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Some things are stored online, and some are stored offline.is there a way to backup the street fighter 4 save file? I cant seem to find it. Or is the data stored online
Yeah they've been available for about a week or two. I think you need to download and install the GFWL application to purchase them.Gabriel said:Are the alternate customes available for purchase on the PC yet?
Good games to Leezard earlier! I'm still kinda rusty.. my execution has gone to crap it seems , my stupid burn kicks from p2 side didn't want to come out at all lol.
gg indeed. I need to play against your C. Viper more and get her down. Oh by the way I won the tourney at quakcon. =)
Street Fighter games have a feature called "negative edge", where you can perform a special move by both 'pressing' and 'releasing' the button.so for me, i would press down, forward, high punch and the result would be a high punch hit + cancel + hadouken.. just doesn't seem logical
Don't let negative edge confuse you, its an option or not if you wish to use it or not. Most players don't use it at all, some use it only for certain combos. If you're not experienced with fighting games, its best to learn things the old fashioned way - then once you're more experienced you can implement negative edge into situations you think it might help you.So how exactly would you punch cancel hadouken combo which someone used as an easy example 2 pages back?
Don't let the game boggle your mind. SF4 features what is commonly referred to as input leniency, where a required dpad direction could be substituted with ANY direction in the same hemisphere.crouching HP into SRK? ...game boggles my mind.
Correct - but you need to realize that you can BUFFER input directions. Meaning you can input the directions for a move during another move. So for example the C.HP xx SRK which you are talking about, you can do: DF+P, D, DF+P - which will get your crouching punch into shoryuken.I assumed it would be down + HP, forward, down, down-forward + Punch
Yep that's a little tougher due to Ryu's F+HP being a solar plexus strike. Many characters have moves like that, where its just a direction+punch or kick, so you can't buffer in that case - just need to do the second move very quickly without buffering. Think of it like HP~F (hitting the forward immediately after pressing HP), then d,df, Punch.Small problem atm for Ryu, Standing Punch into SRK.. being that it seems like you can not input buffer on this
The PC version of the game has sold very well considering its late release, there's almost always people online to play against. The multiplayer is direct P2P, so your latency will depend on the direct connection between your PC and your opponents PC.How's the on-line community?
So I'm quite a noob to SFIV, being used to SF Alpha and the Marvel/SNK vs. Capcom games.
What do I need to do to counter throws from players that like to grab often? I fought a Bison and Abel player that just threw me all over the place whenever I got close. I can't seem to replicate this when I play even though I'm slamming LP/LK.
So I'm quite a noob to SFIV, being used to SF Alpha and the Marvel/SNK vs. Capcom games.
What do I need to do to counter throws from players that like to grab often? I fought a Bison and Abel player that just threw me all over the place whenever I got close. I can't seem to replicate this when I play even though I'm slamming LP/LK.
Well once you start playing the game more you start noticing patterns that people do and almost know that a throw is coming. Abel can throw you a lot because of command throws which you cannot get out of. So you just gotta be careful.