Star Trek Online - Eyefinity done right

Flopper

[H]ard|Gawd
Joined
Nov 15, 2007
Messages
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Star Trek Online works really well using eyefinity, I would have to say, its the only game out there that works flawlessly out of the box.
I run 5760x1080, and can run it, play it, adjust HUD and use my extra screens for text boxes, information and such and change stuff in game, and it works!

Its just done right.

The game is also somewhat special,
spacefights, awesome, meeting the uss enterprise back in time talking to Spock was a time of its own.

Groundfights need polish.

The game looks ok, I would have liked bigger ships on screen but I guess not all have eyefinity ;)
I also think dx11 would been a needed upgrade as the graphics is a little 90´s.
But at 5760x1080 all settings maxed, I guess i cant complain much how its running.

Enjoying being a starship captain.
smokie out ;)

My escort ship leaving the space where the "old" enterprise has been saved for the future.
28jadu9.jpg
 
How's this thing doing these days since the Open Beta, all told, especially from a gameplay perspective? I came off the Beta quite unimpressed.
 
How's this thing doing these days since the Open Beta, all told, especially from a gameplay perspective? I came off the Beta quite unimpressed.

It's less stable now that more people play it? ;) Closed beta was nice.

I want eyefinity now... That would probably help my game... Although, i'd say I don't need much help hah
 
Star Trek Online works really well using eyefinity, I would have to say, its the only game I know of out there that works flawlessly out of the box.

Fixed that for you. EVE Online has exceptional support for eyefinity.
 
Burnout Paradise has HUD placement support specifically for triple screens.

Guild Wars has native HUD placement, although it's Vert-, bad for eyefinity.

HAWX was designed with triple monitors in mind as is reflected in the HUD in eyefinity.

WOW has custom HUD placement options along with endless mods to customize it even further.

There's probably others that are "eyefinity done right"...
 
why all of a sudden people keep referring to this as "eyefinity support"? if I'm understanding this right it has nothing to do with eyefinity, all this means is that it has proper res and ar scaling, whether you have 1, 2, 3 or more monitors.
 
I have been very pleased with how many games EyeFinity is working with. Saddened by some of the new ones that don't though..

I played the beta of STO for the last few days. And loved the space stuff. Hated the away missions which is why i did not buy it. Space on EyeFinity was fantastic though.

Eve works perfectly with it too, did not even have to set the resolution...
 
why all of a sudden people keep referring to this as "eyefinity support"? if I'm understanding this right it has nothing to do with eyefinity, all this means is that it has proper res and ar scaling, whether you have 1, 2, 3 or more monitors.

So you'd like another term, does Eyefinity compatible rub you the right way?
 
why all of a sudden people keep referring to this as "eyefinity support"? if I'm understanding this right it has nothing to do with eyefinity, all this means is that it has proper res and ar scaling, whether you have 1, 2, 3 or more monitors.

Yes, many gamedevelopers that has released games havent implemented that properly out of the box, as Dragon age and mass effect 2 are examples off.

I just glad that of the games I play, STO works superb.
Spacebattles, the trek nerdiness, and even the groundbattles is as far little to easy, its trekkie in its output even if much needs to be done there.

I remember when MMOG was hard to play, where the progression was slow, today things go to fast.
I would love to enjoy my new fresh deflector dish for a few weeks, instead of replacing it the next battle due to a so much better common drop.

and besides, a great videocard is never wrong no matter the game, even for pong ,)
 
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