Star Citizen To Switch to Vulkan

Simmonz

2[H]4U
Joined
May 14, 2008
Messages
2,506
Awesome news as on their forum a developer for Star Citizen confirmed that they are going to be dropping DX11 and instead of going with DX12 will be switching to Vulkan.

Years ago we stated our intention to support DX12, but since the introduction of Vulkan which has the same feature set and performance advantages this seemed a much more logical rendering API to use as it doesn't force our users to upgrade to Windows 10 and opens the door for a single graphics API that could be used on all Windows 7, 8, 10 & Linux. As a result our current intention is to only support Vulkan and eventually drop support for DX11 as this shouldn't effect any of our backers. DX12 would only be considered if we found it gave us a specific and substantial advantage over Vulkan. The API's really aren't that different though, 95% of the work for these APIs is to change the paradigm of the rendering pipeline, which is the same for both APIs.

This is going to help the Linux version quite a bit.

https://www.gamingonlinux.com/artic...irectx-12-and-drop-directx-11-eventually.9344
https://forums.robertsspaceindustries.com/discussion/comment/7581676/#Comment_7581676
 
Every time a developer switches to Vulkan I see it as a win for PC gaming users as a whole, definitely a great thing!
 
Back
Top