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I wouldn't know as I haven't spent one dime on this game or know much about it. All I do is comment on it every time it's been delayed.
I expect it next year. If not, then I'll start getting a bit pissy. Unlike the "hurrdurrsomanymillionsandnogame" troglodytes, I understand that development takes time. And yes, they DO have a lot to show for it. That said, the core tech is nearing completion (and is really fucking impressive, tbh), so if it takes longer than another year to get 42 out the door I'll have to question what exactly is causing the holdup. I expect the bulk of SC to be done in that timeframe as well, certainly enough of it to be quite playable and enjoyable.I'm pretty sure Squadron 42 will come out before the end of 2018, who knows if it will be any good, but they'll push it out the door at some point.
No but they certainly got a fleet of limited edition Porsches.$127 million?? They should have some actual space equipment to launch in south Florida by now!!
It's funny that you'd mention not understanding. Then CI understands even less as they promised a 2014 release date for SQ42 and 2015 for the persistent universe if I remember correctly. There are only two options really. They were lying about the dates on purpose to boost funding or they went into development with a childlike naivety. I don't know which is worse.All the people with very hardline opinions on this either really don't understand their studio wasn't fully staffed until like a year and half ago, or have no concept of development pipelines. The reason for the delay was he doesn't want to show the SQ42 campaign until at least one chapter of it is completely polished. He's very much so gone for the "OMG WOW" responses, this is readily apparent in the majority of the way things are released.
He could have released SQ42 content in an unpolished state, and had people pull a witcher 3 esque response.. or wait a few months and drop the first chapter in late '16 or early '17 and have people blown away. In either of those choices, the same people still bitch and moan because they aren't hearing the news they want. Yeah, a third option of 'show what you have now' is there, but I don't think it's better than either of the other options really.
Most of that money is spent on advertising/marketing. Fact, this information is readily available. most of your big AAA titles spend 75%+ of their budget in those areas now. None spend that kind of money on the game, not even close. And those that do, do so questionably.You'd be surprised. Games like Assassins Creed and GTAV are 200-300M projects now. It's kind of crazy. Games that nearly take the GDP of a 3rd world country to produce.
I'm putting the S42 release at sometime after mid next year. That was always my guess. We will know we are getting close when we actually see some combined story and gameplay footage.
For some reason I think that represents quite a few users on here.
Someone should edit that wiki post cause Star Citizen isn't gonna make a 2016 release window lolMost of that money is spent on advertising/marketing. Fact, this information is readily available. most of your big AAA titles spend 75%+ of their budget in those areas now. None spend that kind of money on the game, not even close. And those that do, do so questionably.
List of most expensive video games to develop - Wikipedia, the free encyclopedia
All the people with very hardline opinions on this either really don't understand their studio wasn't fully staffed until like a year and half ago, or have no concept of development pipelines. The reason for the delay was he doesn't want to show the SQ42 campaign until at least one chapter of it is completely polished. He's very much so gone for the "OMG WOW" responses, this is readily apparent in the majority of the way things are released.
He could have released SQ42 content in an unpolished state, and had people pull a witcher 3 esque response.. or wait a few months and drop the first chapter in late '16 or early '17 and have people blown away. In either of those choices, the same people still bitch and moan because they aren't hearing the news they want. Yeah, a third option of 'show what you have now' is there, but I don't think it's better than either of the other options really.
Well that's pretty obvious. Those that are skeptical of this project are the most likely to comment on the constant delays. The thing is that most of us who do this, want it to succeed. It's just hard to buy into a project that is this far behind, is the 6th most expensive game in history and is still collecting money.For some reason I think that represents quite a few users on here.
Well that's pretty obvious. Those that are skeptical of this project are the most likely to comment on the constant delays. The thing is that most of us who do this, want it to succeed. It's just hard to buy into a project that is this far behind, is the 6th most expensive game in history and is still collecting money.
Correct, I have never once said I wanted this game to fail. I don't see how that would benefit any gamer or give them pleasure to see it fail.
True story.Someone should edit that wiki post cause Star Citizen isn't gonna make a 2016 release window lol
You'd be surprised. Games like Assassins Creed and GTAV are 200-300M projects now. It's kind of crazy. Games that nearly take the GDP of a 3rd world country to produce.
I'm putting the S42 release at sometime after mid next year. That was always my guess. We will know we are getting close when we actually see some combined story and gameplay footage.
plus you are ignoring the overhead also. Rock star didn't have to build a building, buy equipment, build everything from scratch. So you can probably knock off about 1/3 of that just getting set up. Then the trial and error stages of not having multiple of these games under their belt so trying to see what will and won't work as opposed to say Assassin's Creed 7 where they have 9+ games behind them to work from. Or GTA 6 where again they have lots of previous games to have learned from. And yet the quality of what they have shown is great looking.
It's funny that you'd mention not understanding. Then CI understands even less as they promised a 2014 release date for SQ42 and 2015 for the persistent universe if I remember correctly. There are only two options really. They were lying about the dates on purpose to boost funding or they went into development with a childlike naivety. I don't know which is worse.
The only thing readily apparent is that some people still have the audacity to shill for them after they blew 4 years (or is it five now?) and 100 million and the only thing they can show for it is two pre-alpha "modules" as they call it.
plus you are ignoring the overhead also. Rock star didn't have to build a building, buy equipment, build everything from scratch. So you can probably knock off about 1/3 of that just getting set up. Then the trial and error stages of not having multiple of these games under their belt so trying to see what will and won't work as opposed to say Assassin's Creed 7 where they have 9+ games behind them to work from. Or GTA 6 where again they have lots of previous games to have learned from. And yet the quality of what they have shown is great looking.
Did they ever get Vanguard working? I tried the beta (or RC...whatever) and it was so slow it was unplayable, unless you tunred the graphics down to the point that it looked like shit.I imagine it'll be a win-win for me , if they release a PU whenever , close to their promises and it works well , I'll get a fun space multiplayer game to play.
If it goes NMS route , it'll be an epic shit-storm of drama and hilarity. It'll be Vanguard parking lot firing by McQuaid and NMS Sean Murray all rolled into one x10 , and provide enough reading entertainment to last for months and months.
Then perhaps they shouldn't have had 40+ stretch goals for every million dollar milestone?
As others have said, we wanted a solid base game. Additions to that game could have come later and would have been welcomed. Instead we have what appears to not only be a game stuck in development hell, but also design hell. And that's not even getting into the issue of them selling more and more ships that they haven't even skinned or modeled yet to continue raising cash with little to actually show for it. We want a big ass space sim with a billion features, but we don't want what appears to be the game industry equivalent of Enron.