Yesteday, Cloud Imperium, the parent company of the developers behind Star Citizen, announced that Clive Kalder's family office and Snoot Entertainment paid $46 million for a ~10% stake in the company, which would put the total value of the Cloud Imperium at about $460 Million. The company reportedly has some of those funds earmarked for a Squadron 42 marketing campaign, as they want to use crowdfunded money for development and note that "having a AAA game that matches the biggest single player games out there only goes so far if no one knows about it." Cloud Imperium also launched a roadmap for Squadron 42's development, and announced a goal of starting the game's alpha and beta testing phase sometime in 2020. Thanks to Schtask for the tip As with our Persistent Universe roadmap, this is linked to our company’s internal JIRA tracking system, so you can see at a glance the work remaining to complete the game. It was a lot of work to make sure every remaining task was broken down in detail and estimated to the best of our ability, and the same caveats will apply to the Squadron 42 roadmap as they do to the PU one, but our plan is to be feature and content complete by the end of 2019, with the first 6 months of 2020 for Alpha (balance, optimization and polish) and then Beta.