relapse808
[H]ard|Gawd
- Joined
- Apr 11, 2005
- Messages
- 1,524
What is the actual gameplay? From Reddit it's a screenshot simulator.
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Main loops:What is the actual gameplay? From Reddit it's a screenshot simulator.
Man that sounds like a wet dream. You on the 3.18 test?
Nice, awesome it works much better now than before. Prior you had to spawn one, fly it off then go spawn another and hope things were still there when you got back.
Are you able to equip ships to the larger ones through mobiglass yet? The snub should spawn inside and with the Carrack so I would only need to add the rover and dragon fly to be around the limit but I dunno.
I can live without one depending on where I am going and trade it out for now. Sucks that refueling is not quite working yet from it. Last time I played the bug was going on where you couldn't get fixed, fueled or resupplied anywhere. Had to despawn and respawn. Not a big deal in most of my ships for what I was doing but did get annoying lol.
Long term being able to land the big ship and use it as a base of operations and a friend or two in the prospector and other craft should make for some fun activity.
Main loop: swipe credit card to win.What is the actual gameplay? From Reddit it's a screenshot simulator.
I am, but this was done in .17.4 live, as that was the first patch that enabled it to work like I elaborated. I only have the PTU installed so I could go wander around my vulture lol
You cant spawn a ship within a ship at first yet, but you can reliably store a ship with another ship or vehicle in it and recall it from storage with that vehicle in it. I just fly my carrack to a mining outpost to load the C8 and ground vehicle as you can spawn snub ships and ground vehicles on the ground pads now, then dont have to worry about it until the ship is destroyed.
You guys know that you can just run a few missions and rent a ship and a roc to make the money for a prospector. Then you can grind out anything in the game.Main loop: swipe credit card to win.
And by grind, it goes pretty damned fast - quant mining is printing UEC.You guys know that you can just run a few missions and rent a ship and a roc to make the money for a prospector. Then you can grind out anything in the game.
Speaking of mining, does the Mole have a stronger laser than the Prospector or is it just the amount of them that makes it better?And by grind, it goes pretty damned fast - quant mining is printing UEC.
The mole has more power because it has more range - the effective range of the lasers is significantly higher (basically double), so at 50m you're putting in more juice than the prospector would be at that range (since neither can close to 0m). Plus the other two lasers, of course. And more storage. I crack a lot of things with the mole I couldn't with the prospector, because you can actually apply the power vs not. The extra storage is then a major boost - I often find a good laranite or heph rock, crack it and scoop some, then resume looking for quant. Coming back with a full load is extra money in your pocket.Speaking of mining, does the Mole have a stronger laser than the Prospector or is it just the amount of them that makes it better?
I cracked a 40% rock last night that filled my prospector after only half was harvested. Would have been nice to have the cargo capacity of the mole but for me the other two mining seats would be basically unused so I probably won’t get it if it can’t crack bigger rocks solo.
Speaking of mining, does the Mole have a stronger laser than the Prospector or is it just the amount of them that makes it better?
I cracked a 40% rock last night that filled my prospector after only half was harvested. Would have been nice to have the cargo capacity of the mole but for me the other two mining seats would be basically unused so I probably won’t get it if it can’t crack bigger rocks solo.
They’re all S2 now, but they normalized the output - it’s just the range difference now. Or was as of 3.15 and I don’t think it changed since. And the range difference means more power at a given distance. (Slower falloff) - thus, more power!https://vngd.net/mining-guide
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Not sure if its perfectly updated, but that was where I got most of my starter mining info. In short, the Mole has more powerful mining head on its primary (center) turret [S2], and the same heads on the side turrets as you can put on a Prospector [S1].
Which heads you put on it really matters, as they influence max difficulty you can do and change the different zone sizes. The most powerful heads usually have a pretty damn small "SAFE" window compared to weaker ones.
I love mine. Could not really get into prospector mining but the mole- I think I have more time in it than anything else.Thanks! I didn’t know it had a bigger laser, that changes things. Maybe one day down the road I will try it out.
Compared to my ROC mining attempts I love the prospector. My first time using it I overcharged the rock and blew up my ship systems but after that it has been smooth sailing. I can crack rocks up to about 5200 with just the Lancet head. If I add the surge module it can probably do a bit more than that but I haven’t tested the maximum yet.I love mine. Could not really get into prospector mining but the mole- I think I have more time in it than anything else.
Oh I agree vs ROC. My luck finding anything with the Roc was basically nil.Compared to my ROC mining attempts I love the prospector. My first time using it I overcharged the rock and blew up my ship systems but after that it has been smooth sailing. I can crack rocks up to about 5200 with just the Lancet head. If I add the surge module it can probably do a bit more than that but I haven’t tested the maximum yet.
I think my next in game purchase is a Constellation of some sort to carry more than one load back to the city for sale. It’s getting time consuming doing multiple trips in the Cutty Black.
I remember hearing a few things about weapons - what was the final change on that vs shields?3.18 is a step towards bigger things as it should hopefully lead to server meshing which should lead to Pyro. Persistent items and cargo will be fun, I probably won't interact with cargo salvage much until they get ship tractor beams working but I guess it's good that someone can get a full cargo load back if they screw up, assuming pirates don't grab it. Salvaging hulls doesn’t really interest me so I’ll probably stick to mining.
I think the patch will be chaos initially due to bugs, and there will likely be a lot of pirates running around with full ballistic setups shredding everything in seconds. Hopefully they get the data they need and can find a balance weapon wise later on this year. Until that happens it sounds like shields will be pretty much useless.
I’m not sure about the final numbers as I’m not in the test, but initially they said shields would only stop ‘a few percent’ of ballistic damage. I haven’t seen anything that says they have rebalanced it since.I remember hearing a few things about weapons - what was the final change on that vs shields?
Some or all ships have an armor value it seems, until they get to the armor rework later. It looks like they took the value and converted it to physical resistance as a placeholder until real armor exists.
The Valkyrie is missing it’s value which is why it has 0 physical resistance: https://robertsspaceindustries.com/...insight-on-the-latest-armor-rebalance/5690833
You can check the physical resistance numbers on erkul.games now and most have at least 50%. Oddly enough the A2 and M2 both only get 15% while the C2 gets 50%. Plus they all have the same hull HP which makes no sense.
I understood what you were saying, I just think it’s silly to have military ships with lower values than civilian ones. All it takes is for them to make the value equal or greater compared to the civilian one and then fine tune it when they implement actual armor.Again, as I said, there is no actual armor, its just a percentage reduction placed across the parts of the hull. Its not armor, its a stat reduction for physical damage. No matter where you hit on that part, it has the same percentage reduction. Right into the exhaust nozzle of the main engine? Same as if you shoot directly into the thickest part of the ship that is solid metal all the way through, both shots have the same damage and damage reduction applied as the entire ship still operates on a health pool.
CIG are not all that interested in working out the armor resistance in current form, as you can tell with multiple ships not having the correct values. Same reason weapons were mostly homogenized - they have no reason to tweak them when everything they do now will need to be completely redone when armor is actually introduced, and shields are updated again, resulting in a nice circular route of re-doing the weapons for every major system that is finally implemented as dev goes along.
Most ships have *had* a 5-40% damage reduction all along, this isnt a new thing, its just been boosted finally for some ships as they are starting to implement ballistic properly ignoring shields when they are up. They also have the same reduction stat ability for explosive, EMP and energy weapons as well, and have all along.
Normally not bad at all. I've had it happen a couple of times, but I'm on rural internet and that was on my end. Normally its great.I understood what you were saying, I just think it’s silly to have military ships with lower values than civilian ones. All it takes is for them to make the value equal or greater compared to the civilian one and then fine tune it when they implement actual armor.
On another note to those who solo Mole mine how bad is the desync in the turret? I tried it this weekend and it gave me a headache with how bad the view was bouncing around. I’m not sure if this is normal or due to the servers struggling with Siege of Orison as they have been bad all weekend.
Last seen in late 2019...Man, this game is a lot better than it used to be! Great community too.
Side Note: Anyone know what happened to Lorien?
Yeah hopefully he is alright, I reached out via email with no response.Last seen in late 2019...
I'm excited! The first week might be rough since they already have a 3.18.1 planned for next week to fix a lot of the issues from the PTU, but it will be fun to start grinding again.3.18 is live now
Yeah I think I'll wait the extra week.I'm excited! The first week might be rough since they already have a 3.18.1 planned for next week to fix a lot of the issues from the PTU, but it will be fun to start grinding again.
Ya I played a lot during 3.17.4 and .5. Other than SoO it was fine, and PTU for the last few weeks was ok as well but those servers were wiped almost daily. I expected some growing pains with PES and it looks like we are getting them right off the bat. Hopefully they can sort it out with the next patch or two.It was much better in 3.17, but 3.18.1 next week