Star Citizen Backers No Longer Able to Get Refunds

Status
Not open for further replies.
wow MW2's marketing costs were 4 times its development costs?...is that normal?...I don't think it works that way with movies as most non-indie titles cost more in production then marketing

4x seems a bit abnormal, but Acti marketed the hell out of MW2. The game was everywhere that year. A lot of AAA publishers seem to spend as much, or more, on marketing as production but it just depends on the game and the publisher.
 
Yeah and look at all they're doing with it.

Not a whole lot apparently.

Has it though? Based on what?

Roughly 6 year development cycle with no end in sight, despite having a very large budget.

Sooo...not your type of game then? What would you prefer to see? Everything they've shown so far is cut from the same cloth so are you expecting the game to take a turn more towards your liking for some reason?

No, the game is little more than a tech demo as it is right now. Everything looks shoddy, clunky, boring and not what a game should be. Until that changes not many are going to sing praise for it, especially when the customers have sunk millions into the project. Getting half the job done is nothing worthy of praise.

Based on the PTU this hasn't been true for a while now.[/QUOTE]
 
You mean a game that's been evolving and been having more added to it with more staff and developers and engineers and more money to do more with? I don't call that late...I call that making it the game they WANT to make. Games are pushed out early and incomplete because of publishers forcing it and putting pressure and deadlines THEY make up. Star Citizen doesn't have this, they're taking THEIR time and making THEIR rules.

CIG put out dates for certain milestones which were not reached. These dates were missed, and therefore the game was late. SQ42 would have been essentially a Wing Commander like experience which is something that is relatively easy to pull off. It's also something that Chris Roberts had experience with. This was the first milestone listed, and it's YEARS late. Games miss target dates all the time, but usually they don't miss them by more than 3 to 6 months, or even a year. When they are years behind, it's usually not a good sign that the game will ever see the light of day and if it does, its usually a dated and irrelevant mess by then.

Except to those of us that have followed development even half-assedly. It's easy to say that if all you want to focus on is the alpha.

The Alpha is all they've given us. Its the current state of the game. It's also a clusterfuck. Its very little content, it crashes, it's unreliable etc. and it's years late. Do you see the problem?

No, making stuff up to fit your argument is a fallacy and shows that you really don't have any meaningful comments other than just wanting to be negative towards a game that's, literally, doing what's never been done before.

I've covered this and while the total package (in theory) is somewhat unique, this isn't as revolutionary as you think it is. Most of what's being done in Star Citizen has been done before.

wow MW2's marketing costs were 4 times its development costs?...is that normal?...I don't think it works that way with movies as most non-indie titles cost more in production then marketing

No, that's not normal. It's Activision and CoD is a huge money maker for them. At the time, CoD games all set the record for game sales and profitability. Therefore, the marketing costs make some sense. As I understand it, movies tend to double the total production cost of a film. A movie like A Star Wars Story: Solo cost 250 million to make and something like 150-200 million in world wide marketing. This is why it was stated that the film had to gross at least half a billion dollars to break even.

There's irony somewhere in here...

It was a long project (5-6 years) in development that actually saw the light of day. It's listed in the Guiness Book of World Records as being the largest voice over project in history. This was largely the reason for the high cost. The game wasn't as successful as EA/BioWare had hoped, but it made its money back and still gets content updates to this day.
 
Quit being an ignorant fanboy. This footage is from December of last year...because I don't have the full game in my hands right now for some reason it's obviously a scam. You can tell it's a scam because so much time and effort was put into this scam video instead of working like a scam actually works by spending as little money as possible to perpetrate it because scams are for making money.

Scam scam scam scam scam scam!!!
Man you're every con artist's dream. I'll sell you a house contract and only show youtube videos and jpgs of it, and then I can string you on for a decade. Yes we're working on it, I assure you, look at all these youtube videos, where we are talking about working on it! And look at these jpegs of the bathroom sink and the toilet! We already hired a group of carpenters as well, they're not working now, but I assure you the carpentry is all done, despite not having any walls standing yet!

Yeah, that is how sc / squadron42 looks to anyone who has even the slightest understanding of how a game development should progress.
 
Shown nothing of SQ42???? Uh really?
Great I'll reserve judgement to when I see any of it, and I mean ANYTHING of it, on my own screen. Until then it is vaporware. I don't know how that sequence was created, how much of it is real. Do you remember the HL2 demo that they showed, that turned out to be all staged? And not actual finished gameplay content? Or the DNF E3 demos, that amounted to exactly nothing?
They have spent more time on Star Citizen than they did on SQ42, we can agree on that, no? And what they have to show for it in 3.2 is scary! As in scary little.
As an original kickstarter backer, who raised his pledge twice, after 6 years I wish to see something tangible, not a video that might be faked. They know that people think sq42 is vaporware. So if it is really as advanced in development as you believe then they could easily release a one mission demo from it. That they don't do that tells me more than a thousand hours of youtube videos.
 
At least there's admittance from SC backers that Chris Roberts has royally screwed up his target dates. Every year, the threads regarding SC usually have backers reiterating that the next big target(s) for the game would absolutely meet deadline. I'm not seeing some of the familiar names on this thread.
 
SC fanboys remind of the Apple fans. Both to blind for there own good.
That's a poor comparison. Apple actually delivers products to their fans. They also don't ask their fans to front them cash for future products, then keep pumping them for even more cash when they utterly fail to finish their products in a timely fashion.

I don't use any Apple stuff myself, but I would never denigrate even their most rabid fans by comparing them to Star Citizen apologists.
 
What? There's been plenty released that they've discussed. Sorry they haven't released every single fucking thing to do in the alpha yet. You got me there...the whole thing is in SHAMBLES THEN! Damn, what a scam.

So they had planned on having the single player done and release two years after the Kickstarter December of 2012? I didn't know this, can you find me a source? Also, as I'm sure you're aware since you seem to a developer yourself and know all the in's and out's, things change, features are added, more money = more things that can be done, ideas expand...goals expanded, release dates change. I'm sure you view all developers with such a strong and stern hand as well since they've ALL been wrong about release dates at certain points, isn't that right?

I was also unaware that they have absolutely zero idea of when the game will be completely besides the publicly available roadmap. Do you have sources for this or are you also getting this from the same thing you sit with? What isn't confidence inspiring are the people here pulling out excuses that are no longer relevant and that choose to make up stuff and inject their own opinions with nothing to actually back them.



In what the alpha or current over all progress with everything they have in studio?
Legit question that everyone glosses over. When is the projected finish date 2020? 2022?

Real question.
 
TL;DR

So, Star Citizen is keeping all the money? Lol. This must mean that it's time to double down on the cool star destroyer they promised to name after me! Maybe I'll TRIPLE down! ("Hon! What's my 401k password?")

Who could've seen this coming?

;)
 
Apple actually delivers products to their fans.
No but it seems that if a Apple product breaks and the way some of these Apple fans are. They think that they broke the product and defend Apple. Even though they had nothing to do with the product breaking. That's Apple's fault. And Star Citizen fans will just keep throwing money at it. Even though there is no real game yet. And cannot see that just maybe there will never be a game. But again maybe but in 15 - 20 years from now when I am dead an in the ground!

Like I said to both to blind.
 
Actually, this is something I can agree with. People are enjoying some of the existing content. I've enjoyed what I've played, although its very little content given the amount of time the "game" has been under development. There is certainly potential here, but again this is a cluster fuck and the writing's been on the wall for some time.
Exactly. What we have so far looks promising, but it is too little way too late. The state of the released version shows a project in it's infancy. If it took them 6 years to get here, the outlook is really bad on when can it become an actual game and not a pre-alpha tech demo.
 
Nah man, you're right, I told you that you convinced me. I know you know more than actual game developers, clearly. You're stupid...err...I mean I'm stupid. That's it, sorry for the confusion.

Must suck not looking forward to any games ever because you can't play them right at that particular time. I'm going to go hop back into the PTU one last time to bode farewell to this massive scam I can play.

Man, you're so smart and wise and talented. I'm glad you know so much about how games are made!
Yeah, shrivel up in hate, and use ad-hominems. That should prove your point! Or perhaps you should try addressing the elephant in the room. Why does it look like a project that is barely off the ground?
You know you don't have answers, and you don't have facts, you only have faith. And faith is what people use to justify their actions when they have no real reasons.

So don't talk about ignorance, when you're the one reveling in wilful ignorance of all the red flags, and all evidence pointing to the development being off the rails late.
 
You actually did call him a fanatic, but specifics aside that's the entire problem with these discussions; every SC thread is inundated with unmitigated, biased, and toxic vitriol. Any positive comments about the game are met with accusations of fanaticism, ignorance, and gullibility and all the insults and derogatory language to go along with them. It's scam and everyone who tries to defend it is part of a cult. The funny thing is cults don't rely too much on evidence. In fact, they tend to do everything they can to avoid being confronted by anything that might challenge their views. So I have to wonder, when someone links to actual, concrete evidence (as Mut1ny did above) to dispel many of the inaccuracies and misconceptions about SC, do you look at any of it or do you purposely avoid it? What's available on their Youtube channel and as a playable game has significant implications for arguments made by decriers of SC, and yet we keep seeing the same absurd, illogical arguments.

"It's a scam" is not an evidence-based position. That makes it inherently unreasonable and untenable. The earth is round, evolution is real, we've been to the moon, vaccines are safe, and SC is a game that is being developed. The evidence exists; plugging your ears and humming loudly doesn't change reality.

Actually, that post was referring to the first one I made, get your facts straight, and, I think enough posts covering the progress of SC have already covered the pertinent details of why most consider CIG a massive clusterfuck. Is it scam? not really. is it a failure? based on the stated goals of the kickstarter I signed up for, yes.

Is it a Cult? well, you certainly have a lot of True Believers who are taking on faith that the massive pile of money spent so far was used properly. But maybe the Chosen one will turn water in to wine before the End Times (Bankruptcy) is upon us. gotta have faith.

After years of watching the "Evidence" on Youtube, and walking around my ship in that stuttering mess of a hanger module. I stopped bothering with watching the Propaganda messages from the Chosen one. I don't even remember my login after I refused to accept the bullshit changes to the EULA and TOS the last time I was on that page.
 
They're only four years late and still not out of pre-alpha and absolutely zero sign that they have a clue when it will release. Nothing at all to worry about. It certainly does look pretty, I'll give it that.


Yep, they are late. Very late.

I would rather not have another NMS debacle.
 
They aren't called a cult for no reason.


Ah see, that's the thing. Just because someone supported/supports Star Citizen, its automatically a cult.

What a bunch of bullshit. THat whole "cult" thing, the whole "scam" thing and the whole "90 days tops thing" are all the inventions of Derek Smart. The same guy who couldn't even get his off shored space sim working...
 
In better other news, Elite Dangerous Beyond Chapter One is nice and actually delivers on much of what was promised by Star Citizen but with an actual delivered game.


Like what? You still cannot land on anything with an atmosphere. You still don't have space legs. You don't have even the number of ships that SC has in the current Alpha. You don't have space legs (and no that forced perspective stuff with VR is NOT space legs), you don't have player controlled orgs and fleets (Alliances still don't work like they should).

I loved playing Elite. Until Frontier released Engineers. But that doesn't change the fact its a billion miles wide and not very deep at all.
 
It's not the most expensive game ever by a long shot. For example: EA/BioWare's Star Wars: The Old Republic is still more expensive than Star-Ponzi has been so far with a production budget said to have reached the 200 million dollar mark before marketing. When you add in marketing costs, Grand Theft Auto V was something like 278 million dollars. CoD:MW2 was 288 million. Star-Ponzi could be the most expensive given where it is and how much money it may need to finish it at this point. Whether or not it will ever cross the finish line is certainly debatable.


You keep using that word... Ponzi... but have yet to provide one shred of evidence that SC is any type of scame.

Do you just cut and paste stuff from Derek's twitter feed? Or is it his "blog"?

Lord knows he couldn't pay you to be his shrill, he doesn't even pay his mortgage!
 
Great I'll reserve judgement to when I see any of it, and I mean ANYTHING of it, on my own screen. Until then it is vaporware. I don't know how that sequence was created, how much of it is real. Do you remember the HL2 demo that they showed, that turned out to be all staged? And not actual finished gameplay content? Or the DNF E3 demos, that amounted to exactly nothing?
They have spent more time on Star Citizen than they did on SQ42, we can agree on that, no? And what they have to show for it in 3.2 is scary! As in scary little.
As an original kickstarter backer, who raised his pledge twice, after 6 years I wish to see something tangible, not a video that might be faked. They know that people think sq42 is vaporware. So if it is really as advanced in development as you believe then they could easily release a one mission demo from it. That they don't do that tells me more than a thousand hours of youtube videos.

Ah... yes, the moving of goalposts... good job!
 
Like what? You still cannot land on anything with an atmosphere. You still don't have space legs. You don't have even the number of ships that SC has in the current Alpha. You don't have space legs (and no that forced perspective stuff with VR is NOT space legs), you don't have player controlled orgs and fleets (Alliances still don't work like they should).

I loved playing Elite. Until Frontier released Engineers. But that doesn't change the fact its a billion miles wide and not very deep at all.

Hate to break the news to you, but I can actually play Elite....

SC? not so much.
 
Problem is all the initial investors money is completely gone and they are now relying on new purchases and additional players to float the project that has grown to a scope untnable with the current player base.
 
Ah... yes, the moving of goalposts... good job!
What, you thought the goalpost was a video diary? That's entirely your mistake. Not to mention that I already saw that video last time I had this conversation many months ago.
 
Oh, shit. Better tell all the people who play it every day that... they can't.


Why bother, most of them realize they are playing an incomplete pre alpha test version.Only a few true believers think that’s good enough...
 
4x seems a bit abnormal, but Acti marketed the hell out of MW2. The game was everywhere that year. *snip*

I don't recall MechWarrior 2 getting that much of an advertising budget... :p

/s

Fucking awesome game though! Especially the PowerVR or 3dfx enhanced versions!
 
Why bother, most of them realize they are playing an incomplete pre alpha test version.Only a few true believers think that’s good enough...
So by your own admission it's just "a few" people who think the current state is "good enough", but even that in itself is a highly conditional claim. "Good enough" for what? For the current state of development? For a complete game? And if they're outliers, then what does it matter? Why are we talking about them?

Regardless, we're again moving the goalposts; you strongly implied that SC can't be played despite people actively playing it, but here you admit they are playing it, albeit in an incomplete state. See how hyperbole can make you look inconsistent and dishonest?

Hate to break the news to you, but I can actually play Elite....

SC? not so much.
 
Two years later and several banned accounts for trying to expose the TOS changes and lies I gave up.
 
Like what? You still cannot land on anything with an atmosphere. You still don't have space legs. You don't have even the number of ships that SC has in the current Alpha. You don't have space legs (and no that forced perspective stuff with VR is NOT space legs), you don't have player controlled orgs and fleets (Alliances still don't work like they should).

I loved playing Elite. Until Frontier released Engineers. But that doesn't change the fact its a billion miles wide and not very deep at all.
How many planets/objects can you land on I SC? What can you do when you land?

When did space legs become the benchmark for SC being better than other games?

How many playable ships are in SC? How many are unique and not a variant? How many are still in development and how many did CR promise?

How many people can play on a server in SC? Are the servers stable?

What can someone who buys into SC today do at this point?
 
Hate to break the news to you, but I can actually play Elite....

SC? not so much.


Funny. Just last night, I was able to wake up in Port Olisar, walk down to Dumpers Depot, pick up a small delivery of ores, bring it out to my Avenger Titan, load it up, fly off, spool up my Q-drive, get interdicted, blow up two pirate Auroras and one Cutlass, took some heavy damage, landed at a moon and deliver the ore, but got jumped by two PC's with some type of laser rifle as I tried to get back to my ship, killed one with my pistol, and the other ran off, made some space bucks, flew back to Olisar, parked the ship in an orbit around the station, crawled into bed and logged out.

I don't know about anyone else, but that sure seems to me like I'm playing.

And its actually more fun than Elite Dangerous currently is.

Yep, to me it is. Why the fuck do people have such sticks up there asses that folks can actually still have fun with an early alpha?
 
  • Like
Reactions: Korrd
like this
Nah man, you're right, I told you that you convinced me. I know you know more than actual game developers, clearly. You're stupid...err...I mean I'm stupid. That's it, sorry for the confusion.

Must suck not looking forward to any games ever because you can't play them right at that particular time. I'm going to go hop back into the PTU one last time to bode farewell to this massive scam I can play.

Man, you're so smart and wise and talented. I'm glad you know so much about how games are made!

Wow, that's bitter.

We all follow games waiting for release, sometimes for years. Hell, Fallout and Elder Scrolls are good examples of games that take a while.

The difference between those and Star Citizen, is that for all their flaws, Bethesda delivers. Chris Roberts... is just not good at that, left to his own devices.

You should be concerned about a developer that cannot hit a single milestone on their timeline, but if you're not... hey, it's your money.
 
How many planets/objects can you land on I SC? What can you do when you land?

When did space legs become the benchmark for SC being better than other games?

How many playable ships are in SC? How many are unique and not a variant? How many are still in development and how many did CR promise?

How many people can play on a server in SC? Are the servers stable?

What can someone who buys into SC today do at this point?


Well there are literally thousands of asteroids you can land on, a few moons, some space stations and some other areas. But then again, Star Citizen is in beta. How many atmospheric worlds/moons can you land on in Elite? What can I do when I land? I can actually get out of my ship and walk then entire surface of whatever I landed on, including buildings and bases and such.

Space legs is what it is. Something Elite talked about in the early days, but never (so far) materialized.

How many playable ships currently, I think 32 or 33 (NOT INCLUDING VARIANTS): Reclaimer, Eclipse, Hurricane, Terrapin, Dragonfly, Hornet (and it's variants), P-52, Herald, Khartu-Al, Saber (and its variants), Mustang (and variants), Gladius (and variants), Gladiator, Starfarer (and variant), Vangaurd, Retaliator, Constellation (and variants), Avenger (and variants), Aurora (and variants), 600i, 300 series (and variants), Freelancer, M50, Caterpillar, Cutlass (and variants), Reliant, Glaive, Blade, Prospector, MPUV, 85X, Razor, Nox.

How many are in development? Lots. I think like 26 more (not including variants). How many were promised? From the initial kickstarter? Because Chris "promised" less than we currently have.

I've seen 50+ in one group on servers. And it was OK. Are the servers stable? Not all the time, why should they be? Its an early alpha still.

What can someone do? Depends.
 
So by your own admission it's just "a few" people who think the current state is "good enough", but even that in itself is a highly conditional claim. "Good enough" for what? For the current state of development? For a complete game? And if they're outliers, then what does it matter? Why are we talking about them?

Regardless, we're again moving the goalposts; you strongly implied that SC can't be played despite people actively playing it, but here you admit they are playing it, albeit in an incomplete state. See how hyperbole can make you look inconsistent and dishonest?

not sure how you managed to infer all that out of me basically saying SC isn't done yet. Dishonest? inconsistent? see how making things up can make you look like an ass?
 
Wow, that's bitter.

We all follow games waiting for release, sometimes for years. Hell, Fallout and Elder Scrolls are good examples of games that take a while.

The difference between those and Star Citizen, is that for all their flaws, Bethesda delivers. Chris Roberts... is just not good at that, left to his own devices.

You should be concerned about a developer that cannot hit a single milestone on their timeline, but if you're not... hey, it's your money.

Bethesda delivers what?

Fallout 4 and Elder Scrolls are all much lower rated than previous games released. More than likely due to the rush of getting them out. Or maybe incompetience?

Not to mention their releases were:
1.) Using already existing engines that didn't need much work.
2.) Using already in place development teams that worked on previous versions of said games

Both of those are rather massive boosts.
 
not sure how you managed to infer all that out of me basically saying SC isn't done yet. Dishonest? inconsistent? see how making things up can make you look like an ass?


Don't be obtuse.

You clearly said "Hate to break the news to you, but I can actually play Elite.... SC? not so much."

People CAN play SC. Some play it quite a lot.

SO which one is it, can one play SC right now, or not?
 
Wow, that's bitter.
It is, but I kinda feel that it's justified. Look at all the hate that's directed at anyone who tries to speak positively about Star Citizen. You'll be attacked over character, intellect, integrity, accused of being part of a cult. And for what? Suggesting that the game is decent? That it's playable? That maybe the delays, funding, and scope are justified and some day it might be a good game?

It's silly to dispute the facts: Chris Roberts is bad at deadlines, milestones, feature creep, public speaking, whatever. In a serious discussion between rational people, no one's going to argue those points. But in a serious discussion neither person is going to accuse the other of being in a cult for disagreeing, of being a "fanboi" for a differing opinion, or being blind, stupid, or gullible for offering an honest assessment of the subject.

Star Citizen is playable. Right now. It's got a massive scope that encompasses some really cool tech. It's also way behind schedule because of feature creep and we'd all like to have had a finished product in our hands by now. All of these things can be said without resorting to insults. So why is every thread about SC such a clusterfuck of douchebaggery?
 
Last edited:
It is, but I kinda feel that it's justified. Look at all the hate that's directed at anyone who tries to speak positively about Star Citizen. You'll be attacked over character, intellect, integrity, accused of being part of a cult. And for what? Suggesting that the game is decent? That it's playable? That maybe the delays, funding, and scope are justified and some day it might be a good game?

It's silly to dispute the facts: Chris Roberts is bad at deadlines, milestones, feature creep, public speaking, whatever. In a serious discussion between rational people, no one's going to argue those points. But in a serious discussion neither person is going to accuse the other of being in a cult for disagreeing, of being a "fanboi" for a differing opinion, or being blind, stupid, or gullible for offering an honest assessment of the subject.

Star Citizen is playable. Right now. It's got a massive scope that encompasses some really cool tech. It's also way behind schedule because of feature creep and we'd all liked to have had a finished product in our hands by now. All of these things can be said without resorting to insults. So why is every thread about SC such a clusterfuck of douchebaggery?

Right on the nose.

I put as much money into funding Star Citizen as I did Elite Dangerous, Kingdom Come, Decent: Underground and Battletech, and a lot more into MechWarrior Online. But because I happen to enjoy what I'm currently playing in Star Citizen, for some reason that makes me a fanboi, especially if I choose to post something positive about my experience in the game.

Are there some idiots supporting Star Citizen? Of course there are, just like any other game.

Is Star Citizen seriously late? Absolutely, without any doubt.

Is that frustrating at times? Of course it is.

Is the game MUCH larger in scope than what was originally planed? Fuck yes... very much so.


I really want to know why it is that people quickly accept the words of a horribly failed video game developer who frequently lies about contacts in the industry, lies about insider knowledge, lies about his education and frequently Doxxes folks just because he can...


One just has to look at HardOCP posting that article about refunds. All the information comes from Skippy's blog and tweets... and some of the editors and mods on this very thread make claims that it's a scam. With zero evidence.
 
I think warframe will beat star citizen to the punch before star citizen does the way this is going.
 
Status
Not open for further replies.
Back
Top