Not to derail this thread but yes it does. I've played Vanilla WoW on a private server for over a year and did everything from start to finish. Even got myself The Corrupt Ashbringer on my Paladin. If everyone isn't on the same playing field as you then it cheapens the experience. Retail WoW ruins this with multiple difficulty settings.That WoW now caters to a more casual playstyle doesn't change the fact that you can play at a far higher difficulty than Vanilla ever was.
But the point was that over time Blizzard thought they were catering to casuals when in reality there isn't such a thing. Remember, you think you do but you don't. Lots of companies think they know what customers want when they really don't. Ask Microsoft when they tried to introduce Xbox One without the ability to play used games. They're still hurting from that decision to this day.
The idea is that games also have latency as well. Red Dead Redemption 2 has awful input lag as you can see from the video. The idea is to process possible input from the player to reduce this input lag. Google will never implement this technology just like Sega would never use Blast Processing in their games because it wasn't practical. It's just marketing speak to get people hyped for potential of the service.In regard to this thread about game streaming, I don't see how you can gamestream 4K quality video render of your gameplay without a significant amount of AI trying to pre-determine what people are going to do to reduce apparent lag. Which begs the question: Who is really playing the game at that point? You or the AI?