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I've been looking forward to this game but I'm dissapointed that the PS3 version gets 5 exclusive characters and the 360 gets none.
Apparently Capcom plans to offer them later since they all appear to be on the disc already.
ill pick it up then go toe to toe with you once again my friend. TIGER
Apparently Capcom plans to offer them later since they all appear to be on the disc already.
http://www.destructoid.com/full-dlc-characters-found-on-street-fighter-x-tekken-disc-223138.phtml
And now Resident Evil Operation Raccoon City has Day One DLC exclusive to the 360.
Is Crapcom trying to take EA's crown as shittiest publisher or something?
Played for 30 mins so far. I keep on trying to do focus attacks and cancels lol.
It's kind of odd to get used to, but it's not too bad. The chains are a little overkill.
It's a little bit back to Alpha 1 where someone lands a jab and the next thing you know that jab = a 10-hit combo or worse.
Must be the Tekken part of the game .
Played for 30 mins so far. I keep on trying to do focus attacks and cancels lol.
So I guess thats it for character unlocking? Everything has to be purchased now ?
Welcome to gaming circa 2012. You'll have legions of gamers defending this shit too...
Every time you beat the story mode purchase a random character pack.
It is ridiculous. The mona lisa jpg is so very true. If / when I release my game, nickel and dime dlc won't ever happen. Expansions are one thing, but adding an item, armor, weapon, character, or something similar should be a free update. I guess I'm just "old school".
Welcome to gaming circa 2012. You'll have legions of gamers defending this shit too...
I'm digging Kazuya, buffering wave dashes for ultra fast movement! Without meter any combo into slaughter fist, cr HP, dragon punch thing, medium kick. Or with meter add an ex slaughter fist into another CR HP after the first. With more meter finish it off with the super.
Yeah, he does an insane amount of damage in a hurry. In general the Tekken people seem to be more capable of taking you for a ride with big damage juggles, while the SF characters have better fundamentals-style attacks. The addition of so many top-down attacks especially makes things wonky in the short term while people learn them. Heihachi and Hwoarang both have 40-50% damage no-tag/1-bar combos that involve a high/low switch-up. Unless you flat out know the block pattern, you're going to take big damage if your opponent knows 'em.
To me one of the wonkiest things about the game is the blockstun. Lots of safe lock downs and weird windows where you can't tag/super or really do much of anything except alpha counter.
Fun game, but I'm not sure there will be a serious competitive scene for it without a pretty massive patch.
Either that or it could be like Tekken 3 where 75% of the characters are broken, so a weird balance comes about.
Eh? Pay to play has been around on the PC platform since before 2011. As has paying for upgrades and in game stuff. This is old hat on the PC platform, though it's fairly new to consoles. I'm not sure how much I buy their "but it costs money to make this stuff" but they should have kept it on the PC.
As for Capcom, really this is no worse than what they've always done. Street Fighter 2, Street Fighter 2 Championship EDITION, Street Fighter 2 hyper fighting. Then add some new people and moves and Super Street Fighter 2, a few more tweaks and Super Street Fighter 2 Turbo.
Fairly hilarious. And then there was the Alpha series. Of which there were two versions of alpha 2 with one only having a gameplay balance tweak and god knows how many versions of alpha 3. I recall the two Alpha 3s that didn't play the same due to tweaks. Then Alpha 3 upper, and more, probably about six versions of the same game.
Does it suck, yeah... but nickle and diming people has been going on the PC long before it hit consoles. And Capcom are known for being dicks and making you buy the same thing multiple times. So this is really nothing new.
I'm digging Kazuya, buffering wave dashes for ultra fast movement! Without meter any combo into slaughter fist, cr HP, dragon punch thing, medium kick. Or with meter add an ex slaughter fist into another CR HP after the first. With more meter finish it off with the super.
It's a game I'd say is worth a purchase just because of how big it is.
Or how big it WILL be?
Capcom burned me on MvC3 (a series that they'd NEVER double dipped on before). No way in HELL I'm buying anymore Capcom games within year 1 especially not with all this "disc locked content" nonsense they're trying to pull (AGAIN).
I'll wait for the inevitable SSFxT. Only took 9 months to go from MvC3 to UMvC3....let's see how long this one takes. It's either that or TxSF which (being from Namco and knowing their past) means no DLC, everything's included in the damn game, just beat it repeatedly to unlock it. You know, the way it SHOULD be. Not this nickel and diming BS. The only company who's said anything WORSE is the BlazBlue developer who said he'd consider releasing a barebones BlazBlue and charging for EVERY CHARACTER. There's no excuse to put finished content on the disc if it's not accessible to the player for free. There's also no excuse to charge for updates when game consoles have broadband and hard drives. The days of requiring a brand new cartridge to go from SFII to SFII Special Championship Edition or SFII Turbo are long gone. I gave up on SF4 when they announced SSF4 and they're released 2 more versions since then on that one too.
Eventually everyone else will get sick of this shit and quit buying their products. Until then I'm sure the rabid fanbase at Shoryuken will continue bending over and acting like everything's a-ok.
MvC2 was released on a 1GB Dreamcast GD-ROM with 56 characters, a ton of music and a ton of stages, all unlockable. Yet suddenly a DVD or BluRay that is no less than 4x the capacity is incapable of doing something similar.
I'm with you. Not to mention the whole gem system which is contentious enough as it is in terms of balancing, without a whole heap of them being paid-DLC.