MavericK
Zero Cool
- Joined
- Sep 2, 2004
- Messages
- 31,892
I am guessing TrackIR support isn't implemented in this yet, because my TrackIR doesn't kick on when the game starts.
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Yup, no track IR support yet, once it's supported that will be my next purchase.
Its too bad its relatively expensive as peripherals go. Been meaning to buy one for Arma III chopper piloting, I hear it makes a big diff in flying games in general.
HOTAS + Rift will be an awesome way to dogfight.
In your opinion, even if they squash some bugs, do you think that a HOTAS + Rift user while being way more immersed in the combat would be at a disadvantage to some kid with his 10,000 DPI mouse on his 144hz monitor flicking his ship around almost unrealistic like?
In your opinion, even if they squash some bugs, do you think that a HOTAS + Rift user while being way more immersed in the combat would be at a disadvantage to some kid with his 10,000 DPI mouse on his 144hz monitor flicking his ship around almost unrealistic like?
Anyone have experience yet with the Thrustmaster Warthog? I was thinking of going that route for a HOTAS but dual joystick or even the X55 are sounding decent. Too many choices. On the one hand I really want to get something now and start having fun but on the other hand waiting for something more official might be better. Damn I was doing so well at staying away for the past couple months and not spending money and here I am again.
Anyone have experience yet with the Thrustmaster Warthog? I was thinking of going that route for a HOTAS but dual joystick or even the X55 are sounding decent. Too many choices. On the one hand I really want to get something now and start having fun but on the other hand waiting for something more official might be better. Damn I was doing so well at staying away for the past couple months and not spending money and here I am again.
Updates
Increased the size of production server and deployed servers with Google Compute
Added HOTAS mapping XML files to Arena Commander
Updated Arena Commander controls screen to include HOTAS mappings and updated other control screens to reflect current controls accurately
Added XML for joysticks to allow swapping Yaw and Roll mappings
Adjusted power consumption and the speed of the laser bolt for the Klaus and Werner CF007 Bulldog
Bugs Fixed
Unable to access multiplayer with an account that contains the appropriate multiplayer game mode items
Resolved an issue in multiplayer where the pilot enter animation would play every time you respawn
Resolved an issue with the Hornet’s Gatling gun which would cause it to begin taking heat damage prior to reaching a critical heat state
Resolved an issue with the AI firing their Gatling guns constantly until they were destroyed due to heat damage
Resolved an issue with pilot animations becoming offset in the 300i when viewed in 3rd person
Resolved an issue which caused the animations for pitching up and down in the cockpit to be reversed.
Resolved an issue which caused AI who were destroyed when the player blew up their engine and reactor to register as having committed suicide.
Resolved an issue in multiplayer that would often cause a crash of the server and clients at the end of a round
Corrected an issue with cooling on the 300i which could cause unintentional overheating under normal operating conditions
Anyone have experience yet with the Thrustmaster Warthog? I was thinking of going that route for a HOTAS but dual joystick or even the X55 are sounding decent. Too many choices. On the one hand I really want to get something now and start having fun but on the other hand waiting for something more official might be better. Damn I was doing so well at staying away for the past couple months and not spending money and here I am again.
Add missiles to the freelancer_max
Today’s patch adds the Freelancer variants to the Hangar and gives backers a first look at the two TNGS finalist ships! Vote for your favorite during the live TNGS broadcast, Saturday, June 7th at 3 PM PST.
PLEASE NOTE: Your Hangar has temporarily been updated to Deluxe to display the TNGS finalists. The ships will be removed and your normal Hangar returned after the finale.
Updates
Bugs Fixed
- Added upgraded base Freelancer and all variants to the Hangar Module
- Upgraded all backers to Deluxe Hangars so we can add the TNGS finalist ships
- Increased the size of production server and deployed servers with Google Compute
- Added Four Horseman’s – Aegis Dynamics – Redeemer – to all backer hangars
- Added Shard Collective’s – Origin Jumpworks – AX114 Boomslang – to all backer hangars
- Light polish and hookup work on The Next Great Starship ships for display in the hangar
- Add missiles to the freelancer_max
- Adjusted power consumption and the speed of the laser bolt for the Klaus and Werner CF007 Bulldog
- Unable to access multiplayer with an account that contains the appropriate multiplayer game mode items
- Resolved an issue in multiplayer where the pilot enter animation would play every time you respawn
- Resolved an issue with the Hornet’s Gatling gun which would cause it to begin taking heat damage prior to reaching a critical heat state
- Resolved an issue with the AI firing their Gatling guns constantly until they were destroyed due to heat damage
- Resolved an issue with pilot animations becoming offset in the 300i when viewed in 3rd person
- Resolved an issue which caused the animations for pitching up and down in the cockpit to be reversed.
- Resolved an issue which caused AI who were destroyed when the player blew up their engine and reactor to register as having committed suicide.
- Resolved an issue in multiplayer that would often cause a crash of the server and clients at the end of a round
- Corrected an issue with cooling on the 300i which could cause unintentional overheating under normal operating conditions
wonder if i should sell my lti pirate pack lol, i am pretty happy starting with my super hornet and m50, although it would suck to lose the asteroid hangar.
edit- also the freelancer variants are up, $155 for the max game package
Do what I did, sell it then buy a non lti cutlass pack. Sold my digital pirate lti for $220, purchased a cutlass pack and freelancer pack and just played the $25 diff
hmm, that would work too. i do not really care about LTI, i could get the cutlass back and maybe an avenger to play with once those are in AC. and then melt them both if retaliator goes up for sale and get that.
i put the pirate pack up, for 23 litecoins see if anyone nibbles at that price heh.
Well right now it kind of feels like CoD: Space to me is why I was asking, I'm way faster using the mouse. But I don't have a rift to try out which is why I was asking TroubleMagnet.
I'm using one that I had since 2011, still going strong. I feel like the cheaper plastic X55 may be quicker to flick around as these ships move much faster than the A10 that the stick was designed around. Its certainly higher quality, but if you're buying a stick just for this game you might want a cheaper one thats easier to use... Maybe look into a CH Fighterstick and Throttle, that will be about $200 and be leaps and bounds over the Saitek IMO.
There are some mods you can make to the warthog to smooth it out (open it up, sand down some edges and change out the grease) but I haven't done them yet and am not sure of the actual level of improvement.
If you know you'll be getting into flight sims for some reason, then go warthog for sure as most planes are a lot less agile so the slower movement of the stick can actually aid you in making slower more precise movements.
So buying a package now and the dogfighting pass would basically get you in the door immediately?
yes
should be $35 total, 30 for cheapest package and then 5$ for alpha pass.