getting for skirmish/campaign games? I don't bother with multiplayer and looking through their site I haven't found much that it changes outside of multiplayer elements.

You'll have to decide that one yourself. They do plug in various other mods so it might be worth your time to check out what those other mods bring to the game. Personally, AI has not kept up with technology so I really only enjoy multiplayer.

Here is the information about it form the developers:

Forged Alliance Forever (commonly abbreviated to FAF) is a community-driven project designed to ensure that Forged Alliance will live on… forever. It is a complete lobby client system, similar to that of GPGNet was, the default client provided with Forged Alliance, but with many improvements:

Active development. GPGNet is dead. FAF is under active development to continually add new and exciting features, and ensure that any bugs discovered will be quickly dealt with.
Longevity. FAF is a community-supported project, and already has funding to support its server for several years.

- Live replays are always on and always working, with a 1-minute delay to remove the possibility of cheating during tournaments or ranked games.

- Exciting new game modes such as the Nomads (an entirely new playable faction), Experimental Wars (adds many new units to the game), Murder Party, LAB WARS, Phantom X, and many more featured mods. All are integrated directly into the client so it’s easy to setup a game with others, and even come with their own Leaderboards.

- Automatic patching. This means you will have the latest balancing, closest to what the developers originally intended. (it’s patch is based off of the 3603 beta patch which GPG had put into beta testing, but THQ would not provide final QA for and thus was never officially released)

- TrueSkill rankings for both ranked 1v1 and all custom games. TrueSkill is a vastly superior rating system which can accurately take into consideration 2v2s, 3v3s, 4v4s, FFAs, and any other game type.

- Responsiveness. Chat is fast, unlimited, and can be joined with any IRC client, even on your smartphone. FAF is designed from the ground up to be lightweight, responsive, and efficient. Logging in and getting a game going takes seconds, not minutes!

- 12 player games. 5v5s and 6v6s are possible on FAF.

- Non-destructive patching. It patches the game separately from your current installation. That means that you can continue to use GPGNet and FAF concurrently – they do not “overwrite” each other.
 
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