I don't get it, don't want to get it, don't need to get it.
Once you get it, you'll want it and need it.
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I don't get it, don't want to get it, don't need to get it.
you have a problem
A lot of backers know that Earning ships is not an end game goal, equiping and maintaining your ships is your goal.
Its supposed to be relatively easy to earn ships. what is challenging is equiping your ship properly and keeping it equipped because in the most hostile sectors equipment insurance will not cover you which means if your ship gets blown up, all that expensive gear you just bought or looted and overclocked needs to be replaced.
http://www.gameobliterator.biz/
3rd paragraph, 100% correct
http://www.gameobliterator.biz/
3rd paragraph, 100% correct
http://store.steampowered.com/app/24010/
What would you say about someone that bought the $5000 worth of DLC for that game?
Holy crap the writing on that site is genius. Just laughed my guts out reading the first two pages. Love the intentional 1995 inspired layout.
I looked at the website for this game, *IF* they get everything working and in a well done way it will be a pretty nifty game.
This ship is supposed to be operated by a group. I didnt read how many though. If it were purchased by a guild, to be played by 20 some people, maybe I could see the price.
Biodome pod - $100
Telescope array pod - $125
Supercollider pod - $125
Service equipment and crew pod - $25
General research pod - $45
General science pod - $45
Fuel pod - $35
Medical bay pod - $75
Landing bay - $75
The people that work together most likely, it doesn't matter if you have an idris, if you can't properly crew it or are an idiot about it and have no tactics or understanding of how to properly fight in a combat situation in the end it is all going to come down to skill and team work.
Team work will be more important than almost anything when it comes to boarding or station control. As well as node control.
Not sure how exploration will pan out.
He asked questions, you answer with more bullshit pulled out of thin air.
Why can't you just stick to the facts? When people ask questions about this game, no one is asking for your dreamed up fantasy version of game mechanics.
How long before a fanboy jumps in this thread and starts posting something about how everything in the game works but it turns out to be nothing more than some fanfic they made up?
Teamwork is the most important thing, especially in a skill based game.
If you cant accept that as a fact there is no helping you.
Teamwork is the most important thing, especially in a skill based game.
If you cant accept that as a fact there is no helping you.
And there they go, fanboys just pulling random percentages out of thin air.
People might take you guys seriously if you stuck to facts. Quit making up lies to try and make the state of the game sound better, no one else is believing it. The fact that you guys continually resort to making things up in an attempt to support your arguments about the game just makes everything look worse.
And the dozens of people in here spewing rumors and FUD are any different how?
Just saying...no one has any FACTS on this so pretty much anything is just pulled out of someone's ass.
@Wildace: Forget trying to argue with these idiots. They've made up their mind to hate SC no matter what anyone says for God knows whatever reason. Try to present a logical point or engage in meaningful discussion and you'll just get the "clueless fanboy" label slapped to you. I already had that happen to me in the other thread. It's just going to be as they say: "Haters gonna hate". They obviously have nothing better to do than to try to spoil someone else's fun. Don't give them any more troll food.
I will give a parting shot though since I'm not going to come back in here and read any more of this crap. Frankie, Merc1128, and a few others (you know who you are): Pissing and moaning about someone else's game that you're never going to play is just pathetic. I wouldn't be surprised if you're a bunch of griefers in whatever games you do play. Seriously... pull the stick out of your ass and get a life.
He's not pulling shit out of his ass, he just doesn't have time to look up the Ten For the Chairman episode where the figure was stated. Wildace clearly keeps track of development of SC, which is more than I can say for the rest of you naysayers, who are naysaying on hearsay and ignorance.
For example, players are going to be 5% of the universe's population. The rest are NPCs. There won't be a flag that says "this enemy or friend is a player and not an NPC". All this has been stated by Chris Roberts.
The 10 or 20 million figure was just a calculation based on estimating how many people will play the game, multiplied by 20 to account for only 5% of all entities being players. You can make a very conservative guess on the number of players by looking at today's number of backers. If you do that, you'll get the figure quoted.
2nd example: The Idris holds ~100 characters, 10 of which are designed to be players, the rest NPCs. If you don't upgrade the guns and man the stations with actual players your $1200 ship is not going to last long in a fight. They didn't design the game to have one ship to beat them all, in fact they've said from the start that the big expensive ships still have serious weaknesses that can and will be exploited by your enemies, whether player or NPC. Then why do people get them you ask, or maybe you say, "how can they do this, the people spending all this money will be outraged!" Some will, but tough luck to them, because pledges are to help develop the game, not to acquire ships. You agree to this when you buy anything with RL money in SC. (<southpark>Why won't it read?</southpark>)
3rd example: Huge cargo haulers don't have a huge advantage over your $45 starter ship. Why? Because jump points are actually wormholes of varying sizes. Your Aurora can fit through the smallest jump points, but that huge ship cannot. The huge ship has to make 4 jumps to go to the same place your Aurora can make in 1 jump (for example), because the Aurora can take the wormhole that goes directly there, while the huge ship can only take large wormholes and has to go a round-about way there. Then waste time traveling at .2 light speed to travel between wormholes in the same system. And being a huge target for any nefarious types. This means the Aurora is competitive in cargo-hauling. This has been part of the design from the start, and stated for the record by C.R. in 10-4s that most of you have never seen, because you don't actually keep track of the development of Star Citizen. Then why, you might ask, would anyone buy the big cargo hauler? Because you believe in the game, and want to back it for extra money.
All these arguments against Star Citizen are tiresome and played out on other forums and reddit. And without merit. Not saying "you must back it". Just saying that you should accept that the game is being made and will be finished. It would take more effort and expense to fake what they've shown us so far, than to do it for real. Occam's Razor bitches.
Then why, you might ask, would anyone buy the big cargo hauler? Because you believe in the game, and want to back it for extra money.
Then why, you might ask, would anyone buy the big cargo hauler? Because you believe in the game, and want to back it for extra money.
Star Citizen may actually turn into a real, completed game one day... but I seriously doubt it.
The never ending "milking of the whales" syndrome that its developers seem to have latched onto as a business model has really convinced me that it'll just turn into a really long running con that is going to upset a lot of folks as it eventually death spirals into obscurity in the end. They have become really, really good at producing and selling sci-fi art and "big plans" to an adoring base of obsessed fans...
Ponzi schemes occasionally begin as legitimate businesses, until the business fails to achieve the returns expected. The business becomes a Ponzi scheme if it then continues under fraudulent terms. Whatever the initial situation, the perpetuation of the high returns requires an ever-increasing flow of money from new investors to sustain the scheme.