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Yay, CCU system is up and working!
$600 for a ingame ship of a game thats not out yet. Some one tell me how this is not play to win and that $600 for a in game ship is not nuts im going to lol when this game fails but fell bad for all the backers
If eve would sell all the ships for $$$ the encon would be so broken how do people defend them doing this?
LOL, where have you been, we have $900, $1200 and $2500 ships
He's totally not trolin bra he's is pointing out legitimate concerns.
Wow, that looks bad. Granted I realize it's an FPS module in a game focused on space ships so it's not trying to compete with Battlefield.
The mind boggles.
Wow, that looks bad. Granted I realize it's an FPS module in a game focused on space ships so it's not trying to compete with Battlefield or whatever, but that seriously looks like something you could whip up in Unity in - no bullshit - a few hours (provided you had the assets.)
The mind boggles.
So how many shooters have you whipped up in a few hours?
Weapon collision is in, which is nice. Aside from that it doesn't look all that ground breaking but it certainly took more than a few hours. If only making an FPS game was that easy.
So how many shooters have you whipped up in a few hours?
Weapon collision is in, which is nice. Aside from that it doesn't look all that ground breaking but it certainly took more than a few hours. If only making an FPS game was that easy.
I would also like to point out that this was made by a couple QA testers and a Producer just today while play-testing a build. This was not meant to be a grand trailer for FPS, but more-so some fun clips we put together in excitement for tomorrow.
Hard to compete with Line of Defense when you can't even boot up the game before it crashesIts trying to compete with Line of Defense.
Jack Huston from Boardwalk Empire to play Cal Mason in Star Citizen: Squadron 42 (https://robertsspaceindustries.com/comm-link/spectrum-dispatch/12739-Cassandras-Tears-Issue-1)
https://www.youtube.com/watch?feature=player_detailpage&v=RjvxtR40E8Q#t=135
Check out Line of Defense if you want to see something that actually fits this description.Wow, that looks bad. Granted I realize it's an FPS module in a game focused on space ships so it's not trying to compete with Battlefield or whatever, but that seriously looks like something you could whip up in Unity in - no bullshit - a few hours (provided you had the assets.)
The mind boggles.
You've got to be kidding me. Look at the prices of these ships:
Idris-M $1000
Idris-P $1250
Javelin $2,500
Jack Huston from Boardwalk Empire to play Cal Mason in Star Citizen: Squadron 42 (https://robertsspaceindustries.com/comm-link/spectrum-dispatch/12739-Cassandras-Tears-Issue-1)
https://www.youtube.com/watch?feature=player_detailpage&v=RjvxtR40E8Q#t=135
I’m going to start providing a list of the issues that we feel we must fix before we open the tests to backers.
Pistol animations need to be implemented and cleaned up, once we finish the stocked weapon set.
All Armor Types – Taking damage while swapping weapons causes character to lose weapons.
Stocked Weapons clip into the characters face while prone.
Damaging breakable objects causes random objects to move.
Using the Hologram causes a crash.
When pistol is selected user is unable to throw grenades or use gadgets.
All Armor Classes – Characters are missing line art/interior helmet geo/Hud elements.
P4-AR Ballistic Rifle – Rear sight and part of gun vanish when user goes into ADS
ATT-4 Energy Rifle – Rear sight and part of gun vanish when user goes into ADS. (JH edit: I think this one was fixed today – was broken yesterday, though.)
Devastator-12 Energy Shotgun – Rear sight and part of gun vanish when user goes into ADS.
Throwing a grenade can cause a crash.
All loadouts – Sometimes you are unable to shoot your weapon until you cycle through all of the fire modes (press V).