next-Jin
Supreme [H]ardness
- Joined
- Mar 29, 2006
- Messages
- 7,387
If only latency wasn't already something online games have been dealing with for ages... oh ya wait that's right it is.
I may agree that some current games are not well designed to be streamed and will probably have to much input lag. Lets get serious people have been playing MMOs and online shooters for a long time now.
The only difference is streaming requires more width on the pipe. Sure you have to stream compressed video without buffering anything... but latency is no different. Most people play MMOs very comfortably at 70-150ms lag times.
Perhaps it isn't a good thing but over the next number of years a lot of developers are going to be tuning their game design and their engines for streaming. If a specific type of game is less likely to suffer input lag that is what we are going to see flood the market. Publishers want streaming to happen it would have to be damn near completely unplayable for them to not push it at this point. Its the evolution of DRM. lol
That’s not the same at all. If I play a FPS on a console with 120ms online lag the actual game itself will still feel fine (under 16ms).
Stadia is comparing apples to oranges, playing Uncharted 3 MP through PS Now and playing it on an actual PS3 is worlds apart in terms of user experience. Anyone who is bothered by high input lag from controller to screen is going to have a very difficult time with Stadia or any streaming service.
I’m highly sensitive to that, but I can play on servers at 150ms and be fine.