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I'm beginning to be concerned about this game. Is it Wing Commander? Is it Freelancer? Or is it first-person Eve Online?
I'm beginning to be concerned about this game. Is it Wing Commander? Is it Freelancer? Or is it first-person Eve Online?
I'm beginning to be concerned about this game. Is it Wing Commander? Is it Freelancer? Or is it first-person Eve Online?
The more I hear people's plans for power-gaming the multiplayer side of this game, the less interested I am. Right now, I'm just hoping the SP campaign will be really good, and then anything else is a bonus. I'm not really interested in the whole microtransaction side of things anyway.Jeez, does having fun figure in your gaming or is fun just a distraction?
Star Citizen is
Dodging the hail of fire coming from the couple dozen turrets of a Bengal carrier, flying your ship inside it before they drop the flight deck blast doors, drop a nuke and fly out before the blast radius obliterates you.
If you are a good enough pilot.
The more I hear people's plans for power-gaming the multiplayer side of this game, the less interested I am. Right now, I'm just hoping the SP campaign will be really good, and then anything else is a bonus. I'm not really interested in the whole microtransaction side of things anyway.
No reason to lose interest. The game is based on skill, not who has more accounts or bigger ship. They can't ruin the game for you and it is far from EVE. I would definitely give it a chance. CR knows his stuff.
Given that zero game play systems are finished, there is nothing to indicate the combat will be entirely skill based. Unless this plays out like Star Wars (the movies) where the huge ship can almost never hit the smaller one, ships of a certain large size will be advantageous in many things.
Given that zero game play systems are finished, there is nothing to indicate the combat will be entirely skill based. Unless this plays out like Star Wars (the movies) where the huge ship can almost never hit the smaller one, ships of a certain large size will be advantageous in many things.
Jeez, does having fun figure in your gaming or is fun just a distraction?
Well prepare to be disapointed.
I don't understand your sentiment at all.
Even though every single online game publisher tries to prevent it, there is automation and multi-boxing in every single game. There are bots and multi-boxers running around in Battlefield etc., publishers simply cannot prevent that from happening.
We don't even need to know what the game mechanics of SC will actually be to know that there will be multi-boxers. If you can cloak a ship you are guaranteed to have multi-boxers.
In any kind of PvE environment you will have multi-boxers of people who will use a dps ship and a logistics ship (heal, haul, salvage) to do the PvE content.
In PvP multi-boxing will likely be limited to running multiple large ships that don't require the same level of real-time dog-fighting as fighters do, but there's no technical reason why someone couldn't operate two, or ten, Constellations at once, especially if they are configured to support each other (i.e. remote hull repair, remote armor repair, remote shield boost, remote ECM boost, etc. etc.).
It just doesn't make any logical sense to say that this will not be possible in SC because unless there's software running that only allows one connection per IP multi-boxing will be viable and people who do it in other games will do it in SC.
Limiting client access to one connection per IP isn't technically viable because there are lots of entities which use pooled IPs (i.e. corporations, universities, heck even a bunch of ComCast users show up on the Internet as using the same IP).
And frankly, what's it to you if someone runs multiple ships?
This is my idea of fun:
That is the saddest thing I've seen in a while.
It's ok if you enjoy such a thing, I just don't see the appeal.
That is the saddest thing I've seen in a while.
It's ok if you enjoy such a thing, I just don't see the appeal.
It's not actually my setup, but I am reasonably certain that the guy running that setup was doing either mining or missions in EVE Online, PvE in either case. The point of the multi-box there was to make more in-game currency per time spent by running 10-12 accounts at once.
That's going to be the determining factor in SC PvE as well. If you are already sitting in front of the computer doing PvE content, then why not do it with multiple accounts at once. It only takes marginal additional effort to do so.
A Drake seems an odd choice for mining...
I meant the Squadron 42 campaign... not making up my own SP in the MP component.Besides, the game world has a huge number of NPCs compared to players. You can play your own "single player" game if you want. But it won't be necessary.
This ship kinda looks cool... https://robertsspaceindustries.com/pledge/products/avenger
Not as good as the 300i, though. The avenger is much more basic.
I think the avenger may be less maneuverable but it should be on par spread wise since it is supposed to have a t5 stock where as the 300 series (excluding the 350) has a t3-t4.
This is my idea of fun:
See also: Eve Multi-Boxing Rig Lets One Guy be Massively-Multiplayer All by Himself
Other than that, why wouldn't I want to give myself the advantage of operating multiple ships, especially when some can be completely afk cloakers just sitting there watching a jump gate or some such.
I have fun with meta-gaming, to me that's an essential and important part of online games.
If you can cloak a ship you are guaranteed to have multi-boxers.
well you cant cloak, there will be no cloaking. in SC.
Didn't the Kilrathi have cloaking technology in Wing Commander?
Am I the only one excited about the game but entirely turned off by the really OBVIOUS GREED that comes with the sale of these ship packages?