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Some images to take a gander at while downloading (taken from 1up):
Some images to take a gander at while downloading (taken from 1up):





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My comp is going to be crying tonight.![]()
I loved the first one.....
However the spread from ordinary joe's and the pro's is HUGE. I got up to rank 200 or so, but the < 200 ranking people are just insane to play against. Made me not want to play anymore.
I will check out the demo though, thanks.
I loved the first one.....
However the spread from ordinary joe's and the pro's is HUGE. I got up to rank 200 or so, but the < 200 ranking people are just insane to play against. Made me not want to play anymore.
I will check out the demo though, thanks.
I get better FPS on SupCom2 than I do the original? Why? Because the game is inferior to the original. The only thing that stands out as actually being better is the pacing. No longer does it take 20 minutes to break out the big guns.
This game is less Total Annihilation and more Warcraft/CnC this time around. At least that is the impression I get from the demo. I already bought the game on STEAM so I will give it the benefit of the doubt. I don't really care about single player anyway so it would be stupid for me to completely condemn the game until after I have spent a few hours on multiplayer.
Anyone else feel a little let down after playing the demo?
That was pretty underwhelming. The graphics honestly looked worse than SC1 in some ways. No dirt trails, no smoke - no real detail in unit animation and movement. And the units look like lego blocks.
Worst thing? Can't even change the damn resolution properly - it's off the fucking screen. How ghetto is that?
not overly impressed with those screenshots. game doesn't look that good to me honestly.
change it to something close, then use that bigger resolution to change it again.
Its a RTS, it doesn't need to look like Crysis.
i still think it could look better even for an rts. there are plenty of rts games that look better than this and still run great
Please name the games that look better than this and allow the the battlefield to have over thousands of units on it on once.
I'm sure this has been discussed to death already, but I still don't understand why they went for a multiplatform release for the sequel. Didn't the first game sell like, 10,000 copies on the 360 (in addition to being impossible to play)?
I still remember the days when I played the original TA in 1997. That game, its expansion, and the original SupCom were fantastic games. I've played TA via the Spring engine a bunch as well, and playing the game with friends always resulted in epic memories and battles.
People complained about some of the changes in SupCom and the way the tech tiers progressed, but balance issues aside, the gameplay felt very similar to the original. This and the newer videos made me pretty excited for SupCom2. I thought the new experimentals were interesting, and the research/tech/upgrades system sounded like a great way to add depth to an already awesomely complex and engaging series.
However, having played the demo, I just can't help but feel as though everything is too simple. The depth the series had is gone. What's left is just a shell. The feeling of accomplishment of building a gigantic unit is gone due to the low cost and low hitpoints of the experimentals, which are now basically flashy mass produced crap.
The economy that always made the series unique has been trashed in favor of the same old standard RTS resource model. Whatever happened to deficit spending? Queueing up giant forests of turrets/dragon's teeth/walls/etc is gone. Partially building stuff and having to stop and watch it decay because you need the materials for some other emergency is gone. Setting up a never ending queue or loop of units is gone.
WHAT THE HELL were you thinking when you stripped away everything that made the TA series unique and wonderful? Is nothing sacred in the world of multi-platform gaming? Gaming has gone from an art form to mass produced crap just like the rest of mainstream America.