Star Wars Outlaws

Must not be moving very well because there doesn't seem to be anyone reselling the keys.

people buy hardware for the hardware not for the free game...if it's not selling it's because no one's buying a 4000 series GPU or broken Intel CPU
 
Intel bundle info here.

There is a "Premium Software" version. It comes with both Star Wars Outlaws Gold Edition and Assassin's Creed Gold edition. The gold editions come with the seasons passes, so likely all of the major paid expansions. I cannot seem to figure out what products you need to purchase to get the "Premium Software" bundle. I suppose if there is something Intel you want and you want both of these games + DLC, might be worth taking a look.
 
https://x.com/Grummz/status/1828138482495262976
https://nitter.poast.org/Grummz/status/1828138482495262976

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Fixed that for you.

For reference:

1724732716545.png
 
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is the pre-order Jabba mission only available if you pre-order or is it a part of the Gold and Ultimate Editions?
 
Intel bundle info here.

There is a "Premium Software" version. It comes with both Star Wars Outlaws Gold Edition and Assassin's Creed Gold edition. The gold editions come with the seasons passes, so likely all of the major paid expansions. I cannot seem to figure out what products you need to purchase to get the "Premium Software" bundle. I suppose if there is something Intel you want and you want both of these games + DLC, might be worth taking a look.

you need to purchase an Intel laptop to get the Gold bundle
 
"looks and runs great but the graphics are shit and its full of bugs"

Given the specs requirement it does seem odd. 6 core cpu needed but 1660 6GB or 5600xt 6GB for 30fps at 1080p. They want a 3060 or 6700xt for 60fps 1080p with upscaler set to quality.
 
These textures are pretty bad also, almost look flat shaded or like they aren't loading properly. The lighting is pretty nice and the frame rate is solid but other than that it's mediocre looking at best.

It hasn't really pulled me in after about an hour of playing. I'll give it a little more time but I'm having a hard time understanding how this got anything higher than a 6 out of 10 from anyone.
 
Raytracing was off by default for me also turned to low Fog. The first 40 minutes is pretty mundane until you start blastering stuff the Auto Blasters you pick up are more fun but run out of ammo quick.
 
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Oh I see the usual lot are moaning about looks again lol.

Raytracing was off by default for me also turned to low Fog. The first 40 minutes is pretty mundane until you start blastering stuff the Auto Blasters you pick up are more fun but run out of ammo quick.
You can't turn RT off in this, only dial it to low.

Been playing several hours...

Technical thoughts:
  • The audio is excellent, immersive and ambience gives the vibes of Star Wars universe, like being in the films
  • The graphics are a mix of excellent and rather WTF. The cinematic cutscenes are mostly not great quality, jank on edges, textures appear low quality and they're locked at 60fps max even though they appear to be in-engine
  • You cannot turn off depth of field, only set it to low
  • Ray Tracing cannot be turned off either, only set to low, good luck AMD users :p
  • RTXDI has a HUGE performance hit. We are talking the same kind of hit that you get from enabling Path tracing over Ray Tracing, why? The visual difference isn't huge when you manually set all GFX settings to max (the Ultra Preset does NOT use max everything!)
  • With DLSS set to Performance and upscaler mode set to fixed I get 60fps or less for a 4K output with these max manual settings. This is not acceptable. Enabling Frame Gen bumps the framerate up to 100 but in some areas it hovers around 85. There are no visual bugs with FG enabled though so this can be enabled without issue and there's no obvious mouse input latency.
  • There is a lack of sharpness to textures, everything has a soft kind of look to it, maybe this is typical Snowdrop engine I can't remember, but there's no option to adjust sharpness anyway that I could spot in settings.
  • The shadows are excellent, cascading, diffuse and complexity are all superb depending on the light source an object or characters are near. Even shooting barrels or whatever has realtime dynamic shadows playing with whatever light source they bounce around.
  • The photo mode is janky with mouse and keyboard
  • The game uses 16GB VRAM or more on its own, add inc the OS and background services and total VRAM use is a little over 20GB! Unlike Hogwarts this game at least looks and feels like that much VRAM is warranted. There is no traversal stuttering, only some minor shader comp stutter when loading a new area right at the start but that was about it really, maybe a hitch or two in some places but nothing major. Though with Frame Gen off the VRAM use can go up to 23GB and I suspect if I had more VRAM then it would be even higher LOL.


Is the RTXDI difference worth nearly 30-40fps cost? I'm not so sure.... It's not like in Cyberpunk or Alan Wake 2 where there's an obvious difference turning on/off RT vs Raster, and then again RT vs PT to warrant the big performance hit. This is clearly an optimisation issue stemmed in-part by the use of RTXDI.


Gameplay thoughts:
  • Movement response and general camera performance is fine, although movement itself can often feel floaty or magnetic depending on if you are jumping or wall climbing
  • Shooting seems to be fun and quite immersive. There is a basic cover system which works but it's nothing special.
  • Character voices are fine but lip sync is crap
  • Sometimes the objectives are not entirely obvious like right at the start it took some time to figure out I had to go back to the bar to earn credits, and also how to use Nix to steal credits off certain people - I skipped cutscenes though so not sure if this was explained in those.
  • The door lock system you have to "unlock" by using the tool wasn't immediately obvious either, I ended up figuring it out by myself after a few times and realised how it works, after then it's easy...
  • Aim sensitivity is perfect out of the box so shooting felt nice and snappy. No issues here.
Overall I'd say everything feels a bit basic. It works and is full of detail and random conversations to overhear or areas to explore and things to do, the arcade machine games you can play are fun too!

Some of my gameplay showing performance too:


 
Oh I see the usual lot are moaning about looks again lol.


You can't turn RT off in this, only dial it to low.

Been playing several hours...

Technical thoughts:
  • The audio is excellent, immersive and ambience gives the vibes of Star Wars universe, like being in the films
  • The graphics are a mix of excellent and rather WTF. The cinematic cutscenes are mostly not great quality, jank on edges, textures appear low quality and they're locked at 60fps max even though they appear to be in-engine
  • You cannot turn off depth of field, only set it to low
  • Ray Tracing cannot be turned off either, only set to low, good luck AMD users :p
  • RTXDI has a HUGE performance hit. We are talking the same kind of hit that you get from enabling Path tracing over Ray Tracing, why? The visual difference isn't huge when you manually set all GFX settings to max (the Ultra Preset does NOT use max everything!)
  • With DLSS set to Performance and upscaler mode set to fixed I get 60fps or less for a 4K output with these max manual settings. This is not acceptable. Enabling Frame Gen bumps the framerate up to 100 but in some areas it hovers around 85. There are no visual bugs with FG enabled though so this can be enabled without issue and there's no obvious mouse input latency.
  • There is a lack of sharpness to textures, everything has a soft kind of look to it, maybe this is typical Snowdrop engine I can't remember, but there's no option to adjust sharpness anyway that I could spot in settings.
  • The shadows are excellent, cascading, diffuse and complexity are all superb depending on the light source an object or characters are near. Even shooting barrels or whatever has realtime dynamic shadows playing with whatever light source they bounce around.
  • The photo mode is janky with mouse and keyboard
  • The game uses 16GB VRAM or more on its own, add inc the OS and background services and total VRAM use is a little over 20GB! Unlike Hogwarts this game at least looks and feels like that much VRAM is warranted. There is no traversal stuttering, only some minor shader comp stutter when loading a new area right at the start but that was about it really, maybe a hitch or two in some places but nothing major. Though with Frame Gen off the VRAM use can go up to 23GB and I suspect if I had more VRAM then it would be even higher LOL.


Is the RTXDI difference worth nearly 30-40fps cost? I'm not so sure.... It's not like in Cyberpunk or Alan Wake 2 where there's an obvious difference turning on/off RT vs Raster, and then again RT vs PT to warrant the big performance hit. This is clearly an optimisation issue stemmed in-part by the use of RTXDI.


Gameplay thoughts:
  • Movement response and general camera performance is fine, although movement itself can often feel floaty or magnetic depending on if you are jumping or wall climbing
  • Shooting seems to be fun and quite immersive. There is a basic cover system which works but it's nothing special.
  • Character voices are fine but lip sync is crap
  • Sometimes the objectives are not entirely obvious like right at the start it took some time to figure out I had to go back to the bar to earn credits, and also how to use Nix to steal credits off certain people - I skipped cutscenes though so not sure if this was explained in those.
  • The door lock system you have to "unlock" by using the tool wasn't immediately obvious either, I ended up figuring it out by myself after a few times and realised how it works, after then it's easy...
  • Aim sensitivity is perfect out of the box so shooting felt nice and snappy. No issues here.
Overall I'd say everything feels a bit basic. It works and is full of detail and random conversations to overhear or areas to explore and things to do, the arcade machine games you can play are fun too!

Some of my gameplay showing performance too:



nice thx for video i m only on xbox sx before new pc : )
 
The pathtracing isn't worth it. Just like Cyberpunk in my opinion. It honestly muddles out a lot of the textures and makes the game look worse in certain areas IMO, and given the performance hit isn't worth it. With a 4080 I can run max settings with DLAA if I keep pathtracing off, and the game honestly looks better like that.

The more I get into the game i'm actually raising my rating of the game. The gameplay is generally pretty fun, and at least for the main mission stuff i'm enjoying it. I'm generally raising my rating of the game because there are actually difficulty options under the gameplay menu, so if you want the game to be harder make sure to crank these up as by default it doesn't ask you. Raising the difficulty has made the game more entertaining since i'm not just steamrolling through it. I still think it's one of the best looking games out there. You don't really appreciate how good it looks until you play it and see the scale of some of the areas. It's not quite as good looking as Avatar was, but at least there is more variety here compared to that game. Yes, the texture quality isn't great, but at the very least it fits the general visual aesthetic choice they made for the game.

Make sure you disable the cut-scene frame rate limit in the options.
 
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the game uses path tracing?
Yes, that's what the Nvidia RTXDI crap is. Just like in cyberpunk it adds some nice effects in the game, but I generally don't think it's worth the FPS hit and it suffers from the same muddling of textures that happens in Cyberpunk.
 
Yes, that's what the Nvidia RTXDI crap is. Just like in cyberpunk it adds some nice effects in the game, but I generally don't think it's worth the FPS hit and it suffers from the same muddling of textures that happens in Cyberpunk.
so its path tracing?aa so all clear
 
Yes, that's what the Nvidia RTXDI crap is. Just like in cyberpunk it adds some nice effects in the game, but I generally don't think it's worth the FPS hit and it suffers from the same muddling of textures that happens in Cyberpunk.

they keep changing the names...in Alan Wake 2, Cyberpunk 2077, Black Myth: Wukong the setting was called 'full ray tracing' or 'path tracing'...now it's called RTXDI in Outlaws...they never even hyped up the game pre-release as having path tracing
 
Various reviews I've watched say its 12-15 hours to complete the basic story. The RTX stuff now explains why they want 6 core cpus and higher end graphics. Though if you can't turn off RTX, how can they say it runs on a 1660 for 30fps?
 
Various reviews I've watched say its 12-15 hours to complete the basic story. The RTX stuff now explains why they want 6 core cpus and higher end graphics. Though if you can't turn off RTX, how can they say it runs on a 1660 for 30fps?
Yes I saw the same, 20-30 hours with side stuff and 40 hour 100%.
It seems in addition to making mediocre games, Ubisoft is now also making them shorter and charging an extra $10.
 
Yes I saw the same, 20-30 hours with side stuff and 40 hour 100%.
It seems in addition to making mediocre games, Ubisoft is now also making them shorter and charging an extra $10.

Yeah, though it does motivate people to pay $18/month to rent the game on Ubisoft+ service. That or just wait for the inevitable discounts.
 
almost every major game is bundled with a GPU, CPU etc...so you never have to pay full price...I bought Alan Wake 2 for $20, Wukong I got for free from a generous member, Starfield I think I paid $25...and I bought all of the games on Day 1 for that price

AC: Shadows is already part of a bundle, watch S.T.A.L.K.E.R. 2 get bundled closer to release...only games that don't get bundled are from my favorite developer- From Software...but I don' mind paying full price for those as they're worth it
 
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almost every major game is bundled with a GPU, CPU etc...so you never have to pay full price...I bought Alan Wake 2 for $20, Wukong I got for free from a generous member, Starfield I think I paid $25...and I bought all of the games on Day 1 for that price

AC: Shadows is already part of a bundle, watch S.T.A.L.K.E.R. 2 get bundled closer to release...only games that don't get bundled are from my favorite developer- From Software...but I don' mind paying full price for those as they're worth it
i m waiting for new core ultra 285 and rtx 5090 to buy, for this game.
 
"looks and runs great but the graphics are shit and its full of bugs"
I haven't experienced any bugs so far, and it runs like shit with direct illumination enabled.
[*]The audio is excellent, immersive and ambience gives the vibes of Star Wars universe, like being in the films
I'm not so sure about that. No matter what mix I choose with headphones on the voices are sitting on top of everything else in the mix and it sounds flat. I initially thought there may have been an accessibility setting I missed turning off, but there wasn't any I could find related to the voice audio.

On another note, why do you have to still scour the accessibility options for things to turn off even when you choose the supposed global "off" setting? I appreciate that accessibility is getting better, but for crying out loud it shouldn't be so intrusive for the majority of the player base. It took me at least 10 minutes to go through all the settings to customize my options. This reminds me of the recent Nightdive Doom release where it defaults everything to on, and apparently a lot of people were not paying attention and they complained about how the game looked.

Developers also really need to stop throwing you right into the game before first allowing you to navigate the menus. At least in this game you can immediately interrupt the opening cutscene to change your options, but we really should not need to do this. That isn't very "accessibility friendly," Ubisoft.
[*]The graphics are a mix of excellent and rather WTF. The cinematic cutscenes are mostly not great quality, jank on edges, textures appear low quality and they're locked at 60fps max even though they appear to be in-engine
Noticed this, too. There is an option to supposedly uncap the cutscene framerate, but it feels like the animations are locked to 60 FPS despite the frame counter indicating 80+ FPS.
[*]RTXDI has a HUGE performance hit. We are talking the same kind of hit that you get from enabling Path tracing over Ray Tracing, why? The visual difference isn't huge when you manually set all GFX settings to max (the Ultra Preset does NOT use max everything!)
I only noticed 2 settings were not at max with the Ultra preset: The direct illumination setting and one other I don't recall. Developers really need to include a "max" preset if they're not going to turn everything to its highest setting with the "ultra" preset.
[*]With DLSS set to Performance and upscaler mode set to fixed I get 60fps or less for a 4K output with these max manual settings. This is not acceptable. Enabling Frame Gen bumps the framerate up to 100 but in some areas it hovers around 85. There are no visual bugs with FG enabled though so this can be enabled without issue and there's no obvious mouse input latency.
With DLSS set to Quality and the upscalar set to fixed I was getting 40-45 FPS within the opening city. With frame gen enabled I was getting 85-95 FPS. When you leave the city for the mansion mission it was a locked 117 FPS for me with frame gen. I also didn't notice any latency with low latency enabled. No need for Boost, so I didn't try it. Boost can sometimes introduce oddities depending on the game.
[*]There is a lack of sharpness to textures, everything has a soft kind of look to it, maybe this is typical Snowdrop engine I can't remember, but there's no option to adjust sharpness anyway that I could spot in settings.
May have to do with the radial blur mentioned earlier in the thread. They said you can turn all those settings off, but I didn't notice one for radial blur. You can only turn the intensity down. There are also settings for the per-object blur, but I haven't played around with those yet.
[*]Movement response and general camera performance is fine, although movement itself can often feel floaty or magnetic depending on if you are jumping or wall climbing
[*]Shooting seems to be fun and quite immersive. There is a basic cover system which works but it's nothing special.
I agree that the gameplay itself actually feels pretty tight. I have not yet noticed any of the jankiness some reviews mentioned in regards to the platforming and climbing. Jumping between rooftops when you're escaping the opening city felt weird occasionally, though, but I never missed a jump. I'm playing with mouse & keyboard if that makes a difference.
[*]Sometimes the objectives are not entirely obvious like right at the start it took some time to figure out I had to go back to the bar to earn credits, and also how to use Nix to steal credits off certain people - I skipped cutscenes though so not sure if this was explained in those.
If you go directly to the objective to fix your data spike at the start the need for credits will be mentioned. You can then find a guy who mentions a fixed fathier race which he gives you 20 credits to bet on and says "bet it all," but I didn't see a way to increase the default 5 credit bet at the betting table back in the bar. The 5 credit bet only pays out 38 credits. It's probably that way to force you to learn how to use Nix to rob and steal. The stealing wasn't immediately obvious to me. It's a QTE, but you have a good 20 second window to hit the button, and there are no consequences if you fail. I hope there are consequences and a tighter window later in the game, otherwise there is no point to the mechanic other than to force you to use Nix.
[*]The door lock system you have to "unlock" by using the tool wasn't immediately obvious either, I ended up figuring it out by myself after a few times and realised how it works, after then it's easy...
Yeah, the minigames offer you no automatic first-time tutorial like most games do for the minigames. Instead you need to hit F1 yourself to bring up the help screen. Still, when the slicing minigame is first introduced the help screen doesn't fully explain how that works. It took me 3 times to realize that is just a randomized guessing game, which is extremely stupid and annoying. I thought the data spike minigame was interesting, but slicing just feels like it's wasting my time.
[*]Aim sensitivity is perfect out of the box so shooting felt nice and snappy. No issues here.
I had to turn sensitivity down to 1 since I use 12,000 DPI, but it was nice that mouse smoothing and acceleration turned off actually means it's off for once.
Overall I'd say everything feels a bit basic. It works and is full of detail and random conversations to overhear or areas to explore and things to do, the arcade machine games you can play are fun too!
I liked that, too. It wasn't made completely obvious unless you have subtitles turned on that some of the ambient conversations are actually telling you about alternatives on how to approach a situation, like the bar at the beginning. There was a conversation in the marketplace outside of the bar area that also helped you out if you were paying attention. If you have subtitles turned on they highlight the speaker's name in gold and have an arrow pointing to their location, which takes some of that magic away.
 
Star Wars Outlaws2024-8-27-8-5-12.jpg


This is the setting I had turned off at first sounds like Ray Tracing but it's listed under 3rd party. When it toggled on it brightens up the game quite a bit.
 
i m waiting for new core ultra 285 and rtx 5090 to buy, for this game.

what happened to your previous system?...you don't always have to buy the highest end CPU/GPU...I might get the 5080...I'm building my new system this week with a 7800X3D which is over a year old...the newest doesn't always equal the best...if the 5090 is over $1600 I'm going to pass
 
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what happened to your previous system?...you don't always have to buy the highest end CPU/GPU...I might get the 5080...I'm building my new system this week with a 7800X3D which is over a year old...the newest doesn't always equal the best...if the 5090 is over $1600 I'm going to pass
i sold previous pc ;) in my previous home
 
Yes, that's what the Nvidia RTXDI crap is. Just like in cyberpunk it adds some nice effects in the game, but I generally don't think it's worth the FPS hit and it suffers from the same muddling of textures that happens in Cyberpunk.
No RTXDI isn't path tracing
 
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Possible fix for low texture quality. It seems that the amount of memory for streaming assets is set to an extremely low number for modern hardware.

https://old.reddit.com/r/StarWarsOu...tion_for_anyone_experiencing_super_low_blurry

Reddit post said:
Look for documents/Mygames/outlaws

Graphics settings.cfg

Open in notepad and look for [“streamer dedicated”] = 64

Change it to:

[“streamer dedicated”] = 4096

Or

[“streamer dedicated”] = 8192

DONT FORGET TO SAVE. If the game crashes or you run out of vram try 1024 or 2048. I have a 4080 and was getting potato textures in the first open world and now my game looks great again. May or may not work for you but it did for me and a friend. Happy launch day hope you all have fun
 
Star Wars Outlaws2024-8-27-8-41-9.jpg


I was winning but then I lost shouldn't of used the fake card for dice roll the game is two rounds.
I did a the horse race too but I bet on the Best Horse won both times but didn't win much coin.

Star Wars Outlaws2024-8-27-9-11-39.jpg


Cool stealth took me about 3-4 tries before I reached an autosave.
 
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