Suprfire
2[H]4U
- Joined
- Sep 1, 2008
- Messages
- 2,116
I'll take a Guild Wars 2, please!
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No it wasn't. It was easily the worst game I've ever played and it was the worst Star Wars licensed game I had ever seen. I tried to like it but frankly the game was a failure from day one. They made a game, included droids, storm troopers and the iconic music from the films and the game still didn't feel like Star Wars at all.
I hate all the WoW clone talk - I don't play wow*, nor do I plan on playing this but to say its a WoW clone is to give credit to WoW for creating these basic mechanics.
I don't understand why people complain that its like WoW, its supposed to be (somewhat) - it is of the same genre after all.
BF:BC2 and CoD:MW2 are alike because they are both war shooters
To say that WoW is mindless and numbing is also very odd to me, WoW's structure is to allow the hardcore and the casual enjoy the same game. The most recent instance, Icecrown had an interesting mechanic; over time (several weeks per interval) the instance became easier by giving the players more dmg/health/healing. The hardcore folks get in right away and fight the encounters without handicaps and then the casual folk (and the bad players) come in when the fights have been broken down (guides) and made easier via handicaps.
In my opinion WoW can be very difficult, i feel the high end raiding content is equally difficult to god of war 3 chaos mode. Most people cannot do it without guides/tricks/huge amounts attempts. Also a note to the healer is boring to watch comment; Healing in high end raiding is even more difficult then the other classes (usually), in order to achieve a very high output of damage the number of healers is kept to a minimum making it very difficult to do the classes' job as well as the mechanics of the encounter.
/opinion
*I dont play wow, presently, cataclysm doesn't interest me much and until they make the game more interesting I wont be playing again. I'm not in the club of people who played wow and now hate it and mock those who play it. If its fun i'll play it - if not I wont, its pretty simple.
This doesn't look like it played anything like WoW...
Regardless it was a lame video of the gameplay and horrible explanation at that. I think they are working on too many animation bugs from the looks of it. Same thing happened to AO and AO ended up being really buggy everywhere else and they STILL couldn't fix the lag bugs. I can see that happening here.
It sure as hell felt like star wars to me.
No, it didn't have the iconic insert (Jedi, Smuggler, Princess, whatever) experiance.
However, that was what attracted so many people to the game. You had the chance to make your own way in the star wars universe any way you wanted to. Frankly, i'm tired of playing star wars games from the typical roles. It's a tired experiance now. I had a crapload of fun playing as how I saw fit in the game. My Ranger/Bounty Hunter could track down various animals, and build impressive camps to help people buff up / heal. People would track me down for my services and pay me a decent amount of money to lead them on expeditions on different planets for rare creatures. I could also use my master ranger tracking abilites to hunt down Jedi, and collect some serious bounty killing the very first Jedi/Sith as more and more people unlocked them.
I also had a fun time with an alternate character who was a droid engineer. I made some fairly unique droids. The crafting in SWG was in such a way where every item was unique if you didn't put the blueprints in a production facility and create a bunch of them off that single blueprint. (The stats wouldn't be as good then, and they all looked the same in the game world)
I've never played a MMO like SWG. Yes, it definatly had flaws, and at release it was a disaster. However, a few patches after release up until the combat upgrade, SWG was the best MMO available.
And no, there has been nothing like it yet. I've mildly toyed around with Mortal online, and numerous other MMO's - But none have done it as good.
I agree with everything. SWG was one of he most unique MMO experiences. Cities were always crowded, you could find people in cantinas to buff or trade with. Encountering a Jedi was a rare and fun experience. The class tree in SWG was incredible, the amount of skills to train and the paths you could take were great. I felt like I could literally choose my own patch and not be just another "Tier 3 Death Knight" clone. All armor was unique depending on the skill of the crafter who made it. Many stats were different depending on the materials used to make the armor. I love traveling on my speeder across planets and encountering someones home with trophys of huge Krayt dragons or rare Jedi holocrons and lightsaber crystals. Watching droids walk around barking their store vendors. I loved being able to customize my armor color, add little upgrades to my weapons, fine the best skill crafter with the best materials to make the best version of my pistol. Life was sweet in SWG.
I wonder if FFXIV will be any better.
SWG was great for a while. I really liked learning by word of mouth or by advertisements who had the best armor, weapons, foods, etc -- then traveling to their shop/mall on a planet and seeing all their goods. Finding a little hole in the wall place that had great stat food for sale at a reasonable price. Also peoples houses that were decorated to such a degree that was just nuts. The gameplay lacked content in terms of combat, but the community was just excellent for a period shortly after release. I am not sure where things went wrong so early, though.
Seeing as anything after FFX sucked...probably not.
Yeah the combat was a little lackluster but if they kept the only good part of the CU which was the actual combat, then it would have been great. Thats where SWG went downhill, SOE turned it into a casual fest. The CU + NGE patches killed the fanbase. Jedi's a starting profession? No more creature handler? No more insane skill trees? No more vendors? What happened? Why? WHY!?
It sure as hell felt like star wars to me.
No, it didn't have the iconic insert (Jedi, Smuggler, Princess, whatever) experiance.
However, that was what attracted so many people to the game. You had the chance to make your own way in the star wars universe any way you wanted to. Frankly, i'm tired of playing star wars games from the typical roles. It's a tired experiance now. I had a crapload of fun playing as how I saw fit in the game. My Ranger/Bounty Hunter could track down various animals, and build impressive camps to help people buff up / heal. People would track me down for my services and pay me a decent amount of money to lead them on expeditions on different planets for rare creatures. I could also use my master ranger tracking abilites to hunt down Jedi, and collect some serious bounty killing the very first Jedi/Sith as more and more people unlocked them.
I also had a fun time with an alternate character who was a droid engineer. I made some fairly unique droids. The crafting in SWG was in such a way where every item was unique if you didn't put the blueprints in a production facility and create a bunch of them off that single blueprint. (The stats wouldn't be as good then, and they all looked the same in the game world)
I've never played a MMO like SWG. Yes, it definatly had flaws, and at release it was a disaster. However, a few patches after release up until the combat upgrade, SWG was the best MMO available.
And no, there has been nothing like it yet. I've mildly toyed around with Mortal online, and numerous other MMO's - But none have done it as good.
The gameplay lacked content in terms of combat, but the community was just excellent for a period shortly after release. I am not sure where things went wrong so early, though.
That's easy, people discovered how to become a Jedi, and then it became a grindfest. What they SHOULD have done, is after one Jedi was unlocked, change the parameters and make it a mystery again. That way, Jedis would have remained rare and elusive. They could have fixed some combat elements and kept the crafting system intact. Its ironic that they attempted to maximize on the popularity of WoW, then achieved the complete opposite and instead of gaining more subscriptions, lost ALL of their subscriptions. Sony's Smedley and Lucas Art's Torres ( I think that was his name) should be a case study in epic fail business classes in colleges across the planet.
SWG was great for a while. I really liked learning by word of mouth or by advertisements who had the best armor, weapons, foods, etc -- then traveling to their shop/mall on a planet and seeing all their goods. Finding a little hole in the wall place that had great stat food for sale at a reasonable price. Also peoples houses that were decorated to such a degree that was just nuts. The gameplay lacked content in terms of combat, but the community was just excellent for a period shortly after release. I am not sure where things went wrong so early, though.
HAHAHAHAHAHA the community was a joke you fool it was all 8 year olds. I don't know what game you were fucking playing lololololol
John Deere Online.
When he went through the 4 classes at the start I closed teh video.
No thanks I dont need another tank/ dps/ healer class game.
Casting spells to heal? Chars with huge hp to tank? Fighting bad guys? This is totally a UO clone. Sheesh guys its been 13 years, why not try something new.
I thought you might beI was actually being a smartass. Who cares if something has be done before, shit that works is kept, shit that doesnt gets rewritten.
When he went through the 4 classes at the start I closed teh video.
No thanks I dont need another tank/ dps/ healer class game.
Which is pretty much every MMO in existance. How can you have a team based MMO without a main tank to take damage, a support class to deal damage, and a healing class to keep everyone else alive. I believe SWG was the only game that didn't have a definitive, healer/tank/dps class because everything was so interchangeable.