I think someone mentioned this earlier but 2k is a lot for some, not so much for others.
Yes, and we've already seen someone state that that's not the case for at least some of the people spending 2k on ships, so......
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I think someone mentioned this earlier but 2k is a lot for some, not so much for others.
I hope people aren't so dumb that they don't get it's participation, support, addiction, excitement, "in-crowd desire" for profit speculation or some other very simple and basic human experience. Only sheltered or young/inexperienced at life people couldn't grasp the concepts.
AAA ames smaller than Star Citizen have much larger budget... CIG has lots of people working for SC. It takes money to sustain that workforce. If someone thinks that you can make a game like this with three million, I have truly lost my hope for the humanity.
Elite says other wise
btw Beta 3 is great and the game is on track for release end of the year... unlike SC which will be lucky to light of day in 2016
Elite already has more playable space then all of SC has planed 2,400 systems atm with another 197.6 Billion on the way at the end of the year
Elite says other wise
btw Beta 3 is great and the game is on track for release end of the year... unlike SC which will be lucky to light of day in 2016
Elite already has more playable space then all of SC has planed 2,400 systems atm with another 197.6 Billion on the way at the end of the year
mmm elite is about 1/8th of the game SC will be. you can make that assessment from cockpit screenshots alone
The bottom reminds me of those combination locks you find on luggage lol.
its about 10 times the game i can do more then look at ships and play a 10 min tech demo
it will the same stuff SC will
but unlike SC there trying to get core game out first then put FPS stuff later
still tons to do
systems are generated procedurally so they are not all the same
its about 10 times the game i can do more then look at ships and play a 10 min tech demo
it will the same stuff SC will
but unlike SC there trying to get core game out first then put FPS stuff later
still tons to do
systems are generated procedurally so they are not all the same
https://robertsspaceindustries.com/pledge/Standalone-Ships/Drake-Herald-LTI
Cool page release for the Herald: https://robertsspaceindustries.com/...EE-Intercepted-Signal-The-Drake-Herald-Threat
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Authorities recommend caution regarding the unreliable source of these specifications.
so whats up with the new targeting system that were getting?
It's no longer a target lead indicator, now it's a weapon lag indicator just like you have in modern fighters. If you have weapon groups with different projectile velocities you will get 2 or more lag pips. Just got done playing about 10 waves of Vanduul Swarm and it felt extremely good.
In a nutshell all telemetry is now relative to your own ship, your own plane of flight, you own plane of fire and you own weapon speeds instead of the target's. Lemme get some screenshots so you can seeexcuse my ignorance.. what does this change as far as aiming? I shoot at the ships now instead of the square?
Ok here we go, I loaded my hornet trainer with Mantis GT-220 gatling guns, CF-117 badger repeaters and I also took the Cannard turret from my Superhornet and loaded a pair of M4As there, that's 3 pairs of weapons with different projectile velocities, the 3 different weapon lag indicators are labeled.
So what you do now is place any indicator over the target and fire that weapon, the skill now comes with maneuvering your ship so that all or as many as possible indicators line up over the target. It is incredibly satisfying when you manage to do that.
I resized the screenshot from 1920x1200: