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Did I say that labor laws prevents a person from hiring family? No. The issue is that they actually avoid acknowledging their marriage until one had to dig out the fact that they were married. Also the other issue being that she's in a position of authority where he apparently prefers her over any other decisions. From a human resources perspective that is a huge issue especially when it comes to conflict of interest on projects. On job applications for example when you apply to any company, they first and foremost always ask if you have any relatives working for the company. If one gets fired from the company and it's because of a decision between the husband and wife, labor boards loves these kind of stuff and they almost always wins.
At my previous company I worked at, Human Resources always stressed you must disclose any family relations with anyone both internally and externally.
Ethics, you've heard of this, no?
well i just tried the new build, maybe im missing something, but i cant see where all this money went to, there is a hanger with a ship u cant fly, then u can load up some city area and walk around and pretty much do nothing, the arena commander is still there with 2 basic maps to fly around in, and i guess the fps part is locked behind a mode called star marine which i didn't have access to, maybe i didn't donate enough money or something, also the walking and running around was clunky and kinda gave me a headache, the trailer sure looks nice however, makes it look all exciting and everything, i guess they are keeping that part to themselves
I have heard of them. I also know there is a different between a private and a public company. You are trying to treat RSI as if they are some type of massive publicly traded company instead of a small private company that they are.
In the private sector nepotism is fine and legal. There are no issues with how a person decides to run their own company. If your previous company required you do that, that was just them. Not everywhere does that. Can nepotism cause people to feel that you are being unfair in your hiring and promoting, sure. But if you own a company you can hire or fire as you see fit.
Did I say that labor laws prevents a person from hiring family? No. The issue is that they actually avoid acknowledging their marriage until one had to dig out the fact that they were married. Also the other issue being that she's in a position of authority where he apparently prefers her over any other decisions. From a human resources perspective that is a huge issue especially when it comes to conflict of interest on projects. On job applications for example when you apply to any company, they first and foremost always ask if you have any relatives working for the company. If one gets fired from the company and it's because of a decision between the husband and wife, labor boards loves these kind of stuff and they almost always wins.
At my previous company I worked at, Human Resources always stressed you must disclose any family relations with anyone both internally and externally.
Ethics, you've heard of this, no?
no its not that, that whole area is bugged for me it never goes above 25 fps, the very first room you spawn in looking at a wall 25fps, its only the crusader area though, everything else was in excess of 120 fps+
Did I say that labor laws prevents a person from hiring family? No.
As long it complies with labor laws.
The ONLY thing I'm concerned about is the speed of releases for planets. They've got hundreds to make and they're through about 3.
Either way, the new module is promising but I think the larger thing to note is the large system you're in and the potential for the future. The ONLY thing I'm concerned about is the speed of releases for planets. They've got hundreds to make and they're through about 3.
Please quote the part where I said laws were broken. I'm complaining about the ethical issues behind it which none of you seem to have a problem with which is grounded in labor laws especially concerning hostile work environment. I know, it goes through one ear and out the other for you guys.Snip
I have no ethical qualms about it. I guess it's the difference between being okay with premarital sex versus the you're-going-to-burn-in-hell-for-eternity-because-jesus-and-shit mentality. Personally I think the latter in both cases is batshit crazy and terrifyingly out of touch with reality, but whatever.I'm complaining about the ethical issues behind it...
If a labor board investigation found that the wife did attack their employees in this matter, it wouldn't go well for RSI. That's all I'm saying here.
Did you forget that RSI wanted $500,000 originally and failed to deliver on that promise which he then started fundraising promising additional features that were not part of the original fundraising project. They kept getting further and further away from their original goals as they kept introducing extremely ambitious features yet extremely difficult to implement. Then they get a fancy building, started misusing money to hire his wife (which he failed to mention they were married) to do movies, and the list goes on. Just finish the damn original project they intended to do and then build from there. They didn't even do that, that's the problem.
Actually there are two sets of laws. The state level and federal level. Because kickstarters are possibly getting regulated by the FTC, they most likely will fall with the federal level. Hostile workplace environment managed by the EEOC both federal or state typically. However even on the state level, a lot of those EEOC equivalent are very liberal and open minded to complaints about possible violations in the workplace. I had an issue in Idaho, a very red and conservative state, where an employer discriminated against me and the EEOC-equivalent in Idaho state did look into my case. What they found was that they did intentionally create a hostile workplace environment against me when the employer realized that my hearing-impairment could cause issues for their bottom line.Also keep in mind that different places have different labor laws. I have seen it mentioned a few times about firing somebody because you don't like them not being allowed. That is in some states. If you are in an at will state your employment is fully up to the choice of your employer and you can be fired for any reason or for no reason at all as long as there is no illegal reason. So you can't be fired because of race or gender but you can be fired because your boss wants to give the job to a friend. And they can flat out tell you that or can just say that your position no longer exist. A supervisor could fire somebody they know is looking into other jobs to replace them since they don't like their job and that is fine.
Ethical? Not really, but unethical and illegal aren't the same thing. It isn't ethical for any company to make a profit as they could lower cost to be nice to their customers. Doesn't make it illegal to make a profit.
No laws have been broken, no ethics violated. What exactly are you complaining about, that they didn't broadcast it for all to know? So fucking what? Plenty of people knew about it; it just wasn't talked about because who the fuck cares? Not making a big deal of it is not the same as concealing it, despite your delusions to the contrary. People were hired to do certain jobs and by most metrics have done pretty fucking awesome at them. Stop making such a big deal out of other people's personal lives, ffs.
Also, no response to the absolute trashing of your "Squadron 42 was not part of the kickstarter" nonsense? After just one piece of readily-available evidence? Let me guess: you saw someone else make that claim and decided to use it as your own without ever bothering to see if it was true? That would be adorably predictable.
That is a concern, and I really think they shouldn't have promised so much. Expand later, sure, but 100 systems at launch seems somewhat over-ambitious. That said, most of the development time thus far has been dedicated to the engineering side; I'm sure they'll refocus on content creation appropriately as they progress.
This whole thing seems to be nothing more then a duke nukem forever reboot.
Look up the laws on fiduciary duty.
This whole thing seems to be nothing more then a duke nukem forever reboot.
Care to unpack that at all? What aspects in particular are you referring to?
Your meaning is eluding me. Could you be more specific?
Regardless of ownership, you cannot simply give handouts to your relatives from the company stores. It is a legally separate entity and all management has a fiduciary duty to the company and the shareholders.
Hate to break it to them, but Alpha 2.0 has elements of every promise made that they thought would never work.
Rest of us are tired of rushed episodic games that are a patch work of different ideas that make one inconsistent and buggy mess when its done.
Except we are actually playing something and have real evidence there was an actual work being done. So no, nothing like duke nukem forever.
Star Citizen Milestones (ships listed when flyable):
2013-08-30 - Hangar Module Patch 1: early versions of Discount (Selfland), Business (Aeroview), and Deluxe (R+Y) hangars, Voyager Direct Store (VDS)
2014-06-04 - AC 0.8.0: Arena Commander (Vanduul Swarm, Battle Royale, Squad Battle), F7A, 300i, Aurora
2014-08-08 - Multiplayer expanded to all backers (with a pass), Capture the Core
2014-09-12 - AC 0.9.0: Co-op Vanduul Swarm, racing, leaderboards, friend codes, private matches, hangar overhaul, VFG (asteroid) hangar added, fixed weapons added, M50, 350r
2014-10-30 - AC 0.9.2: ESP, lag PIP, map size increase
2014-11-14 - AC 0.9.2.1: 315p
2014-12-19 - AC 1.0.0: all Mustangs, Auroras, and Hornets. Cutlass Black, Avenger, lobbies, friends list, ER/IR/CS signatures (Missile Commander, first version)
2015-03-15 - SC alpha 1.1.0: Multiplayer Free Flight, landing, REC, hardpoint changes, Gladius
2015-04-11 - SC alpha 1.1.1: Gladiator, start of Missile Commander (CS version)
2015-05-07 - SC alpha 1.1.2: Flight Tutorial
2015-05-22 - Massive asset leak
2015-07-24 - SC alpha 1.1.5: Double number of players in a match (although it's extremely laggy with more than 10), group queuing finally works, boost reduced, major TTK increase (hp, weapons, shields), Scythe, Merlin
2015-08-06 - SC alpha 1.1.6: Glaive
2015-08-28 - SC alpha 1.2.0: Social Module, first Stanton/ArcCorp/Area18 version, chat, 6 Personal Armor sets
2015-10-23 - SC alpha 1.3.0: Dev stream merge, TTK increase, weapon velocity increase, flight twitchiness decrease, Alpha Pass requirement removed, slight expansion of Area18.
2015-12-11 - SC alpha 2.0.0: First version of Persistent Universe, Stanton System around Crusader with multiple stations, missions, random encounters, NPC ships, multicrew ships, new flight modes (QD, Cruise) + jerk, first iteration of FPS combat, Constellation Andromeda, Retaliator, Avenger variants
https://www.youtube.com/watch?v=9e2Me-cuIbQ
Duke Nukem Milestones:
1996: We are going to make a game using Quake II.
1998: We are going to make a game using Unreal.
2006: Take-Two Conflict
2009: 3D Realms Conflict
2010: Everyone is fired.
2011: Gearbox releases a turd.
Publicly playable code: Never
@Kaitian: Could you please stop channeling Derek Smart
I seriously don't think some of you understand how long it takes to make a game. They did not get into full development until 2013. The game has been in full production for just over two years.
How long do you think it takes to make a game, especially a large one on a huge scale?
Fallout 4 took took around 4 years, GTA V took 5 years.
Some of you acting like they should have somehow magically been able to build this game (which is a much larger scope) but in half the time or something.
What?
https://www.kickstarter.com/projects/cig/star-citizen/description
Squadron 42 was definitely part of it.
Alpha 2.0 is hardly the mic drop that it might/should have been. Its entertainment value mostly comes from YouTubers making fun of the bugs.
So tell me something - at 3-3.5 year mark, should a project with around $100 million in funding still be in a frigging alpha 2?
Listening to some people, it's like SC has somehow been in development for less time with each day that passes.
Of interest is how Elite Dangerous took a different direction and only need a few single millions to raise which they did. They adding pay-to-play modules to add new features to the game, including FPS in the coming few years.
These guys had a tinier budget than star citizen and delivered as promised. I would love to hear what they're privately saying about the Star Citizen project